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/* -*-objc-*-
GSMarkupWindowController.m
Copyright (C) 2003 Free Software Foundation, Inc.
Author: Nicola Pero <n.pero@mi.flashnet.it>
Date: January 2003
This file is part of GNUstep Renaissance
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; see the file COPYING.LIB.
If not, write to the Free Software Foundation,
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <TagCommonInclude.h>
#include "GSMarkupWindowController.h"
#include "GSMarkupDocument.h"
#include "GSMarkupBundleAdditions.h"
#ifdef GNUSTEP
# include <Foundation/NSArray.h>
# include <Foundation/NSBundle.h>
# include <Foundation/NSString.h>
#else
# include <Foundation/Foundation.h>
# include <GNUstep.h>
#endif
@implementation GSMarkupWindowController
/* Override the -init methods to store in _gsMarkupWindowNibName and
* _gsMarkupWindowNibPath the eventual name and path of the nib (gsmarkup
* really) to load later, then call super's.
*/
- (id) initWithWindow: (NSWindow *)window
{
return [super initWithWindow: window];
}
- (id) initWithWindowNibName: (NSString *)windowNibName
{
ASSIGN (_gsMarkupWindowNibName, windowNibName);
return [super initWithWindowNibName: windowNibName];
}
- (id) initWithWindowNibName: (NSString *)windowNibName
owner: (id)owner
{
ASSIGN (_gsMarkupWindowNibName, windowNibName);
return [super initWithWindowNibName: windowNibName owner: owner];
}
- (id) initWithWindowNibPath: (NSString *)windowNibPath
owner: (id)owner
{
ASSIGN (_gsMarkupWindowNibPath, windowNibPath);
return [super initWithWindowNibPath: windowNibPath owner: owner];
}
- (void) destroyTopLevelObjects
{
int i, count = [_gsMarkupTopLevelObjects count];
for (i = 0; i < count; i++)
{
id object = [_gsMarkupTopLevelObjects objectAtIndex: i];
RELEASE (object);
}
DESTROY (_gsMarkupTopLevelObjects);
}
- (void) dealloc
{
RELEASE (_gsMarkupWindowNibName);
RELEASE (_gsMarkupWindowNibPath);
[self destroyTopLevelObjects];
[super dealloc];
}
- (NSString *) windowNibName
{
if (_gsMarkupWindowNibName != nil)
{
return _gsMarkupWindowNibName;
}
if (_gsMarkupWindowNibPath != nil)
{
return [[_gsMarkupWindowNibPath lastPathComponent]
stringByDeletingPathExtension];
}
return nil;
}
- (NSString *) windowNibPath
{
if (_gsMarkupWindowNibPath != nil)
{
return _gsMarkupWindowNibPath;
}
if (_gsMarkupWindowNibName != nil)
{
NSString *path = nil;
NSBundle *bundle = nil;
NSString *fileName;
fileName = [_gsMarkupWindowNibName stringByAppendingPathExtension:
@"gsmarkup"];
bundle = [NSBundle bundleForClass: [[self owner] class]];
if (bundle != nil)
{
path = [bundle pathForLocalizedResource: fileName];
}
if (path != nil)
{
return path;
}
bundle = [NSBundle mainBundle];
if (bundle != nil)
{
path = [bundle pathForLocalizedResource: fileName];
}
return path;
}
return nil;
}
- (void) setWindow: (NSWindow *)window
{
[super setWindow: window];
[self destroyTopLevelObjects];
}
/* Our private method to set the top level objects (and the window
* from them). */
- (void) setTopLevelObjects: (NSArray *)topLevelObjects
{
id owner = [self owner];
GSMarkupDocument *document = [self document];
/* Usually, we are the owner of the loaded gsmarkup. In this
* case, the outlet in the gsmarkup will have used setWindow:
* to set the window in us.
*
* If the owner is the document, setWindow: has been called on the
* document instead. This is unfortunate and we need to fix it
* by manually retrieving the window which has been set, and
* setting it to us.
*/
if (owner == document)
{
if ([document isKindOfClass: [GSMarkupDocument class]])
{
NSWindow *window = [document gsMarkupWindow];
[self setWindow: window];
[document setWindow: nil];
}
}
/* Assign the objects after the window, because setting the window
* will destroy the previous ones.
*/
ASSIGN (_gsMarkupTopLevelObjects, topLevelObjects);
}
- (void) loadWindow
{
if ([self isWindowLoaded])
{
return;
}
/* FIXME - in theory, according to the API, all this should just get
* the path from windowNibPath, and use it. But - but if we do
* that, we loose the information on the bundle in which the
* gsmarkup file is. That information can be used by the loading
* code to locate the appropriate strings file (for translation) in
* the bundle, so we don't want to loose it. The Apple API doesn't
* need this, because they can't translate nib files at run time
* anyway.
*/
if (_gsMarkupWindowNibPath != nil)
{
NSDictionary *table;
NSMutableArray *topLevelObjects = [NSMutableArray array];
table = [NSDictionary dictionaryWithObjectsAndKeys:
[self owner], @"NSOwner",
topLevelObjects, @"NSTopLevelObjects",
nil];
if ([NSBundle loadGSMarkupFile: _gsMarkupWindowNibPath
externalNameTable: table
withZone: [[self owner] zone]])
{
[self setTopLevelObjects: topLevelObjects];
return;
}
}
if (_gsMarkupWindowNibName != nil)
{
NSBundle *bundle;
bundle = [NSBundle bundleForClass: [[self owner] class]];
if (bundle != nil)
{
NSDictionary *table;
NSMutableArray *topLevelObjects = [NSMutableArray array];
table = [NSDictionary dictionaryWithObjectsAndKeys:
[self owner], @"NSOwner",
topLevelObjects, @"NSTopLevelObjects",
nil];
if ([bundle loadGSMarkupFile: _gsMarkupWindowNibName
externalNameTable: table
withZone: [[self owner] zone]])
{
[self setTopLevelObjects: topLevelObjects];
return;
}
bundle = [NSBundle mainBundle];
if (bundle != nil)
{
if ([bundle loadGSMarkupFile: _gsMarkupWindowNibName
externalNameTable: table
withZone: [[self owner] zone]])
{
[self setTopLevelObjects: topLevelObjects];
return;
}
}
}
}
}
@end
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