File: vk_discard_zoo.cpp

package info (click to toggle)
renderdoc 1.11%2Bdfsg-5
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 93,988 kB
  • sloc: cpp: 662,188; ansic: 350,046; python: 22,871; xml: 14,473; java: 11,365; cs: 7,181; makefile: 6,703; yacc: 5,682; ruby: 4,648; perl: 3,461; sh: 2,277; php: 2,119; lisp: 1,835; javascript: 1,524; tcl: 1,068; ml: 747
file content (547 lines) | stat: -rw-r--r-- 23,371 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
/******************************************************************************
 * The MIT License (MIT)
 *
 * Copyright (c) 2019-2020 Baldur Karlsson
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 ******************************************************************************/

#include "vk_test.h"

RD_TEST(VK_Discard_Zoo, VulkanGraphicsTest)
{
  static constexpr const char *Description =
      "Tests the different discard patterns possible on replay.";

  AllocatedBuffer emptyBuf;

  void Clear(VkCommandBuffer cmd, const AllocatedImage &img)
  {
    if(img.image == VK_NULL_HANDLE)
      return;

    vkh::ImageSubresourceRange range;

    if(img.createInfo.format == VK_FORMAT_D32_SFLOAT_S8_UINT ||
       img.createInfo.format == VK_FORMAT_D24_UNORM_S8_UINT)
      range.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
    else if(img.createInfo.format == VK_FORMAT_D32_SFLOAT ||
            img.createInfo.format == VK_FORMAT_S8_UINT)
      range.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
    else if(img.createInfo.format == VK_FORMAT_S8_UINT)
      range.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT;

    vkh::cmdPipelineBarrier(
        cmd, {
                 vkh::ImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT |
                                             VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
                                             VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
                                         VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
                                         VK_IMAGE_LAYOUT_GENERAL, img.image, range),
             });

    VkClearDepthStencilValue val = {0.4f, 0x40};

    if(img.createInfo.format == VK_FORMAT_BC1_RGBA_UNORM_BLOCK ||
       img.createInfo.format == VK_FORMAT_BC2_UNORM_BLOCK ||
       img.createInfo.format == VK_FORMAT_BC3_UNORM_BLOCK ||
       img.createInfo.format == VK_FORMAT_BC4_UNORM_BLOCK ||
       img.createInfo.format == VK_FORMAT_BC5_UNORM_BLOCK ||
       img.createInfo.format == VK_FORMAT_BC6H_UFLOAT_BLOCK ||
       img.createInfo.format == VK_FORMAT_BC7_UNORM_BLOCK)
    {
      // can't clear compressed formats with vkCmdClearColorImage
      VkBufferImageCopy region = {};
      std::vector<VkBufferImageCopy> regions;

      region.imageSubresource.aspectMask = range.aspectMask;
      region.imageSubresource.layerCount = img.createInfo.arrayLayers;

      for(uint32_t m = 0; m < img.createInfo.mipLevels; m++)
      {
        region.imageExtent.width = std::max(1U, img.createInfo.extent.width >> m);
        region.imageExtent.height = std::max(1U, img.createInfo.extent.height >> m);
        region.imageExtent.depth = std::max(1U, img.createInfo.extent.depth >> m);
        region.imageSubresource.mipLevel = m;

        regions.push_back(region);
      }

      vkCmdCopyBufferToImage(cmd, emptyBuf.buffer, img.image, VK_IMAGE_LAYOUT_GENERAL,
                             (uint32_t)regions.size(), regions.data());
      return;
    }

    if(range.aspectMask == VK_IMAGE_ASPECT_COLOR_BIT)
    {
      if(img.createInfo.format == VK_FORMAT_A2B10G10R10_UINT_PACK32)
        vkCmdClearColorImage(cmd, img.image, VK_IMAGE_LAYOUT_GENERAL,
                             vkh::ClearColorValue(0u, 1023u, 0u, 1u), 1, range);
      else
        vkCmdClearColorImage(cmd, img.image, VK_IMAGE_LAYOUT_GENERAL,
                             vkh::ClearColorValue(0.0f, 1.0f, 0.0f, 1.0f), 1, range);
    }
    else
    {
      vkCmdClearDepthStencilImage(cmd, img.image, VK_IMAGE_LAYOUT_GENERAL, &val, 1, range);
    }
  }

  void DiscardImage(VkCommandBuffer cmd, const AllocatedImage &img,
                    vkh::ImageSubresourceRange range = {})
  {
    if(img.createInfo.format == VK_FORMAT_D32_SFLOAT_S8_UINT ||
       img.createInfo.format == VK_FORMAT_D24_UNORM_S8_UINT)
      range.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
    else if(img.createInfo.format == VK_FORMAT_D32_SFLOAT)
      range.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
    else if(img.createInfo.format == VK_FORMAT_S8_UINT)
      range.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT;

    vkh::cmdPipelineBarrier(
        cmd, {
                 vkh::ImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
                                         VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL,
                                         img.image, range),
             });
  }

  AllocatedImage MakeTex2D(VkFormat fmt, uint32_t width, uint32_t height, uint32_t mips = 1,
                           uint32_t arraySlices = 1)
  {
    return AllocatedImage(this,
                          vkh::ImageCreateInfo(width, height, 0, fmt,
                                               VK_IMAGE_USAGE_TRANSFER_DST_BIT, mips, arraySlices),
                          VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
  }

  AllocatedImage MakeTex2DMS(VkFormat fmt, uint32_t width, uint32_t height, uint32_t samples,
                             uint32_t arraySlices = 1)
  {
    bool depth = (fmt == VK_FORMAT_D32_SFLOAT_S8_UINT || fmt == VK_FORMAT_D24_UNORM_S8_UINT ||
                  fmt == VK_FORMAT_D32_SFLOAT || fmt == VK_FORMAT_S8_UINT);

    return AllocatedImage(
        this, vkh::ImageCreateInfo(width, height, 0, fmt,
                                   VK_IMAGE_USAGE_TRANSFER_DST_BIT |
                                       (depth ? VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
                                              : VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT),
                                   1, arraySlices, (VkSampleCountFlagBits)samples),
        VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
  }

  void Prepare(int argc, char **argv)
  {
    optDevExts.push_back(VK_KHR_SEPARATE_DEPTH_STENCIL_LAYOUTS_EXTENSION_NAME);

    VulkanGraphicsTest::Prepare(argc, argv);

    if(!Avail.empty())
      return;

    static VkPhysicalDeviceSeparateDepthStencilLayoutsFeaturesKHR separateDepthStencilFeatures = {
        VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES_KHR,
    };

    if(std::find(devExts.begin(), devExts.end(),
                 VK_KHR_SEPARATE_DEPTH_STENCIL_LAYOUTS_EXTENSION_NAME) != devExts.end())
    {
      getPhysFeatures2(&separateDepthStencilFeatures);

      if(!separateDepthStencilFeatures.separateDepthStencilLayouts)
        Avail = "'separateDepthStencilLayouts' not available";

      devInfoNext = &separateDepthStencilFeatures;
    }
  }

  int main()
  {
    // initialise, create window, create context, etc
    if(!Init())
      return 3;

    bool d32s8 = true;
    VkFormat depthStencilFormat = VK_FORMAT_D32_SFLOAT_S8_UINT;

    VkFormatProperties props;
    vkGetPhysicalDeviceFormatProperties(phys, depthStencilFormat, &props);
    if((props.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) == 0)
    {
      depthStencilFormat = VK_FORMAT_D24_UNORM_S8_UINT;
      d32s8 = false;
    }

    bool d24s8 = true;
    vkGetPhysicalDeviceFormatProperties(phys, VK_FORMAT_D24_UNORM_S8_UINT, &props);
    if((props.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) == 0)
      d24s8 = false;

    bool d32 = true;
    VkFormat depthFormat = VK_FORMAT_D32_SFLOAT;

    vkGetPhysicalDeviceFormatProperties(phys, depthFormat, &props);
    if((props.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) == 0)
    {
      depthFormat = VK_FORMAT_X8_D24_UNORM_PACK32;
      d32 = false;
    }

    bool KHR_separate_stencil =
        std::find(devExts.begin(), devExts.end(),
                  VK_KHR_SEPARATE_DEPTH_STENCIL_LAYOUTS_EXTENSION_NAME) != devExts.end();

    {
      byte *empty = new byte[16 * 1024 * 1024];
      memset(empty, 0x88, 16 * 1024 * 1024);

      emptyBuf = AllocatedBuffer(
          this, vkh::BufferCreateInfo(16 * 1024 * 1024, VK_BUFFER_USAGE_TRANSFER_SRC_BIT),
          VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));

      emptyBuf.upload(empty, 16 * 1024 * 1024);
      delete[] empty;
    }

    const VkImageUsageFlags usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
    const VmaAllocationCreateInfo gpu = VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY});

    AllocatedImage ignoreimg(
        this,
        vkh::ImageCreateInfo(screenWidth, screenHeight, 0, VK_FORMAT_R16G16B16A16_SFLOAT,
                             VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT),
        VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));

    VkImageView ignoreview = createImageView(vkh::ImageViewCreateInfo(
        ignoreimg.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R16G16B16A16_SFLOAT));

    setName(ignoreimg.image, "NoDiscard");

    // create RP color image
    AllocatedImage colimg(
        this,
        vkh::ImageCreateInfo(mainWindow->scissor.extent.width, mainWindow->scissor.extent.height, 0,
                             VK_FORMAT_R16G16B16A16_SFLOAT,
                             VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT),
        VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));

    VkImageView colview = createImageView(vkh::ImageViewCreateInfo(
        colimg.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R16G16B16A16_SFLOAT));

    setName(colimg.image, "RPColor");

    // create depth-stencil image
    AllocatedImage depthimg(
        this,
        vkh::ImageCreateInfo(mainWindow->scissor.extent.width, mainWindow->scissor.extent.height, 0,
                             depthStencilFormat, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT |
                                                     VK_IMAGE_USAGE_TRANSFER_DST_BIT),
        VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));

    VkImageView depthview = createImageView(vkh::ImageViewCreateInfo(
        depthimg.image, VK_IMAGE_VIEW_TYPE_2D, depthStencilFormat, {},
        vkh::ImageSubresourceRange(VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)));

    setName(depthimg.image, "RPDepth");

    vkh::RenderPassCreator renderPassCreateInfo;

    renderPassCreateInfo.attachments.push_back(vkh::AttachmentDescription(
        VK_FORMAT_R16G16B16A16_SFLOAT, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL,
        VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE));
    renderPassCreateInfo.attachments.push_back(vkh::AttachmentDescription(
        depthStencilFormat, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL,
        VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_SAMPLE_COUNT_1_BIT,
        VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE));
    renderPassCreateInfo.attachments.push_back(vkh::AttachmentDescription(
        VK_FORMAT_R16G16B16A16_SFLOAT, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL,
        VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE));

    renderPassCreateInfo.addSubpass({VkAttachmentReference({0, VK_IMAGE_LAYOUT_GENERAL})}, 1,
                                    VK_IMAGE_LAYOUT_GENERAL);

    VkRenderPass renderPass = createRenderPass(renderPassCreateInfo);

    renderPassCreateInfo.attachments[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
    renderPassCreateInfo.attachments[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
    renderPassCreateInfo.attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
    renderPassCreateInfo.attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
    renderPassCreateInfo.attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
    renderPassCreateInfo.attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
    renderPassCreateInfo.attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
    renderPassCreateInfo.attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
    VkRenderPass undefLoadRP = createRenderPass(renderPassCreateInfo);

    VkFramebuffer fb = createFramebuffer(vkh::FramebufferCreateInfo(
        renderPass, {colview, depthview, ignoreview}, mainWindow->scissor.extent));

    AllocatedImage tex1d(this, vkh::ImageCreateInfo(300, 0, 0, VK_FORMAT_R16G16B16A16_SFLOAT,
                                                    VK_IMAGE_USAGE_TRANSFER_DST_BIT, 3, 5),
                         VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
    AllocatedImage tex3d(this, vkh::ImageCreateInfo(300, 300, 15, VK_FORMAT_R16G16B16A16_SFLOAT,
                                                    VK_IMAGE_USAGE_TRANSFER_DST_BIT, 3),
                         VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
    AllocatedImage tex1dsub(this, vkh::ImageCreateInfo(300, 0, 0, VK_FORMAT_R16G16B16A16_SFLOAT,
                                                       VK_IMAGE_USAGE_TRANSFER_DST_BIT, 3, 5),
                            VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
    AllocatedImage tex3dsub(this, vkh::ImageCreateInfo(300, 300, 15, VK_FORMAT_R16G16B16A16_SFLOAT,
                                                       VK_IMAGE_USAGE_TRANSFER_DST_BIT, 3),
                            VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));

    setName(tex1d.image, "Tex1D: DiscardAll");
    setName(tex3d.image, "Tex3D: DiscardAll");
    setName(tex1dsub.image, "Tex1D: DiscardAll Mip1 Slice1,2");
    setName(tex3dsub.image, "Tex3D: DiscardAll Mip1");

    std::vector<AllocatedImage> texs;

#define TEX_TEST(name, x)                                                          \
  if(first)                                                                        \
  {                                                                                \
    texs.push_back(x);                                                             \
    Clear(cmd, texs.back());                                                       \
    setName(texs.back().image, "Tex" + std::to_string(texs.size()) + ": " + name); \
  }                                                                                \
  tex = texs[t++];

    bool first = true;

    while(Running())
    {
      if(!first)
      {
        VkCommandBuffer cmd = GetCommandBuffer();

        vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());

        pushMarker(cmd, "Clears");

        for(AllocatedImage t : texs)
          Clear(cmd, t);

        Clear(cmd, tex1d);
        Clear(cmd, tex3d);
        Clear(cmd, tex1dsub);
        Clear(cmd, tex3dsub);

        popMarker(cmd);

        vkEndCommandBuffer(cmd);

        Submit(999, 999, {cmd});
      }

      VkCommandBuffer cmd = GetCommandBuffer();

      vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());

      Clear(cmd, ignoreimg);
      Clear(cmd, colimg);
      Clear(cmd, depthimg);

      VkImage swapimg =
          StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);

      vkh::cmdPipelineBarrier(
          cmd, {
                   vkh::ImageMemoryBarrier(
                       VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
                       VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
                       VK_IMAGE_LAYOUT_GENERAL, swapimg),
               });

      // this is an anchor point for us to jump to and observe textures with all cleared contents
      // and no discard patterns
      setMarker(cmd, "TestStart");
      vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
                           vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
                           vkh::ImageSubresourceRange());

      int t = 0;
      AllocatedImage tex;

      // test a few different formats
      TEX_TEST("DiscardAll", MakeTex2D(VK_FORMAT_R16G16B16A16_SFLOAT, 300, 300));
      DiscardImage(cmd, tex);
      TEX_TEST("DiscardAll", MakeTex2D(VK_FORMAT_A2B10G10R10_UNORM_PACK32, 300, 300));
      DiscardImage(cmd, tex);
      TEX_TEST("DiscardAll", MakeTex2D(VK_FORMAT_A2B10G10R10_UINT_PACK32, 300, 300));
      DiscardImage(cmd, tex);
      TEX_TEST("DiscardAll", MakeTex2D(VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, 300, 300));
      DiscardImage(cmd, tex);
      TEX_TEST("DiscardAll", MakeTex2D(VK_FORMAT_R8G8B8A8_UNORM, 300, 300));
      DiscardImage(cmd, tex);
      TEX_TEST("DiscardAll", MakeTex2D(VK_FORMAT_BC1_RGBA_UNORM_BLOCK, 300, 300));
      DiscardImage(cmd, tex);
      TEX_TEST("DiscardAll", MakeTex2D(VK_FORMAT_BC2_UNORM_BLOCK, 300, 300));
      DiscardImage(cmd, tex);
      TEX_TEST("DiscardAll", MakeTex2D(VK_FORMAT_BC3_UNORM_BLOCK, 300, 300));
      DiscardImage(cmd, tex);
      TEX_TEST("DiscardAll", MakeTex2D(VK_FORMAT_BC4_UNORM_BLOCK, 300, 300));
      DiscardImage(cmd, tex);
      TEX_TEST("DiscardAll", MakeTex2D(VK_FORMAT_BC5_UNORM_BLOCK, 300, 300));
      DiscardImage(cmd, tex);
      TEX_TEST("DiscardAll", MakeTex2D(VK_FORMAT_BC6H_UFLOAT_BLOCK, 300, 300));
      DiscardImage(cmd, tex);
      TEX_TEST("DiscardAll", MakeTex2D(VK_FORMAT_BC7_UNORM_BLOCK, 300, 300));
      DiscardImage(cmd, tex);

      // test with different mips/array sizes
      TEX_TEST("DiscardAll", MakeTex2D(VK_FORMAT_R16G16B16A16_SFLOAT, 300, 300, 5));
      DiscardImage(cmd, tex);
      TEX_TEST("DiscardAll", MakeTex2D(VK_FORMAT_R16G16B16A16_SFLOAT, 300, 300, 1, 4));
      DiscardImage(cmd, tex);
      TEX_TEST("DiscardAll", MakeTex2D(VK_FORMAT_R16G16B16A16_SFLOAT, 300, 300, 5, 4));
      DiscardImage(cmd, tex);
      TEX_TEST("DiscardAll", MakeTex2D(VK_FORMAT_R16G16B16A16_SFLOAT, 30, 5));
      DiscardImage(cmd, tex);

      // test MSAA textures
      TEX_TEST("DiscardAll", MakeTex2DMS(VK_FORMAT_R16G16B16A16_SFLOAT, 300, 300, 4));
      DiscardImage(cmd, tex);
      TEX_TEST("DiscardAll", MakeTex2DMS(VK_FORMAT_R16G16B16A16_SFLOAT, 300, 300, 4, 5));
      DiscardImage(cmd, tex);

      // test depth textures
      if(d32)
      {
        TEX_TEST("DiscardAll", MakeTex2D(VK_FORMAT_D32_SFLOAT, 300, 300));
        DiscardImage(cmd, tex);
      }

      if(d32s8)
      {
        TEX_TEST("DiscardAll", MakeTex2D(VK_FORMAT_D32_SFLOAT_S8_UINT, 300, 300));
        DiscardImage(cmd, tex);
      }

      if(d24s8)
      {
        TEX_TEST("DiscardAll", MakeTex2D(VK_FORMAT_D24_UNORM_S8_UINT, 300, 300));
        DiscardImage(cmd, tex);
      }

      TEX_TEST("DiscardAll", MakeTex2D(depthFormat, 300, 300, 5));
      DiscardImage(cmd, tex);
      TEX_TEST("DiscardAll", MakeTex2D(depthFormat, 300, 300, 1, 4));
      DiscardImage(cmd, tex);
      TEX_TEST("DiscardAll", MakeTex2D(depthFormat, 300, 300, 5, 4));
      DiscardImage(cmd, tex);
      TEX_TEST("DiscardAll", MakeTex2D(depthStencilFormat, 300, 300, 5));
      DiscardImage(cmd, tex);
      TEX_TEST("DiscardAll", MakeTex2D(depthStencilFormat, 300, 300, 1, 4));
      DiscardImage(cmd, tex);
      TEX_TEST("DiscardAll", MakeTex2D(depthStencilFormat, 300, 300, 5, 4));
      DiscardImage(cmd, tex);
      TEX_TEST("DiscardAll", MakeTex2DMS(depthStencilFormat, 300, 300, 4));
      DiscardImage(cmd, tex);
      TEX_TEST("DiscardAll", MakeTex2DMS(depthStencilFormat, 300, 300, 4, 5));
      DiscardImage(cmd, tex);

      // if supported, test invalidating depth and stencil alone
      if(KHR_separate_stencil)
      {
        TEX_TEST("DiscardAll DepthOnly", MakeTex2D(depthStencilFormat, 300, 300));

        vkh::cmdPipelineBarrier(
            cmd, {
                     vkh::ImageMemoryBarrier(
                         VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
                         VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL_KHR,
                         tex.image, vkh::ImageSubresourceRange(VK_IMAGE_ASPECT_DEPTH_BIT)),
                 });

        TEX_TEST("DiscardAll StencilOnly", MakeTex2D(depthStencilFormat, 300, 300));

        vkh::cmdPipelineBarrier(
            cmd, {
                     vkh::ImageMemoryBarrier(
                         VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
                         VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL_KHR,
                         tex.image, vkh::ImageSubresourceRange(VK_IMAGE_ASPECT_STENCIL_BIT)),
                 });
      }

      // test 1D/3D textures
      DiscardImage(cmd, tex1d);
      DiscardImage(cmd, tex3d);

      DiscardImage(cmd, tex1dsub, vkh::ImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 1, 1, 1, 2));
      DiscardImage(cmd, tex3dsub, vkh::ImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 1, 1));

      // test a renderpass. This tests rects via renderArea, as well as vulkan-specific load-op and
      // store-op and ensures that unused attachments are not discarded

      VkRect2D sc = {{50, 50}, {75, 75}};

      vkCmdBeginRenderPass(cmd, vkh::RenderPassBeginInfo(renderPass, fb, sc),
                           VK_SUBPASS_CONTENTS_INLINE);

      // add an anchor for us to check mid-render pass. This clear only sets one pixel to black
      // which won't affect our tests
      setMarker(cmd, "TestMiddle");
      VkClearAttachment att = {VK_IMAGE_ASPECT_COLOR_BIT, 0, vkh::ClearValue(0.0f, 0.0f, 0.0f, 0.0f)};
      VkClearRect rect = {vkh::Rect2D({50, 50}, {1, 1}), 0, 1};
      vkCmdClearAttachments(cmd, 1, &att, 1, &rect);

      vkCmdEndRenderPass(cmd);

      vkh::cmdPipelineBarrier(
          cmd,
          {
              vkh::ImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
                                      VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL, swapimg),
          });

      setMarker(cmd, "TestEnd");
      vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
                           vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
                           vkh::ImageSubresourceRange());

      // make sure a renderpass with UNDEFINED initialLayout and LOAD_OP_LOAD still gets an
      // undefined pattern.

      // first re-clear the attachments
      Clear(cmd, ignoreimg);
      Clear(cmd, colimg);
      setMarker(cmd, "UndefinedLoad_Before");
      Clear(cmd, depthimg);

      vkCmdBeginRenderPass(cmd, vkh::RenderPassBeginInfo(undefLoadRP, fb, sc),
                           VK_SUBPASS_CONTENTS_INLINE);
      vkCmdEndRenderPass(cmd);

      setMarker(cmd, "UndefinedLoad_After");

      FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);

      vkEndCommandBuffer(cmd);

      Submit(0, 1, {cmd});

      Present();

      first = false;
    }

    return 0;
  }
};

REGISTER_TEST();