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import renderdoc as rd
import rdtest
from typing import List, Tuple
import time
import os
# Not a real test, re-used by API-specific tests
class Draw_Zoo(rdtest.TestCase):
internal = True
def vid(self, draw: rd.DrawcallDescription, val: int):
# For D3D, Vertex ID is either 0-based for non indexed calls, or the raw index. That means no baseVertex applied
if rd.IsD3D(self.props.pipelineType):
if draw.flags & rd.DrawFlags.Indexed:
return float(val - draw.baseVertex)
return float(val)
# For GL and vulkan it includes all offsets - so for non-indexed that includes vertexOffset, and for indexed
# that includes baseVertex
if draw.flags & rd.DrawFlags.Indexed:
return float(val)
return float(val + draw.vertexOffset)
def iid(self, draw: rd.DrawcallDescription, val: int):
# See above - similar for instance ID, but only vulkan includes the instanceOffset in instance ID
if (self.props.pipelineType == rd.GraphicsAPI.Vulkan) and draw.flags & rd.DrawFlags.Instanced:
return float(val + draw.instanceOffset)
return float(val)
def check_draw(self, draw: rd.DrawcallDescription, ref_data):
rdtest.log.print("Checking draw {}".format(draw.eventId))
self.controller.SetFrameEvent(draw.eventId, True)
self.pipe: rd.PipeState = self.controller.GetPipelineState()
refl: rd.ShaderReflection = self.pipe.GetShaderReflection(rd.ShaderStage.Vertex)
num_verts = len(ref_data['pos'])
vsin_pos_name = 'pos'
for sig in refl.inputSignature:
sig: rd.SigParameter
if 'pos' in sig.varName.lower() or 'pos' in sig.semanticName.lower():
vsin_pos_name = sig.varName
if vsin_pos_name == '':
vsin_pos_name = sig.semanticName
break
vsout_pos_name = 'pos'
for sig in refl.outputSignature:
sig: rd.SigParameter
if sig.systemValue == rd.ShaderBuiltin.Position:
vsout_pos_name = sig.varName
if vsout_pos_name == '':
vsout_pos_name = sig.semanticName
break
out_tex = self.pipe.GetOutputTargets()[0].resourceId
vsin_ref = {}
restarts = []
if 'restarts' in ref_data:
restarts = ref_data['restarts']
striprestart_index = self.pipe.GetStripRestartIndex() & ((1 << (draw.indexByteWidth*8)) - 1)
for v in range(num_verts):
if v in restarts:
vsin_ref[v] = {
'vtx': v,
'idx': striprestart_index,
}
else:
vsin_ref[v] = {
'vtx': v,
'idx': ref_data['base']+v,
vsin_pos_name: ref_data['pos'][v],
}
self.check_mesh_data(vsin_ref, self.get_vsin(draw))
num_instances = draw.numInstances
if not (draw.flags & rd.DrawFlags.Instanced):
num_instances = 1
rdtest.log.success("Checked vertex in data")
for inst in range(num_instances):
conv_out_pos = lambda x: [x[0] + float(inst) * 0.5, x[1], x[2], 1.0]
vsout_ref = {}
for v in range(num_verts):
if v in restarts:
vsout_ref[v] = {
'vtx': v,
'idx': striprestart_index,
}
else:
vsout_ref[v] = {
'vtx': v,
'idx': ref_data['base']+v,
vsout_pos_name: conv_out_pos(ref_data['pos'][v]),
'VID': self.vid(draw, ref_data['base']+v),
'IID': self.iid(draw, inst),
}
postvs = self.get_postvs(draw, rd.MeshDataStage.VSOut, instance=inst)
self.check_mesh_data(vsout_ref, postvs)
rdtest.log.success("Checked vertex out data in instance {}".format(inst))
if self.props.shaderDebugging and refl.debugInfo.debuggable:
for vtx in range(num_verts):
if vtx in restarts:
continue
idx = vsout_ref[vtx]['idx']
self.check_debug(vtx, idx, inst, postvs)
else:
rdtest.log.print('Not checking shader debugging, unsupported')
for vert, coord in enumerate(ref_data['pixels'][inst]):
if coord[0] == 0 and coord[1] == 0:
continue
val = (self.vid(draw, ref_data['base'] + vert), self.iid(draw, inst), float(inst) * 0.5,
postvs[vert]['COLOR'][1] + postvs[vert]['TEXCOORD'][0])
self.check_pixel_value(out_tex, coord[0], coord[1], val, eps=0.3)
rdtest.log.success("Checked pixels in instance {}".format(inst))
rdtest.log.success("Checked draw {}".format(draw.eventId))
def check_debug(self, vtx, idx, inst, postvs):
trace: rd.ShaderDebugTrace = self.controller.DebugVertex(vtx, inst, idx, 0)
if trace.debugger is None:
self.controller.FreeTrace(trace)
raise rdtest.TestFailureException("Couldn't debug vertex {} in instance {}".format(vtx, inst))
cycles, variables = self.process_trace(trace)
for var in trace.sourceVars:
var: rd.SourceVariableMapping
if var.variables[0].type == rd.DebugVariableType.Variable and var.signatureIndex >= 0:
name = var.name
if name not in postvs[vtx].keys():
raise rdtest.TestFailureException("Don't have expected output for {}".format(name))
expect = postvs[vtx][name]
value = self.evaluate_source_var(var, variables)
if len(expect) != value.columns:
raise rdtest.TestFailureException(
"Output {} at vert {} (idx {}) instance {} has different size ({} values) to expectation ({} values)"
.format(name, vtx, idx, inst, value.columns, len(expect)))
debugged = value.value.fv[0:value.columns]
if not rdtest.value_compare(expect, debugged):
raise rdtest.TestFailureException(
"Debugged value {} at vert {} (idx {}) instance {}: {} doesn't exactly match postvs output {}".format(
name, vtx, idx, inst, debugged, expect))
rdtest.log.success('Successfully debugged vertex {} in instance {}'
.format(vtx, inst))
def check_capture(self):
self.props: rd.APIProperties = self.controller.GetAPIProperties()
test_marker: rd.DrawcallDescription = self.find_draw("Test")
draw: rd.DrawcallDescription = test_marker.next
rdtest.log.begin_section("Non-indexed, non-instanced cases")
# Basic case
ref = {
'base': 0,
'pos': [[-0.5, 0.5, 0.0], [0.0, -0.5, 0.0], [0.5, 0.5, 0.0]],
'pixels': [[(12, 12), (24, 34), (35, 12)]],
}
self.check_draw(draw, ref)
self.check(draw.vertexOffset == 0)
self.check(self.pipe.GetVBuffers()[0].byteOffset == 0)
draw = draw.next
# Vertex offset in the draw
ref = {
'base': 0,
'pos': [[-0.5, -0.5, 0.0], [0.0, 0.5, 0.0], [0.5, -0.5, 0.0]],
'pixels': [[(60, 35), (72, 13), (83, 35)]],
}
self.check_draw(draw, ref)
self.check(draw.vertexOffset > 0)
self.check(self.pipe.GetVBuffers()[0].byteOffset == 0)
draw = draw.next
# Vertex offset in draw and in vertex binding
ref = {
'base': 0,
'pos': [[-0.5, 0.0, 0.0], [0.0, -0.5, 0.0], [0.0, 0.5, 0.0]],
'pixels': [[(108, 23), (119, 35), (119, 13)]],
}
self.check_draw(draw, ref)
self.check(draw.vertexOffset > 0)
self.check(self.pipe.GetVBuffers()[0].byteOffset > 0)
draw = draw.next
rdtest.log.end_section("Non-indexed, non-instanced cases")
rdtest.log.begin_section("indexed, non-instanced")
# Basic case
ref = {
'base': 0,
'pos': [[-0.5, 0.5, 0.0], [0.0, -0.5, 0.0], [0.5, 0.5, 0.0]],
'pixels': [[(12, 60), (24, 82), (35, 60)]],
}
self.check_draw(draw, ref)
self.check(draw.indexOffset == 0)
self.check(draw.baseVertex == 0)
self.check(draw.vertexOffset == 0)
self.check(self.pipe.GetVBuffers()[0].byteOffset == 0)
self.check(self.pipe.GetIBuffer().byteOffset == 0)
draw = draw.next
# first index in the draw
ref = {
'base': 5,
'pos': [[-0.5, -0.5, 0.0], [0.0, 0.5, 0.0], [0.5, -0.5, 0.0]],
'pixels': [[(60, 83), (72, 61), (83, 83)]],
}
self.check_draw(draw, ref)
self.check(draw.indexOffset > 0)
self.check(draw.baseVertex == 0)
self.check(draw.vertexOffset == 0)
self.check(self.pipe.GetVBuffers()[0].byteOffset == 0)
self.check(self.pipe.GetIBuffer().byteOffset == 0)
draw = draw.next
# first index and base vertex in the draw
ref = {
'base': 13,
'pos': [[-0.5, 0.0, 0.0], [0.0, -0.5, 0.0], [0.0, 0.5, 0.0]],
'pixels': [[(108, 71), (119, 83), (119, 61)]],
}
self.check_draw(draw, ref)
self.check(draw.indexOffset > 0)
self.check(draw.baseVertex < 0)
self.check(draw.vertexOffset == 0)
self.check(self.pipe.GetVBuffers()[0].byteOffset == 0)
self.check(self.pipe.GetIBuffer().byteOffset == 0)
draw = draw.next
# first index and base vertex in the draw, and vertex binding offset
ref = {
'base': 3,
'pos': [[-0.5, 0.0, 0.0], [0.0, -0.5, 0.0], [0.0, 0.5, 0.0]],
'pixels': [[(156, 71), (167, 83), (167, 61)]],
}
self.check_draw(draw, ref)
self.check(draw.indexOffset > 0)
self.check(draw.baseVertex < 0)
self.check(draw.vertexOffset == 0)
self.check(self.pipe.GetVBuffers()[0].byteOffset > 0)
self.check(self.pipe.GetIBuffer().byteOffset == 0)
draw = draw.next
# first index and base vertex in the draw, and vertex & index binding offset
ref = {
'base': 4,
'pos': [[0.0, -0.5, 0.0], [0.5, 0.0, 0.0], [0.0, 0.5, 0.0]],
'pixels': [[(216, 82), (226, 71), (216, 61)]],
}
self.check_draw(draw, ref)
self.check(draw.indexOffset > 0)
self.check(draw.baseVertex < 0)
self.check(draw.vertexOffset == 0)
self.check(self.pipe.GetVBuffers()[0].byteOffset > 0)
# OpenGL doesn't support offset on index buffer bindings
if self.props.pipelineType != rd.GraphicsAPI.OpenGL:
self.check(self.pipe.GetIBuffer().byteOffset > 0)
draw = draw.next
# Skip indexed strips for now
ref = {
'base': 30,
'pos': [
[-0.5, 0.2, 0.0], [-0.5, 0.0, 0.0],
[-0.3, 0.2, 0.0], [-0.3, 0.0, 0.0],
[-0.1, 0.2, 0.0],
[], # restart
[0.1, 0.2, 0.0], [0.1, 0.0, 0.0],
[0.3, 0.2, 0.0], [0.3, 0.0, 0.0],
[0.5, 0.2, 0.0], [0.5, 0.0, 0.0],
],
'restarts': [5],
'pixels': [[(252, 67), (252, 71), (256, 67)]],
}
self.check_draw(draw, ref)
draw = draw.next
ref = {
'base': 30,
'pos': [
[-0.5, 0.2, 0.0], [-0.5, 0.0, 0.0],
[-0.3, 0.2, 0.0], [-0.3, 0.0, 0.0],
[-0.1, 0.2, 0.0],
[], # restart
[0.1, 0.2, 0.0], [0.1, 0.0, 0.0],
[0.3, 0.2, 0.0], [0.3, 0.0, 0.0],
[0.5, 0.2, 0.0], [0.5, 0.0, 0.0],
],
'restarts': [5],
'pixels': [[(300, 67), (300, 71), (304, 67)]],
}
self.check_draw(draw, ref)
draw = draw.next
rdtest.log.end_section("indexed, non-instanced")
rdtest.log.begin_section("non-indexed, instanced")
# Basic case
ref = {
'base': 0,
'pos': [[-0.5, 0.5, 0.0], [0.0, -0.5, 0.0], [0.5, 0.5, 0.0]],
'pixels': [
[(12, 108), (24, 130), (0, 0)],
[(24, 108), (36, 130), (47, 108)],
],
}
self.check_draw(draw, ref)
self.check(draw.instanceOffset == 0)
self.check(self.pipe.GetVBuffers()[1].byteOffset == 0)
draw = draw.next
# instance offset in the draw
ref = {
'base': 0,
'pos': [[-0.5, -0.5, 0.0], [0.0, 0.5, 0.0], [0.5, -0.5, 0.0]],
'pixels': [
[(60, 131), (72, 109), (0, 0)],
[(72, 131), (84, 109), (95, 131)],
],
}
self.check_draw(draw, ref)
self.check(draw.instanceOffset > 0)
self.check(self.pipe.GetVBuffers()[1].byteOffset == 0)
draw = draw.next
# instance offset in the draw and offset on the instanced VB
ref = {
'base': 0,
'pos': [[-0.5, 0.0, 0.0], [0.0, -0.5, 0.0], [0.0, 0.5, 0.0]],
'pixels': [
[(108, 120), (119, 131), (119, 108)],
[(120, 120), (131, 131), (131, 108)],
],
}
self.check_draw(draw, ref)
self.check(draw.instanceOffset > 0)
self.check(self.pipe.GetVBuffers()[1].byteOffset > 0)
draw = draw.next
rdtest.log.end_section("non-indexed, instanced")
rdtest.log.begin_section("indexed, instanced")
# Basic case
ref = {
'base': 5,
'pos': [[-0.5, -0.5, 0.0], [0.0, 0.5, 0.0], [0.5, -0.5, 0.0]],
'pixels': [
[(12, 179), (24, 157), (0, 0)],
[(24, 179), (36, 157), (47, 179)],
],
}
self.check_draw(draw, ref)
self.check(draw.instanceOffset == 0)
self.check(self.pipe.GetVBuffers()[1].byteOffset == 0)
draw = draw.next
# instance offset in the draw
ref = {
'base': 13,
'pos': [[-0.5, 0.0, 0.0], [0.0, -0.5, 0.0], [0.0, 0.5, 0.0]],
'pixels': [
[(60, 168), (71, 179), (71, 156)],
[(72, 168), (83, 179), (83, 156)],
],
}
self.check_draw(draw, ref)
self.check(draw.instanceOffset > 0)
self.check(self.pipe.GetVBuffers()[1].byteOffset == 0)
draw = draw.next
# instance offset in the draw and offset on the instanced VB
ref = {
'base': 23,
'pos': [[0.0, -0.5, 0.0], [0.5, 0.0, 0.0], [0.0, 0.5, 0.0]],
'pixels': [
[(120, 178), (130, 168), (120, 157)],
[(132, 178), (142, 168), (132, 157)],
],
}
self.check_draw(draw, ref)
self.check(draw.instanceOffset > 0)
self.check(self.pipe.GetVBuffers()[1].byteOffset > 0)
draw = draw.next
rdtest.log.end_section("indexed, instanced")
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