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import renderdoc as rd
import rdtest
import struct
class D3D11_AMD_Shader_Extensions(rdtest.TestCase):
demos_test_name = 'D3D11_AMD_Shader_Extensions'
def check_capture(self):
draw = self.get_last_draw()
self.controller.SetFrameEvent(draw.eventId, False)
# Should have barycentrics showing the closest vertex for each pixel in the triangle
# Without relying on barycentric order, ensure that the three pixels are red, green, and blue
pixels = []
picked: rd.PixelValue = self.controller.PickPixel(draw.copyDestination, 125, 215, rd.Subresource(),
rd.CompType.UNorm)
pixels.append(picked.floatValue[0:4])
picked: rd.PixelValue = self.controller.PickPixel(draw.copyDestination, 200, 85, rd.Subresource(),
rd.CompType.UNorm)
pixels.append(picked.floatValue[0:4])
picked: rd.PixelValue = self.controller.PickPixel(draw.copyDestination, 285, 215, rd.Subresource(),
rd.CompType.UNorm)
pixels.append(picked.floatValue[0:4])
if (not [1.0, 0.0, 0.0, 1.0] in pixels) or (not [1.0, 0.0, 0.0, 1.0] in pixels) or (
not [1.0, 0.0, 0.0, 1.0] in pixels):
raise rdtest.TestFailureException("Expected red, green and blue in picked pixels. Got {}".format(pixels))
rdtest.log.success("Picked barycentric values are as expected")
# find the cpuMax and gpuMax draws
cpuMax = self.find_draw("cpuMax")
gpuMax = self.find_draw("gpuMax")
# The values should be identical
cpuMax = int(cpuMax.name[8:])
gpuMax = int(gpuMax.name[8:])
if cpuMax != gpuMax or cpuMax == 0:
raise rdtest.TestFailureException(
"captured cpuMax and gpuMax are not equal and positive: {} vs {}".format(cpuMax, gpuMax))
rdtest.log.success("recorded cpuMax and gpuMax are as expected")
outBuf = self.get_resource_by_name("outBuf")
data = self.controller.GetBufferData(outBuf.resourceId, 0, 8)
replayedGpuMax = struct.unpack("Q", data)[0]
if replayedGpuMax != gpuMax:
raise rdtest.TestFailureException(
"captured gpuMax and replayed gpuMax are not equal: {} vs {}".format(gpuMax, replayedGpuMax))
rdtest.log.success("replayed gpuMax is as expected")
cs = self.get_resource_by_name("cs")
pipe = rd.ResourceId()
refl: rd.ShaderReflection = self.controller.GetShader(pipe, cs.resourceId,
rd.ShaderEntryPoint("main", rd.ShaderStage.Compute))
disasm = self.controller.DisassembleShader(pipe, refl, "")
if "amd_u64_atomic" not in disasm:
raise rdtest.TestFailureException(
"Didn't find expected AMD opcode in disassembly: {}".format(disasm))
rdtest.log.success("compute shader disassembly is as expected")
if refl.debugInfo.debuggable:
self.controller.SetFrameEvent(self.find_draw("Dispatch").eventId, False)
trace: rd.ShaderDebugTrace = self.controller.DebugThread([0, 0, 0], [0, 0, 0])
if trace.debugger is None:
self.controller.FreeTrace(trace)
raise rdtest.TestFailureException("Couldn't debug compute shader")
cycles, variables = self.process_trace(trace)
if cycles < 3:
raise rdtest.TestFailureException("Compute shader has too few cycles {}".format(cycles))
else:
raise rdtest.TestFailureException(
"Compute shader is listed as non-debuggable: {}".format(refl.debugInfo.debugStatus))
rdtest.log.success("compute shader debugged successfully")
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