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import rdtest
import renderdoc as rd
class D3D11_Primitive_Restart(rdtest.TestCase):
demos_test_name = 'D3D11_Primitive_Restart'
def check_capture(self):
draw = self.find_draw("Draw")
self.check(draw is not None)
self.controller.SetFrameEvent(draw.eventId, False)
pipe: rd.PipeState = self.controller.GetPipelineState()
postvs_data = self.get_postvs(draw, rd.MeshDataStage.VSOut, 0, draw.numIndices)
# Calculate the strip restart index for this index width
striprestart_index = pipe.GetStripRestartIndex() & ((1 << (draw.indexByteWidth*8)) - 1)
# We don't check all of the output, we check a few key vertices to ensure they match up
postvs_ref = {
0: {
'vtx': 0,
'idx': 0,
'SV_POSITION': [-0.8, 0.2, 0.0, 1.0],
'COLOR': [0.0, 1.0, 0.0, 1.0],
'TEXCOORD': [0.0, 0.0],
},
4: {
'vtx': 4,
'idx': 4,
'SV_POSITION': [0.0, 0.2, 0.0, 1.0],
'COLOR': [0.0, 1.0, 0.0, 1.0],
'TEXCOORD': [0.0, 0.0],
},
8: {
'idx': striprestart_index
},
9: {
'vtx': 9,
'idx': 8,
'SV_POSITION': [-0.8, -0.7, 0.0, 1.0],
'COLOR': [0.0, 0.0, 1.0, 1.0],
'TEXCOORD': [0.0, 0.0],
},
}
self.check_mesh_data(postvs_ref, postvs_data)
# Now check the draw with a vertex offset
draw = self.find_draw("Draw", draw.eventId+1)
self.check(draw is not None)
self.controller.SetFrameEvent(draw.eventId, False)
postvs_data = self.get_postvs(draw, rd.MeshDataStage.VSOut, 0, draw.numIndices)
# Data should be identical
self.check_mesh_data(postvs_ref, postvs_data)
# Check that the rendered mesh is as expected
out = pipe.GetOutputTargets()[0].resourceId
for x in [x*0.01 for x in range(1, 100)]:
self.check_pixel_value(out, x, 0.1, [0.2, 0.2, 0.2, 1.0])
self.check_pixel_value(out, x, 0.5, [0.2, 0.2, 0.2, 1.0])
self.check_pixel_value(out, 0.3, 0.25, [0.0, 1.0, 0.0, 1.0])
self.check_pixel_value(out, 0.5, 0.25, [0.0, 1.0, 0.0, 1.0])
self.check_pixel_value(out, 0.7, 0.25, [0.0, 1.0, 0.0, 1.0])
self.check_pixel_value(out, 0.3, 0.75, [0.0, 0.0, 1.0, 1.0])
self.check_pixel_value(out, 0.5, 0.75, [0.0, 0.0, 1.0, 1.0])
self.check_pixel_value(out, 0.7, 0.75, [0.0, 0.0, 1.0, 1.0])
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