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import renderdoc as rd
from typing import List
import rdtest
class D3D12_Shader_Linkage_Zoo(rdtest.TestCase):
demos_test_name = 'D3D12_Shader_Linkage_Zoo'
def check_capture(self):
if not self.controller.GetAPIProperties().shaderDebugging:
rdtest.log.success("Shader debugging not enabled, skipping test")
return
failed = False
test_marker: rd.DrawcallDescription = self.find_draw("draw")
while test_marker is not None:
drawcall = test_marker.next
event_name = test_marker.name
test_marker: rd.DrawcallDescription = self.find_draw("draw", drawcall.eventId)
self.controller.SetFrameEvent(drawcall.eventId, False)
pipe: rd.PipeState = self.controller.GetPipelineState()
if not pipe.GetShaderReflection(rd.ShaderStage.Pixel).debugInfo.debuggable:
rdtest.log.print("Skipping undebuggable shader at {}.".format(event_name))
continue
# Debug the shader
trace: rd.ShaderDebugTrace = self.controller.DebugPixel(200, 150, rd.ReplayController.NoPreference,
rd.ReplayController.NoPreference)
if trace.debugger is None:
failed = True
rdtest.log.error("Test {} could not be debugged.".format(event_name))
continue
cycles, variables = self.process_trace(trace)
output = self.find_output_source_var(trace, rd.ShaderBuiltin.ColorOutput, 0)
debugged = self.evaluate_source_var(output, variables)
try:
self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, 200, 150, debugged.value.fv[0:4])
except rdtest.TestFailureException as ex:
failed = True
rdtest.log.error("Test {} did not match. {}".format(event_name, str(ex)))
continue
finally:
self.controller.FreeTrace(trace)
rdtest.log.success("Test {} matched as expected".format(event_name))
if failed:
raise rdtest.TestFailureException("Some tests were not as expected")
rdtest.log.success("All tests matched")
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