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import renderdoc as rd
import rdtest
class GL_DX_Interop(rdtest.TestCase):
demos_test_name = 'GL_DX_Interop'
demos_frame_cap = 4
def check_capture(self):
last_draw: rd.DrawcallDescription = self.get_last_draw()
self.controller.SetFrameEvent(last_draw.eventId, True)
out = last_draw.copyDestination
# There should be N+1 rings of green/red with the base colour in the middle
x,y = 1.0, 1.0
for ring in range(self.demos_frame_cap+1):
self.check_pixel_value(out, (0.5 - 0.5 * x) + 0.01, (0.5 - 0.5 * y) + 0.01, [1.0, 0.0, 0.0, 1.0])
self.check_pixel_value(out, (0.5 - 0.5 * x) + 0.01, (0.5 + 0.5 * y) - 0.01, [1.0, 0.0, 0.0, 1.0])
self.check_pixel_value(out, (0.5 + 0.5 * x) - 0.01, (0.5 - 0.5 * y) + 0.01, [1.0, 0.0, 0.0, 1.0])
self.check_pixel_value(out, (0.5 + 0.5 * x) - 0.01, (0.5 + 0.5 * y) - 0.01, [1.0, 0.0, 0.0, 1.0])
x *= 0.8
y *= 0.8
self.check_pixel_value(out, (0.5 - 0.5 * x) + 0.01, (0.5 - 0.5 * y) + 0.01, [0.0, 1.0, 0.0, 1.0])
self.check_pixel_value(out, (0.5 - 0.5 * x) + 0.01, (0.5 + 0.5 * y) - 0.01, [0.0, 1.0, 0.0, 1.0])
self.check_pixel_value(out, (0.5 + 0.5 * x) - 0.01, (0.5 - 0.5 * y) + 0.01, [0.0, 1.0, 0.0, 1.0])
self.check_pixel_value(out, (0.5 + 0.5 * x) - 0.01, (0.5 + 0.5 * y) - 0.01, [0.0, 1.0, 0.0, 1.0])
x *= 0.8
y *= 0.8
self.check_pixel_value(out, 0.5, 0.5, [0.2, 0.2, 0.2, 1.0])
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