File: GL_VAO_0.py

package info (click to toggle)
renderdoc 1.11%2Bdfsg-5
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 93,988 kB
  • sloc: cpp: 662,188; ansic: 350,046; python: 22,871; xml: 14,473; java: 11,365; cs: 7,181; makefile: 6,703; yacc: 5,682; ruby: 4,648; perl: 3,461; sh: 2,277; php: 2,119; lisp: 1,835; javascript: 1,524; tcl: 1,068; ml: 747
file content (75 lines) | stat: -rw-r--r-- 2,488 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
import rdtest
import renderdoc as rd


class GL_VAO_0(rdtest.TestCase):
    demos_test_name = 'GL_VAO_0'

    def check_capture(self):
        draw = self.find_draw("Draw")

        # There are 4 draws with variations on client-memory VBs or IBs
        for i in range(0, 4):
            self.check(draw is not None)

            self.controller.SetFrameEvent(draw.eventId, False)

            pipe: rd.PipeState = self.controller.GetPipelineState()
            vp: rd.Viewport = pipe.GetViewport(0)

            self.check_triangle(vp=(vp.x, vp.y, vp.width, vp.height))

            postvs_data = self.get_postvs(draw, rd.MeshDataStage.VSOut, 0, draw.numIndices)

            postvs_ref = {
                0: {
                    'vtx': 0,
                    'idx': 0,
                    'gl_Position': [-0.5, -0.5, 0.0, 1.0],
                    'v2f_block.pos': [-0.5, -0.5, 0.0, 1.0],
                    'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
                    'v2f_block.uv': [0.0, 0.0, 0.0, 1.0],
                },
                1: {
                    'vtx': 1,
                    'idx': 1,
                    'gl_Position': [0.0, 0.5, 0.0, 1.0],
                    'v2f_block.pos': [0.0, 0.5, 0.0, 1.0],
                    'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
                    'v2f_block.uv': [0.0, 1.0, 0.0, 1.0],
                },
                2: {
                    'vtx': 2,
                    'idx': 2,
                    'gl_Position': [0.5, -0.5, 0.0, 1.0],
                    'v2f_block.pos': [0.5, -0.5, 0.0, 1.0],
                    'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
                    'v2f_block.uv': [1.0, 0.0, 0.0, 1.0],
                },
            }

            self.check_mesh_data(postvs_ref, postvs_data)

            draw = draw.next

        draw = self.find_draw("Instanced")

        self.check(draw is not None)

        self.controller.SetFrameEvent(draw.eventId, False)

        # Each instance should have color output of 0.5 * instance in blue
        for i in range(0, draw.numInstances):
            postvs_data = self.get_postvs(draw, rd.MeshDataStage.VSOut, 0, draw.numIndices, i)

            postvs_ref = {
                0: {
                    'vtx': 0,
                    'idx': 0,
                    'v2f_block.col': [0.0, 0.0, 0.5*(i+1), 0.0],
                },
            }

            self.check_mesh_data(postvs_ref, postvs_data)

            rdtest.log.success('Instance {} is OK'.format(i))