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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2017-2018 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
class RemoteHost;
// do not include any headers here, they must all be in QRDInterface.h
#include "QRDInterface.h"
DOCUMENT("A handle for interacting with a remote servers on a given host.");
class RemoteHost
{
public:
RemoteHost();
VARIANT_CAST(RemoteHost);
DOCUMENT("");
bool operator==(const RemoteHost &o) const
{
return hostname == o.hostname && friendlyName == o.friendlyName && runCommand == o.runCommand &&
serverRunning == o.serverRunning && connected == o.connected && busy == o.busy &&
versionMismatch == o.versionMismatch;
}
bool operator!=(const RemoteHost &o) const { return !(*this == o); }
DOCUMENT(
"Ping the host to check current status - if the server is running, connection status, etc.");
void CheckStatus();
DOCUMENT(
"Runs the command specified in :data:`runCommand`. Returns :class:`ReplayStatus` which "
"indicates success or the type of failure.");
ReplayStatus Launch();
DOCUMENT("``True`` if a remote server is currently running on this host.");
bool serverRunning : 1;
DOCUMENT("``True`` if an active connection exists to this remote server.");
bool connected : 1;
DOCUMENT("``True`` if someone else is currently connected to this server.");
bool busy : 1;
DOCUMENT("``True`` if there is a code version mismatch with this server.");
bool versionMismatch : 1;
DOCUMENT("The hostname of this host.");
rdcstr hostname;
DOCUMENT("The friendly name for this host, if available (if empty, the Hostname is used).");
rdcstr friendlyName;
DOCUMENT("The command to run locally to try to launch the server remotely.");
rdcstr runCommand;
DOCUMENT("The last folder browser to on this host, to provide a reasonable default path.");
rdcstr lastCapturePath;
DOCUMENT(R"(
Returns the name to display for this host in the UI, either :data:`friendlyName` or :data:`hostname`
)");
const rdcstr &Name() const { return !friendlyName.isEmpty() ? friendlyName : hostname; }
DOCUMENT("Returns ``True`` if this host represents a connected ADB (Android) device.");
bool IsADB() const
{
return hostname.count() > 4 && hostname[0] == 'a' && hostname[1] == 'd' && hostname[2] == 'b' &&
hostname[3] == ':';
}
DOCUMENT("Returns ``True`` if this host represents the special localhost device.");
bool IsLocalhost() const { return hostname == "localhost"; }
};
DECLARE_REFLECTION_STRUCT(RemoteHost);
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