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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2018 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include <QApplication>
#include <QFile>
#include <QStandardPaths>
#include "Code/QRDUtils.h"
#include "QRDInterface.h"
static const QString glsl_stage4[ENUM_ARRAY_SIZE(ShaderStage)] = {
lit("vert"), lit("tesc"), lit("tese"), lit("geom"), lit("frag"), lit("comp"),
};
static const QString hlsl_stage2[ENUM_ARRAY_SIZE(ShaderStage)] = {
lit("vs"), lit("hs"), lit("ds"), lit("gs"), lit("ps"), lit("cs"),
};
template <>
std::string DoStringise(const KnownShaderTool &el)
{
BEGIN_ENUM_STRINGISE(KnownShaderTool);
{
STRINGISE_ENUM_CLASS_NAMED(Unknown, "Custom Tool");
STRINGISE_ENUM_CLASS_NAMED(SPIRV_Cross, "SPIRV-Cross");
STRINGISE_ENUM_CLASS_NAMED(spirv_dis, "spirv-dis");
STRINGISE_ENUM_CLASS_NAMED(glslangValidatorGLSL, "glslang (GLSL)");
STRINGISE_ENUM_CLASS_NAMED(glslangValidatorHLSL, "glslang (HLSL)");
STRINGISE_ENUM_CLASS_NAMED(spirv_as, "spirv-as");
}
END_ENUM_STRINGISE();
}
static QString tmpPath(const QString &filename)
{
return QDir(QDir::tempPath()).absoluteFilePath(filename);
}
static ShaderToolOutput RunTool(const ShaderProcessingTool &tool, QWidget *window,
QString input_file, QString output_file, QStringList &argList)
{
bool writesToFile = true;
bool readStdin = false;
int idx = argList.indexOf(lit("{stdin}"));
if(idx >= 0)
{
argList.removeAt(idx);
readStdin = true;
}
if(output_file.isEmpty())
{
output_file = tmpPath(lit("shader_output"));
writesToFile = false;
}
// ensure we don't have any leftover output files.
QFile::remove(output_file);
QString stdout_file = QDir(QDir::tempPath()).absoluteFilePath(lit("shader_stdout"));
ShaderToolOutput ret;
if(tool.executable.isEmpty())
{
ret.log = QApplication::translate("ShaderProcessingTool",
"ERROR: No Executable specified in tool '%1'")
.arg(tool.name);
return ret;
}
QString path = tool.executable;
if(!QDir::isAbsolutePath(path))
{
path = QStandardPaths::findExecutable(path);
if(path.isEmpty())
{
ret.log = QApplication::translate("ShaderProcessingTool",
"ERROR: Couldn't find executable '%1' in path")
.arg(tool.executable);
return ret;
}
}
QByteArray stdout_data;
QProcess process;
LambdaThread *thread = new LambdaThread([&]() {
if(readStdin)
process.setStandardInputFile(input_file);
if(!writesToFile)
process.setStandardOutputFile(output_file);
else
process.setStandardOutputFile(stdout_file);
// for now merge stdout/stderr together. Maybe we should separate these and somehow annotate
// them? Merging is difficult without messing up order, and some tools output non-errors to
// stderr
process.setStandardErrorFile(stdout_file);
process.start(tool.executable, argList);
process.waitForFinished();
{
QFile outputHandle(output_file);
if(outputHandle.open(QFile::ReadOnly))
{
ret.result = outputHandle.readAll();
outputHandle.close();
}
}
{
QFile stdoutHandle(stdout_file);
if(stdoutHandle.open(QFile::ReadOnly))
{
stdout_data = stdoutHandle.readAll();
stdoutHandle.close();
}
}
// The input files typically aren't large and we don't generate unique names so they won't be
// overwritten.
// Leaving them alone means the user can try to recreate the tool invocation themselves.
// QFile::remove(input_file);
QFile::remove(output_file);
QFile::remove(stdout_file);
});
thread->start();
ShowProgressDialog(window, QApplication::translate("ShaderProcessingTool",
"Please wait - running external tool"),
[thread]() { return !thread->isRunning(); });
thread->deleteLater();
QString processStatus;
if(process.exitStatus() == QProcess::CrashExit)
{
processStatus = QApplication::translate("ShaderProcessingTool", "Process crashed with code %1.")
.arg(process.exitCode());
}
else
{
processStatus = QApplication::translate("ShaderProcessingTool", "Process exited with code %1.")
.arg(process.exitCode());
}
ret.log = QApplication::translate("ShaderProcessingTool",
"Running \"%1\" %2\n"
"%3\n"
"%4\n"
"Output file is %5 bytes")
.arg(path)
.arg(argList.join(QLatin1Char(' ')))
.arg(QString::fromUtf8(stdout_data))
.arg(processStatus)
.arg(ret.result.count());
return ret;
}
ShaderToolOutput ShaderProcessingTool::DisassembleShader(QWidget *window,
const ShaderReflection *shaderDetails,
rdcstr arguments) const
{
QStringList argList = ParseArgsList(arguments.isEmpty() ? DefaultArguments() : arguments);
QString input_file, output_file;
input_file = tmpPath(lit("shader_input"));
// replace arguments after expansion to avoid problems with quoting paths etc
for(QString &arg : argList)
{
if(arg == lit("{input_file}"))
arg = input_file;
if(arg == lit("{output_file}"))
arg = output_file = tmpPath(lit("shader_output"));
if(arg == lit("{glsl_stage4}"))
arg = glsl_stage4[int(shaderDetails->stage)];
if(arg == lit("{hlsl_stage2}"))
arg = hlsl_stage2[int(shaderDetails->stage)];
}
QFile binHandle(input_file);
if(binHandle.open(QFile::WriteOnly | QIODevice::Truncate))
{
binHandle.write(
QByteArray((const char *)shaderDetails->rawBytes.data(), shaderDetails->rawBytes.count()));
binHandle.close();
}
else
{
ShaderToolOutput ret;
ret.log = QApplication::translate("ShaderProcessingTool",
"ERROR: Couldn't write input to temporary file '%1'")
.arg(input_file);
return ret;
}
return RunTool(*this, window, input_file, output_file, argList);
}
ShaderToolOutput ShaderProcessingTool::CompileShader(QWidget *window, rdcstr source,
rdcstr entryPoint, ShaderStage stage,
rdcstr arguments) const
{
QStringList argList = ParseArgsList(arguments.isEmpty() ? DefaultArguments() : arguments);
QString input_file, output_file;
input_file = tmpPath(lit("shader_input"));
// replace arguments after expansion to avoid problems with quoting paths etc
for(QString &arg : argList)
{
if(arg == lit("{input_file}"))
arg = input_file;
if(arg == lit("{output_file}"))
arg = output_file = tmpPath(lit("shader_output"));
if(arg == lit("{entry_point}"))
arg = entryPoint;
if(arg == lit("{glsl_stage4}"))
arg = glsl_stage4[int(stage)];
if(arg == lit("{hlsl_stage2}"))
arg = hlsl_stage2[int(stage)];
}
QFile binHandle(input_file);
if(binHandle.open(QFile::WriteOnly | QIODevice::Truncate))
{
binHandle.write(QByteArray((const char *)source.c_str(), source.count()));
binHandle.close();
}
else
{
ShaderToolOutput ret;
ret.log = QApplication::translate("ShaderProcessingTool",
"ERROR: Couldn't write input to temporary file '%1'")
.arg(input_file);
return ret;
}
return RunTool(*this, window, input_file, output_file, argList);
}
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