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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2018 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <QWidget>
struct IReplayOutput;
struct ICaptureContext;
class CustomPaintWidget : public QWidget
{
private:
Q_OBJECT
public:
explicit CustomPaintWidget(QWidget *parent = 0);
explicit CustomPaintWidget(ICaptureContext *c, QWidget *parent = 0);
~CustomPaintWidget();
// this is needed to solve a chicken-and-egg problem. We need to recreate the widget
// whenever we go from custom rendering to painting (e.g. capture loaded or closed). But
// we need the widget to have been recreated before we create the output, so we can
// pass in the winId.
// So we go by whether or not we have a CaptureContext * and go on faith that the
// output will be set before any painting work has to happen.
void setOutput(IReplayOutput *out) { m_Output = out; }
void setColours(QColor dark, QColor light)
{
m_Dark = dark;
m_Light = light;
}
signals:
void clicked(QMouseEvent *e);
void doubleClicked(QMouseEvent *e);
void mouseMove(QMouseEvent *e);
void resize(QResizeEvent *e);
void mouseWheel(QWheelEvent *e);
void keyPress(QKeyEvent *e);
void keyRelease(QKeyEvent *e);
private:
void mousePressEvent(QMouseEvent *e) override;
void mouseDoubleClickEvent(QMouseEvent *event) override;
void mouseMoveEvent(QMouseEvent *e) override;
void wheelEvent(QWheelEvent *e) override;
void resizeEvent(QResizeEvent *e) override;
void keyPressEvent(QKeyEvent *e) override;
void keyReleaseEvent(QKeyEvent *e) override;
public slots:
protected:
#if defined(RENDERDOC_PLATFORM_APPLE)
bool event(QEvent *event) override;
#endif
void paintEvent(QPaintEvent *e) override;
QPaintEngine *paintEngine() const override { return m_Ctx ? NULL : QWidget::paintEngine(); }
ICaptureContext *m_Ctx;
IReplayOutput *m_Output;
QString m_Tag;
QColor m_Dark;
QColor m_Light;
};
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