1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134
|
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2018 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <QFrame>
#include "Code/Interface/QRDInterface.h"
namespace Ui
{
class VulkanPipelineStateViewer;
}
class QXmlStreamWriter;
class RDLabel;
class RDTreeWidget;
class RDTreeWidgetItem;
class PipelineStateViewer;
struct SamplerData
{
SamplerData() : node(NULL) {}
QList<RDTreeWidgetItem *> images;
RDTreeWidgetItem *node;
};
class VulkanPipelineStateViewer : public QFrame, public ICaptureViewer
{
Q_OBJECT
public:
explicit VulkanPipelineStateViewer(ICaptureContext &ctx, PipelineStateViewer &common,
QWidget *parent = 0);
~VulkanPipelineStateViewer();
void OnCaptureLoaded();
void OnCaptureClosed();
void OnSelectedEventChanged(uint32_t eventId) {}
void OnEventChanged(uint32_t eventId);
private slots:
// automatic slots
void on_showDisabled_toggled(bool checked);
void on_showEmpty_toggled(bool checked);
void on_exportHTML_clicked();
void on_meshView_clicked();
void on_viAttrs_itemActivated(RDTreeWidgetItem *item, int column);
void on_viBuffers_itemActivated(RDTreeWidgetItem *item, int column);
void on_viAttrs_mouseMove(QMouseEvent *event);
void on_viBuffers_mouseMove(QMouseEvent *event);
void on_pipeFlow_stageSelected(int index);
// manual slots
void shaderView_clicked();
void shaderSave_clicked();
void resource_itemActivated(RDTreeWidgetItem *item, int column);
void ubo_itemActivated(RDTreeWidgetItem *item, int column);
void vertex_leave(QEvent *e);
private:
Ui::VulkanPipelineStateViewer *ui;
ICaptureContext &m_Ctx;
PipelineStateViewer &m_Common;
QVariantList makeSampler(const QString &bindset, const QString &slotname,
const VKPipe::BindingElement &descriptor);
void addResourceRow(ShaderReflection *shaderDetails, const VKPipe::Shader &stage, int bindset,
int bind, const VKPipe::Pipeline &pipe, RDTreeWidget *resources,
QMap<ResourceId, SamplerData> &samplers);
void addConstantBlockRow(ShaderReflection *shaderDetails, const VKPipe::Shader &stage,
int bindset, int bind, const VKPipe::Pipeline &pipe, RDTreeWidget *ubos);
void setShaderState(const VKPipe::Shader &stage, const VKPipe::Pipeline &pipe, RDLabel *shader,
RDTreeWidget *res, RDTreeWidget *ubo);
void clearShaderState(RDLabel *shader, RDTreeWidget *res, RDTreeWidget *ubo);
void setState();
void clearState();
void setInactiveRow(RDTreeWidgetItem *node);
void setEmptyRow(RDTreeWidgetItem *node);
void highlightIABind(int slot);
QString formatMembers(int indent, const QString &nameprefix, const rdcarray<ShaderConstant> &vars);
const VKPipe::Shader *stageForSender(QWidget *widget);
template <typename viewType>
void setViewDetails(RDTreeWidgetItem *node, const viewType &view, TextureDescription *tex);
template <typename viewType>
void setViewDetails(RDTreeWidgetItem *node, const viewType &view, BufferDescription *buf);
bool showNode(bool usedSlot, bool filledSlot);
void exportHTML(QXmlStreamWriter &xml, const VKPipe::VertexInput &vi);
void exportHTML(QXmlStreamWriter &xml, const VKPipe::InputAssembly &ia);
void exportHTML(QXmlStreamWriter &xml, const VKPipe::Shader &sh);
void exportHTML(QXmlStreamWriter &xml, const VKPipe::TransformFeedback &rs);
void exportHTML(QXmlStreamWriter &xml, const VKPipe::Rasterizer &rs);
void exportHTML(QXmlStreamWriter &xml, const VKPipe::ColorBlendState &cb);
void exportHTML(QXmlStreamWriter &xml, const VKPipe::DepthStencil &ds);
void exportHTML(QXmlStreamWriter &xml, const VKPipe::CurrentPass &pass);
// keep track of the VB nodes (we want to be able to highlight them easily on hover)
QList<RDTreeWidgetItem *> m_VBNodes;
QList<RDTreeWidgetItem *> m_BindNodes;
// list of empty VB nodes that shouldn't be highlighted on hover
QList<RDTreeWidgetItem *> m_EmptyNodes;
// from an combined image to its sampler (since we de-duplicate)
QMap<RDTreeWidgetItem *, RDTreeWidgetItem *> m_CombinedImageSamplers;
};
|