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<html>
<head>
<title>SWIG:Examples:go:reference</title>
</head>
<body bgcolor="#ffffff">
<tt>SWIG/Examples/go/reference/</tt>
<hr>
<H2>C++ Reference Handling</H2>
<p>
This example tests SWIG's handling of C++ references. A reference in
C++ is much like a pointer. Go represents C++ classes as pointers
which are stored in interface values. Therefore, a reference to a
class in C++ simply becomes an object of the class type in Go. For
types which are not classes, a reference in C++ is represented as a
pointer in Go.
<h2>Some examples</h2>
References are most commonly used as function parameters. For
example, you might have a function like this:
<blockquote>
<pre>
Vector addv(const Vector &a, const Vector &b) {
Vector result;
result.x = a.x + b.x;
result.y = a.y + b.y;
result.z = a.z + b.z;
return result;
}
</pre>
</blockquote>
In these cases, SWIG transforms everything into a pointer and creates
a wrapper that looks like this in C++.
<blockquote>
<pre>
Vector wrap_addv(Vector *a, Vector *b);
</pre>
</blockquote>
or like this in Go:
<blockquote>
<pre>
func Addv(arg1 Vector, arg2 Vector) Vector
</pre>
</blockquote>
Occasionally, a reference is used as a return value of a function
when the return result is to be used as an lvalue in an expression.
The prototypical example is an operator like this:
<blockquote>
<pre>
Vector &operator[](int index);
</pre>
</blockquote>
or a method:
<blockquote>
<pre>
Vector &get(int index);
</pre>
</blockquote>
For functions returning references, a wrapper like this is created:
<blockquote>
<pre>
Vector *wrap_Object_get(Object *self, int index) {
Vector &result = self->get(index);
return &result;
}
</pre>
</blockquote>
The following <a href="example.h">header file</a> contains some class
definitions with some operators and use of references.
<h2>SWIG Interface</h2>
SWIG does NOT support overloaded operators so it can not directly
build an interface to the classes in the above file. However, a
number of workarounds can be made. For example, an overloaded
operator can be stuck behind a function call such as the <tt>addv</tt>
function above. Array access can be handled with a pair of set/get
functions like this:
<blockquote>
<pre>
class VectorArray {
public:
...
%addmethods {
Vector &get(int index) {
return (*self)[index];
}
void set(int index, Vector &a) {
(*self)[index] = a;
}
}
...
}
</pre>
</blockquote>
Click <a href="example.i">here</a> to see a SWIG interface file with
these additions.
<h2>Sample Go program</h2>
Click <a href="runme.go">here</a> to see a Go program that manipulates
some C++ references.
<h2>Notes:</h2>
<ul>
<li>C++ references primarily provide notational convenience for C++
source code. However, Go only supports the 'x.a' notation so it
doesn't much matter.
<p>
<li>When a program returns a reference, a pointer is returned. Unlike
return by value, memory is not allocated to hold the return result.
<p>
<li>SWIG has particular trouble handling various combinations of
references and pointers. This is side effect of an old parsing scheme
and type representation that will be replaced in future versions.
</ul>
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