File: runme.php

package info (click to toggle)
renderdoc 1.2%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 79,584 kB
  • sloc: cpp: 491,671; ansic: 285,823; python: 12,617; java: 11,345; cs: 7,181; makefile: 6,703; yacc: 5,682; ruby: 4,648; perl: 3,461; php: 2,119; sh: 2,068; lisp: 1,835; tcl: 1,068; ml: 747; xml: 137
file content (60 lines) | stat: -rw-r--r-- 1,397 bytes parent folder | download | duplicates (14)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
<?php

# This example illustrates how member variables are wrapped.

require("example.php");

# ----- Object creation -----

print "Creating some objects:\n";
$c = new Circle(10);
print "    Created circle\n";
$s = new Square(10);
print "    Created square\n";

# ----- Access a static member -----

print "\nA total of " . Shape::nshapes() . " shapes were created\n";

# ----- Member data access -----

# Set the location of the object.
# Note: methods in the base class Shape are used since
# x and y are defined there.

$c->x = 20;
$c->y = 30;
$s->x = -10;
$s->y = 5;

print "\nHere is their current position:\n";
print "    Circle = ({$c->x},{$c->y})\n";
print "    Square = ({$s->x},{$s->y})\n";

# ----- Call some methods -----

# Notice how the Shape_area() and Shape_perimeter() functions really
# invoke the appropriate virtual method on each object.
print "\nHere are some properties of the shapes:\n";
foreach (array($c,$s) as $o) {
      print "    ". get_class($o) . "\n";
      print "        area      = {$o->area()}\n";
      print "        perimeter = {$o->perimeter()}\n";
}

# ----- Delete everything -----

print "\nGuess I'll clean up now\n";

# Note: this invokes the virtual destructor
$c = NULL;
$s = NULL;

# and don't forget the $o from the for loop above.  It still refers to
# the square.
$o = NULL;

print Shape::nshapes() . " shapes remain\n";
print "Goodbye\n";

?>