1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
|
<?php
# This example illustrates how member variables are wrapped.
require("example.php");
# ----- Object creation -----
print "Creating some objects:\n";
$c = new Circle(10);
print " Created circle\n";
$s = new Square(10);
print " Created square\n";
# ----- Access a static member -----
print "\nA total of " . Shape::nshapes() . " shapes were created\n";
# ----- Member data access -----
# Set the location of the object.
# Note: methods in the base class Shape are used since
# x and y are defined there.
$c->x = 20;
$c->y = 30;
$s->x = -10;
$s->y = 5;
print "\nHere is their current position:\n";
print " Circle = ({$c->x},{$c->y})\n";
print " Square = ({$s->x},{$s->y})\n";
# ----- Call some methods -----
# Notice how the Shape_area() and Shape_perimeter() functions really
# invoke the appropriate virtual method on each object.
print "\nHere are some properties of the shapes:\n";
foreach (array($c,$s) as $o) {
print " ". get_class($o) . "\n";
print " area = {$o->area()}\n";
print " perimeter = {$o->perimeter()}\n";
}
# ----- Delete everything -----
print "\nGuess I'll clean up now\n";
# Note: this invokes the virtual destructor
$c = NULL;
$s = NULL;
# and don't forget the $o from the for loop above. It still refers to
# the square.
$o = NULL;
print Shape::nshapes() . " shapes remain\n";
print "Goodbye\n";
?>
|