File: li_attribute_runme.2.d

package info (click to toggle)
renderdoc 1.2%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 79,584 kB
  • sloc: cpp: 491,671; ansic: 285,823; python: 12,617; java: 11,345; cs: 7,181; makefile: 6,703; yacc: 5,682; ruby: 4,648; perl: 3,461; php: 2,119; sh: 2,068; lisp: 1,835; tcl: 1,068; ml: 747; xml: 137
file content (58 lines) | stat: -rw-r--r-- 1,559 bytes parent folder | download | duplicates (13)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
module li_attribute_runme;

import std.exception;
import li_attribute.A;
import li_attribute.B;
import li_attribute.MyClass;
import li_attribute.MyClassVal;
import li_attribute.MyStringyClass;
import li_attribute.MyFoo;
import li_attribute.Param_i;

void main() {
  auto aa = new A(1,2,3);

  enforce(aa.a == 1);
  aa.a = 3;
  enforce(aa.a == 3);

  enforce(aa.b == 2);
  aa.b = 5;
  enforce(aa.b == 5);

  enforce(aa.d == aa.b);

  enforce(aa.c == 3);

  auto pi = new Param_i(7);
  enforce(pi.value == 7);

  pi.value=3;
  enforce(pi.value == 3);

  auto b = new B(aa);
  enforce(b.a.c == 3);

  // class/struct attribute with get/set methods using return/pass by reference
  auto myFoo = new MyFoo();
  myFoo.x = 8;
  auto myClass = new MyClass();
  myClass.Foo = myFoo;
  enforce(myClass.Foo.x == 8);

  // class/struct attribute with get/set methods using return/pass by value
  auto myClassVal = new MyClassVal();
  enforce(myClassVal.ReadWriteFoo.x == -1);
  enforce(myClassVal.ReadOnlyFoo.x == -1);
  myClassVal.ReadWriteFoo = myFoo;
  enforce(myClassVal.ReadWriteFoo.x == 8);
  enforce(myClassVal.ReadOnlyFoo.x == 8);

  // string attribute with get/set methods using return/pass by value
  auto myStringClass = new MyStringyClass("initial string");
  enforce(myStringClass.ReadWriteString == "initial string");
  enforce(myStringClass.ReadOnlyString == "initial string");
  myStringClass.ReadWriteString = "changed string";
  enforce(myStringClass.ReadWriteString == "changed string");
  enforce(myStringClass.ReadOnlyString == "changed string");
}