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%module(directors="1",dirprot="1") director_protected
%{
#include <string>
#include <iostream>
%}
%include "std_string.i"
%feature("director") Foo;
%feature("director") Bar;
%newobject *::create();
#ifdef SWIGPHP
// TODO: Currently we do not track the dynamic type of returned objects
// in PHP, so we need the factory helper.
%include factory.i
%factory(Foo *Bar::create, Bar);
#endif
%rename(a) Bar::hello;
%rename(s) Foo::p;
%rename(q) Foo::r;
%inline {
class Foo {
public:
virtual ~Foo() {}
virtual std::string pong() {
return "Foo::pong();" + ping();
}
int p(){ return 1;}
int r(){ return 1;}
protected:
typedef int q();
static int s();
Foo() {}
virtual std::string ping() = 0;
virtual std::string pang()
{
return "Foo::pang();";
}
void hellom() {}
virtual std::string used() {
return pang() + pong();
}
virtual std::string cheer() {
return pang() + pong();
}
};
class Bar : public Foo
{
public:
Foo* create()
{
return new Bar();
}
std::string callping() {
return ping();
}
std::string callcheer() {
return cheer();
}
std::string pong() {
return "Bar::pong();" + Foo::pong();
}
int hello;
using Foo::used;
protected:
std::string ping() {
return "Bar::ping();";
};
using Foo::cheer;
enum Hello {hola, chao};
static int a;
static const int b;
int hi;
void him() {}
private:
int c;
};
class PrivateFoo : private Foo
{
};
}
%director A;
%director B;
%inline %{
class A {
public:
A() {};
virtual ~A() {};
protected:
virtual void draw() {};
};
class B : public A {
public:
B() {};
virtual ~B() {};
protected:
void draw() {};
void draw(int arg1) {};
};
%}
%cleardirector;
%inline %{
class AA {
public:
AA() {};
virtual ~AA() {};
protected:
virtual void draw() {};
virtual void plot() {};
};
class BB : public AA {
public:
BB() {};
virtual ~BB() {};
protected:
void draw() {};
void draw(int arg1) {};
void plot(int arg1) {};
void plot() {};
};
%}
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