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package main
import . "./using_inherit"
func main() {
b := NewBar()
if b.Test(3).(int) != 3 {
panic("Bar::test(int)")
}
if b.Test(3.5).(float64) != 3.5 {
panic("Bar::test(double)")
}
b2 := NewBar2()
if b2.Test(3).(int) != 6 {
panic("Bar2::test(int)")
}
if b2.Test(3.5).(float64) != 7.0 {
panic("Bar2::test(double)")
}
b3 := NewBar3()
if b3.Test(3).(int) != 6 {
panic("Bar3::test(int)")
}
if b3.Test(3.5).(float64) != 7.0 {
panic("Bar3::test(double)")
}
b4 := NewBar4()
if b4.Test(3).(int) != 6 {
panic("Bar4::test(int)")
}
if b4.Test(3.5).(float64) != 7.0 {
panic("Bar4::test(double)")
}
bf1 := NewFred1()
if bf1.Test(3).(int) != 3 {
panic("Fred1::test(int)")
}
if bf1.Test(3.5).(float64) != 7.0 {
panic("Fred1::test(double)")
}
bf2 := NewFred2()
if bf2.Test(3).(int) != 3 {
panic("Fred2::test(int)")
}
if bf2.Test(3.5).(float64) != 7.0 {
panic("Fred2::test(double)")
}
}
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