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%module octave_dim
%include "std_vector.i"
namespace std {
%template(IntVector) vector<int>;
}
%typemap(out) Matrix {
$result = $1;
}
// Code below will not work. Kept for future reference.
// Reason: there is no octave_value(Array<octave_idx_type>) constructor
//%typemap(out) Array<octave_idx_type> {
// $result = octave_value($1,true);
//}
%inline %{
class Foo45a {
public:
std::vector<int> __dims__() const {
std::vector<int> ret(2);
ret[0] = 4;
ret[1] = 5;
return ret;
}
};
// doubles are not converted to ints.
class Bar1 {
public:
std::vector<double> __dims__() const {
std::vector<double> ret(2);
ret[0] = 4;
ret[1] = 5;
return ret;
}
};
class Bar2 {
public:
std::string __dims__() const {
return "foo";
}
};
class Foo4a {
public:
std::vector<int> __dims__() const {
std::vector<int> ret(1);
ret[0] = 4;
return ret;
}
};
class Foo4b {
public:
int __dims__() const {
return 4;
}
};
class Foo456a {
public:
std::vector<int> __dims__() const {
std::vector<int> ret(3);
ret[0] = 4;
ret[1] = 5;
ret[2] = 6;
return ret;
}
};
class Foo {
};
class Baz1 {
public:
Cell __dims__() const {
Cell c(1,2);
c(0) = 3;
c(1) = 4;
return c;
}
};
class Baz2 {
public:
Cell __dims__() const {
Cell c(2,1);
c(0) = 3;
c(1) = 4;
return c;
}
};
class Baz3 {
public:
Matrix __dims__() const {
Matrix c(2,1);
c(0) = 3;
c(1) = 4;
return c;
}
};
class Baz4 {
public:
Matrix __dims__() const {
Matrix c(1,2);
c(0) = 3;
c(1) = 4;
return c;
}
};
class Baz5 {
public:
Array<octave_idx_type> __dims__() const {
Array<octave_idx_type> c(dim_vector(2,1));
c(0) = 3;
c(1) = 4;
return c;
}
};
class Baz6 {
public:
Array<octave_idx_type> __dims__() const {
Array<octave_idx_type> c(dim_vector(1,2));
c(0) = 3;
c(1) = 4;
return c;
}
};
// Code below will not work. Kept for future reference.
// Reason: there is no octave_value(dim_vector) constructor
// class Baz7 {
//public:
// dim_vector __dims__() const {
// octave_value v = dim_vector(3,4);
// Array<int> a = v.int_vector_value();
// if (error_state) return dim_vector(1,1);
// int mysize = a.numel();
// return dim_vector(3,4);
// }
//};
%}
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