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/* -----------------------------------------------------------------------------
* luatypemaps.swg
*
* basic typemaps for Lua.
* ----------------------------------------------------------------------------- */
/* -----------------------------------------------------------------------------
* standard typemaps
* ----------------------------------------------------------------------------- */
/* NEW LANGUAGE NOTE:
the 'checkfn' param is something that I added for typemap(in)
it is an optional fn call to check the type of the lua object
the fn call must be of the form
int checkfn(lua_State *L, int index);
and return 1/0 depending upon if this is the correct type
For the typemap(out), an additional SWIG_arg parameter must be incremented
to reflect the number of values returned (normally SWIG_arg++; will do)
*/
// numbers
%typemap(in,checkfn="lua_isnumber") int, short, long,
signed char, float, double
%{$1 = ($type)lua_tonumber(L, $input);%}
// additional check for unsigned numbers, to not permit negative input
%typemap(in,checkfn="lua_isnumber") unsigned int,
unsigned short, unsigned long, unsigned char
%{SWIG_contract_assert((lua_tonumber(L,$input)>=0),"number must not be negative")
$1 = ($type)lua_tonumber(L, $input);%}
%typemap(out) int,short,long,
unsigned int,unsigned short,unsigned long,
signed char,unsigned char,
float,double
%{ lua_pushnumber(L, (lua_Number) $1); SWIG_arg++;%}
// we must also provide typemaps for primitives by const reference:
// given a function:
// int intbyref(const int& i);
// SWIG assumes that this code will need a pointer to int to be passed in
// (this might be ok for objects by const ref, but not for numeric primitives)
// therefore we add a set of typemaps to fix this (for both in & out)
%typemap(in,checkfn="lua_isnumber") const int&($basetype temp)
%{ temp=($basetype)lua_tonumber(L,$input); $1=&temp;%}
%typemap(in,checkfn="lua_isnumber") const unsigned int&($basetype temp)
%{SWIG_contract_assert((lua_tonumber(L,$input)>=0),"number must not be negative")
temp=($basetype)lua_tonumber(L,$input); $1=&temp;%}
%typemap(out) const int&, const unsigned int&
%{ lua_pushnumber(L, (lua_Number) *$1); SWIG_arg++;%}
// for the other numbers we can just use an apply statement to cover them
%apply const int & {const short&,const long&,const signed char&,
const float&,const double&};
%apply const unsigned int & {const unsigned short&,const unsigned long&,
const unsigned char&};
/* enums have to be handled slightly differently
VC++ .net will not allow a cast from lua_Number(double) to enum directly.
*/
%typemap(in,checkfn="lua_isnumber") enum SWIGTYPE
%{$1 = ($type)(int)lua_tonumber(L, $input);%}
%typemap(out) enum SWIGTYPE
%{ lua_pushnumber(L, (lua_Number)(int)($1)); SWIG_arg++;%}
// and const refs
%typemap(in,checkfn="lua_isnumber") const enum SWIGTYPE &($basetype temp)
%{ temp=($basetype)(int)lua_tonumber(L,$input); $1=&temp;%}
%typemap(in,checkfn="lua_isnumber") const enum SWIGTYPE &&($basetype temp)
%{ temp=($basetype)(int)lua_tonumber(L,$input); $1=&temp;%}
%typemap(out) const enum SWIGTYPE &
%{ lua_pushnumber(L, (lua_Number) *$1); SWIG_arg++;%}
%typemap(out) const enum SWIGTYPE &&
%{ lua_pushnumber(L, (lua_Number) *$1); SWIG_arg++;%}
// boolean (which is a special type in lua)
// note: lua_toboolean() returns 1 or 0
// note: 1 & 0 are not booleans in lua, only true & false
%typemap(in,checkfn="lua_isboolean") bool
%{$1 = (lua_toboolean(L, $input)!=0);%}
%typemap(out) bool
%{ lua_pushboolean(L,(int)($1!=0)); SWIG_arg++;%}
// for const bool&, SWIG treats this as a const bool* so we must dereference it
%typemap(in,checkfn="lua_isboolean") const bool& (bool temp)
%{temp=(lua_toboolean(L, $input)!=0);
$1=&temp;%}
%typemap(out) const bool&
%{ lua_pushboolean(L,(int)((*$1)!=0)); SWIG_arg++;%}
// strings (char * and char[])
%fragment("SWIG_lua_isnilstring", "header") {
SWIGINTERN int SWIG_lua_isnilstring(lua_State *L, int idx) {
int ret = lua_isstring(L, idx);
if (!ret)
ret = lua_isnil(L, idx);
return ret;
}
}
%typemap(in,checkfn="SWIG_lua_isnilstring",fragment="SWIG_lua_isnilstring") const char *, char *
%{$1 = ($ltype)lua_tostring(L, $input);%}
%typemap(in,checkfn="SWIG_lua_isnilstring",fragment="SWIG_lua_isnilstring") const char[ANY], char[ANY]
%{$1 = ($ltype)lua_tostring(L, $input);%}
%typemap(out) const char *, char *
%{ lua_pushstring(L,(const char *)$1); SWIG_arg++;%}
%typemap(out) const char[ANY], char[ANY]
%{ lua_pushstring(L,(const char *)$1); SWIG_arg++;%}
// char's
// currently treating chars as small strings, not as numbers
// (however signed & unsigned char's are numbers...)
%typemap(in,checkfn="SWIG_lua_isnilstring",fragment="SWIG_lua_isnilstring") char
%{$1 = (lua_tostring(L, $input))[0];%}
%typemap(out) char
%{ lua_pushlstring(L, &$1, 1); SWIG_arg++;%}
// by const ref
%typemap(in,checkfn="SWIG_lua_isnilstring",fragment="SWIG_lua_isnilstring") const char& (char temp)
%{temp = (lua_tostring(L, $input))[0]; $1=&temp;%}
%typemap(out) const char&
%{ lua_pushlstring(L, $1, 1); SWIG_arg++;%}
// pointers and references
// under SWIG rules, it is ok, to have a pass in a lua nil,
// it should be converted to a SWIG NULL.
// This will only be allowed for pointers & arrays, not refs or by value
// the checkfn lua_isuserdata will only work for userdata
// the checkfn SWIG_isptrtype will work for both userdata and nil
%typemap(in,checkfn="SWIG_isptrtype") SWIGTYPE*,SWIGTYPE[]
%{
if (!SWIG_IsOK(SWIG_ConvertPtr(L,$input,(void**)&$1,$descriptor,$disown))){
SWIG_fail_ptr("$symname",$argnum,$descriptor);
}
%}
%typemap(in,checkfn="lua_isuserdata") SWIGTYPE&
%{
if (!SWIG_IsOK(SWIG_ConvertPtr(L,$input,(void**)&$1,$descriptor,$disown))){
SWIG_fail_ptr("$symname",$argnum,$descriptor);
}
%}
%typemap(in,checkfn="lua_isuserdata") SWIGTYPE&&
%{
if (!SWIG_IsOK(SWIG_ConvertPtr(L,$input,(void**)&$1,$descriptor,$disown))){
SWIG_fail_ptr("$symname",$argnum,$descriptor);
}
%}
// out is simple
%typemap(out) SWIGTYPE*,SWIGTYPE&
%{SWIG_NewPointerObj(L,$1,$descriptor,$owner); SWIG_arg++; %}
%typemap(out) SWIGTYPE*,SWIGTYPE&&
%{SWIG_NewPointerObj(L,$1,$descriptor,$owner); SWIG_arg++; %}
// dynamic casts
// this uses the SWIG_TypeDynamicCast() which relies on RTTI to find out what the pointer really is
// the we return it as the correct type
%typemap(out) SWIGTYPE *DYNAMIC,
SWIGTYPE &DYNAMIC
{
swig_type_info *ty = SWIG_TypeDynamicCast($1_descriptor, (void **) &$1);
SWIG_NewPointerObj(L,(void*)$1,ty,$owner); SWIG_arg++;
}
// passing objects by value
// SWIG_ConvertPtr wants an object pointer (the $<ype argp)
// then dereferences it to get the object
%typemap(in,checkfn="lua_isuserdata") SWIGTYPE ($<ype argp)
%{
if (!SWIG_IsOK(SWIG_ConvertPtr(L,$input,(void**)&argp,$&descriptor,0))){
SWIG_fail_ptr("$symname",$argnum,$&descriptor);
}
$1 = *argp;
%}
// Also needed for object ptrs by const ref
// eg A* const& ref_pointer(A* const& a);
// found in mixed_types.i
%typemap(in,checkfn="lua_isuserdata") SWIGTYPE *const&($*ltype temp)
%{temp=($*ltype)SWIG_MustGetPtr(L,$input,$*descriptor,0,$argnum,"$symname");
$1=($1_ltype)&temp;%}
%typemap(out) SWIGTYPE *const&
%{SWIG_NewPointerObj(L,*$1,$*descriptor,$owner); SWIG_arg++; %}
// DISOWN-ing typemaps
// if you have an object pointer which must be disowned, use this typemap
// eg. for void destroy_foo(Foo* toDie);
// use %apply SWIGTYPE* DISOWN {Foo* toDie};
// you could just use %delobject, but this is more flexible
%typemap(in,checkfn="SWIG_isptrtype") SWIGTYPE* DISOWN,SWIGTYPE DISOWN[]
%{ if (!SWIG_IsOK(SWIG_ConvertPtr(L,$input,(void**)&$1,$descriptor,SWIG_POINTER_DISOWN))){
SWIG_fail_ptr("$symname",$argnum,$descriptor);
}
%}
// Primitive types--return by value
// must make a new object, copy the data & return the new object
// Note: the brackets are {...} and not %{..%}, because we want them to be included in the wrapper
// this is because typemap(out) does not support local variables, like in typemap(in) does
// and we need the $&1_ltype resultptr; to be declared
#ifdef __cplusplus
%typemap(out) SWIGTYPE
{
$&1_ltype resultptr = new $1_ltype((const $1_ltype &) $1);
SWIG_NewPointerObj(L,(void *) resultptr,$&1_descriptor,1); SWIG_arg++;
}
#else
%typemap(out) SWIGTYPE
{
$&1_ltype resultptr;
resultptr = ($&1_ltype) malloc(sizeof($1_type));
memmove(resultptr, &$1, sizeof($1_type));
SWIG_NewPointerObj(L,(void *) resultptr,$&1_descriptor,1); SWIG_arg++;
}
#endif
// member function pointer
// a member fn ptr is not 4 bytes like a normal pointer, but 8 bytes (at least on mingw)
// so the standard wrapping cannot be done
// nor can you cast a member function pointer to a void* (obviously)
// therefore a special wrapping functions SWIG_ConvertMember() & SWIG_NewMemberObj() were written
#ifdef __cplusplus
%typemap(in,checkfn="lua_isuserdata") SWIGTYPE (CLASS::*)
%{
if (!SWIG_IsOK(SWIG_ConvertMember(L,$input,(void*)(&$1),sizeof($type),$descriptor)))
SWIG_fail_ptr("$symname",$argnum,$descriptor);
%}
%typemap(out) SWIGTYPE (CLASS::*)
%{
SWIG_NewMemberObj(L,(void*)(&$1),sizeof($type),$descriptor); SWIG_arg++;
%}
#endif
// void (must be empty without the SWIG_arg++)
%typemap(out) void "";
/* void* is a special case
A function void fn(void*) should take any kind of pointer as a parameter (just like C/C++ does)
but if its an output, then it should be wrapped like any other SWIG object (using default typemap)
*/
%typemap(in,checkfn="SWIG_isptrtype") void*
%{$1=($1_ltype)SWIG_MustGetPtr(L,$input,0,0,$argnum,"$symname");%}
/* long long is another special case:
as lua only supports one numeric type (lua_Number), we will just
cast it to that & accept the loss of precision.
An alternative solution would be a long long struct or class
with the relevant operators.
*/
%apply long {long long, signed long long, unsigned long long};
%apply const long& {const long long&, const signed long long&, const unsigned long long&};
/* It is possible to also pass a lua_State* into a function, so
void fn(int a, float b, lua_State* s) is wrappable as
> fn(1,4.3) -- note: the state is implicitly passed in
*/
%typemap(in, numinputs=0) lua_State*
%{$1 = L;%}
/* -----------------------------------------------------------------------------
* typecheck rules
* ----------------------------------------------------------------------------- */
/* These are needed for the overloaded functions
These define the detection routines which will spot what
parameters match which function
*/
// unfortunately lua only considers one type of number
// so all numbers (int,float,double) match
// you could add an advanced fn to get type & check if its integral
%typecheck(SWIG_TYPECHECK_INTEGER)
int, short, long,
unsigned int, unsigned short, unsigned long,
signed char, unsigned char,
long long, unsigned long long, signed long long,
const int &, const short &, const long &,
const unsigned int &, const unsigned short &, const unsigned long &,
const signed char&, const unsigned char&,
const long long &, const unsigned long long &,
enum SWIGTYPE, const enum SWIGTYPE&, const enum SWIGTYPE &&,
float, double, const float &, const double&
{
$1 = lua_isnumber(L,$input);
}
%typecheck(SWIG_TYPECHECK_BOOL)
bool, const bool &
{
$1 = lua_isboolean(L,$input);
}
// special check for a char (string of length 1)
%typecheck(SWIG_TYPECHECK_CHAR,fragment="SWIG_lua_isnilstring") char, const char& {
$1 = SWIG_lua_isnilstring(L,$input) && (lua_rawlen(L,$input)==1);
}
%typecheck(SWIG_TYPECHECK_STRING,fragment="SWIG_lua_isnilstring") char *, char[] {
$1 = SWIG_lua_isnilstring(L,$input);
}
%typecheck(SWIG_TYPECHECK_POINTER) SWIGTYPE *, SWIGTYPE [] {
void *ptr;
if (SWIG_isptrtype(L,$input)==0 || SWIG_ConvertPtr(L,$input, (void **) &ptr, $1_descriptor, 0)) {
$1 = 0;
} else {
$1 = 1;
}
}
%typecheck(SWIG_TYPECHECK_POINTER) SWIGTYPE & {
void *ptr;
if (lua_isuserdata(L,$input)==0 || SWIG_ConvertPtr(L,$input, (void **) &ptr, $1_descriptor, 0)) {
$1 = 0;
} else {
$1 = 1;
}
}
%typecheck(SWIG_TYPECHECK_POINTER) SWIGTYPE && {
void *ptr;
if (lua_isuserdata(L,$input)==0 || SWIG_ConvertPtr(L,$input, (void **) &ptr, $1_descriptor, 0)) {
$1 = 0;
} else {
$1 = 1;
}
}
%typecheck(SWIG_TYPECHECK_POINTER) SWIGTYPE {
void *ptr;
if (lua_isuserdata(L,$input)==0 || SWIG_ConvertPtr(L,$input, (void **) &ptr, $&1_descriptor, 0)) {
$1 = 0;
} else {
$1 = 1;
}
}
%typecheck(SWIG_TYPECHECK_VOIDPTR) void * {
void *ptr;
if (SWIG_isptrtype(L,$input)==0 || SWIG_ConvertPtr(L,$input, (void **) &ptr, 0, 0)) {
$1 = 0;
} else {
$1 = 1;
}
}
// Also needed for object pointers by const ref
// eg const A* ref_pointer(A* const& a);
// found in mixed_types.i
%typecheck(SWIG_TYPECHECK_POINTER) SWIGTYPE *const&
{
void *ptr;
if (lua_isuserdata(L,$input)==0 || SWIG_ConvertPtr(L,$input, (void **) &ptr, $*descriptor, 0)) {
$1 = 0;
} else {
$1 = 1;
}
}
/* -----------------------------------------------------------------------------
* Others
* ----------------------------------------------------------------------------- */
// Array reference typemaps
%apply SWIGTYPE & { SWIGTYPE ((&)[ANY]) }
%apply SWIGTYPE && { SWIGTYPE ((&&)[ANY]) }
/* const pointers */
%apply SWIGTYPE * { SWIGTYPE *const }
// size_t (which is just a unsigned long)
%apply unsigned long { size_t };
%apply const unsigned long & { const size_t & };
/* -----------------------------------------------------------------------------
* Specials
* ----------------------------------------------------------------------------- */
// swig::LANGUAGE_OBJ was added to allow containers of native objects
// however its rather difficult to do this in lua, as you cannot hold pointers
// to native objects (they are held in the interpreter)
// therefore for now: just ignoring this feature
#ifdef __cplusplus
%ignore swig::LANGUAGE_OBJ;
//%inline %{
%{
namespace swig {
typedef struct{} LANGUAGE_OBJ;
}
%}
#endif // __cplusplus
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