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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#if defined(WIN32)
#include "win32/win32_platform.h"
#else
#include "linux/linux_platform.h"
#endif
#include <math.h>
#include <stdint.h>
#include <string.h>
#include <algorithm>
#include <string>
#include <vector>
#include "renderdoc_app.h"
typedef uint8_t byte;
enum class ShaderLang
{
glsl,
hlsl
};
enum class ShaderStage
{
vert,
tesscontrol,
tesseval,
geom,
frag,
comp
};
bool SpvCompilationSupported();
std::vector<uint32_t> CompileShaderToSpv(const std::string &source_text, ShaderLang lang,
ShaderStage stage, const char *entry_point);
struct Vec2f
{
Vec2f(float X = 0.0f, float Y = 0.0f)
{
x = X;
y = Y;
}
float x;
float y;
};
class Vec3f
{
public:
Vec3f(const float X = 0.0f, const float Y = 0.0f, const float Z = 0.0f) : x(X), y(Y), z(Z) {}
inline float Dot(const Vec3f &o) const { return x * o.x + y * o.y + z * o.z; }
inline Vec3f Cross(const Vec3f &o) const
{
return Vec3f(y * o.z - z * o.y, z * o.x - x * o.z, x * o.y - y * o.x);
}
inline float Length() const { return sqrt(Dot(*this)); }
inline void Normalise()
{
float l = Length();
x /= l;
y /= l;
z /= l;
}
float x, y, z;
};
struct Vec4f
{
Vec4f(float X = 0.0f, float Y = 0.0f, float Z = 0.0f, float W = 0.0f)
{
x = X;
y = Y;
z = Z;
w = W;
}
float x, y, z, w;
};
struct DefaultA2V
{
Vec3f pos;
Vec4f col;
Vec2f uv;
};
extern const DefaultA2V DefaultTri[3];
struct GraphicsWindow
{
virtual ~GraphicsWindow() {}
virtual void Resize(int width, int height) = 0;
virtual bool Update() = 0;
};
struct GraphicsTest
{
virtual ~GraphicsTest() {}
virtual GraphicsWindow *MakeWindow(int width, int height, const char *title) { return NULL; }
virtual int main(int argc, char **argv) { return 9; }
virtual bool IsSupported() { return false; }
virtual bool Init(int argc, char **argv);
bool FrameLimit();
int curFrame = 0;
int maxFrameCount = -1;
int screenWidth = 400;
int screenHeight = 300;
const char *screenTitle = "RenderDoc test program";
bool fullscreen = false;
bool debugDevice = false;
bool headless = false;
RENDERDOC_API_1_0_0 *rdoc = NULL;
};
enum class TestAPI
{
D3D11,
Vulkan,
OpenGL,
D3D12,
Count,
};
struct TestMetadata
{
TestAPI API;
const char *Name;
const char *Description;
GraphicsTest *test;
std::string QualifiedName() const
{
std::string ret = APIName();
ret += "::";
ret += Name;
return ret;
}
const char *APIName() const
{
switch(API)
{
case TestAPI::D3D11: return "D3D11";
case TestAPI::Vulkan: return "VK";
case TestAPI::OpenGL: return "GL";
case TestAPI::D3D12: return "D3D12";
}
return "???";
}
bool operator<(const TestMetadata &o)
{
if(API != o.API)
return API < o.API;
int ret = strcmp(Name, o.Name);
if(ret != 0)
return ret < 0;
return test < o.test;
}
};
void RegisterTest(TestMetadata test);
#define REGISTER_TEST(TestName) \
namespace \
{ \
struct TestRegistration \
{ \
TestName m_impl; \
TestRegistration() \
{ \
TestMetadata test; \
test.API = TestName::API; \
test.Name = #TestName; \
test.Description = TestName::Description; \
test.test = &m_impl; \
if(m_impl.IsSupported()) \
RegisterTest(test); \
} \
}; \
}; \
static TestRegistration Anon##__LINE__;
std::string GetCWD();
#ifndef ARRAY_COUNT
#define ARRAY_COUNT(arr) (sizeof(arr) / sizeof(arr[0]))
#endif
#define RANDF(mn, mx) ((float(rand()) / float(RAND_MAX)) * ((mx) - (mn)) + (mn))
std::string strlower(const std::string &str);
std::string strupper(const std::string &str);
std::string trim(const std::string &str);
void DebugPrint(const char *fmt, ...);
#define TEST_ASSERT(cond, fmt, ...) \
if(!(cond)) \
{ \
DebugPrint("%s:%d Assert Failure '%s': " fmt "\n", __FILE__, __LINE__, #cond, ##__VA_ARGS__); \
DEBUG_BREAK(); \
}
#define TEST_LOG(fmt, ...) \
do \
{ \
DebugPrint("%s:%d Log: " fmt "\n", __FILE__, __LINE__, ##__VA_ARGS__); \
} while(0)
#define TEST_WARN(fmt, ...) \
do \
{ \
DebugPrint("%s:%d Warning: " fmt "\n", __FILE__, __LINE__, ##__VA_ARGS__); \
} while(0)
#define TEST_ERROR(fmt, ...) \
do \
{ \
DebugPrint("%s:%d Error: " fmt "\n", __FILE__, __LINE__, ##__VA_ARGS__); \
DEBUG_BREAK(); \
} while(0)
#define TEST_FATAL(fmt, ...) \
do \
{ \
DebugPrint("%s:%d Fatal Error: " fmt "\n", __FILE__, __LINE__, ##__VA_ARGS__); \
DEBUG_BREAK(); \
exit(0); \
} while(0)
#define TEST_UNIMPLEMENTED(fmt, ...) \
do \
{ \
DebugPrint("%s:%d Unimplemented: " fmt "\n", __FILE__, __LINE__, ##__VA_ARGS__); \
DEBUG_BREAK(); \
exit(0); \
} while(0)
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