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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2018 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <functional>
#include <set>
#include <vector>
#include "../test_common.h"
#include "vk_headers.h"
#include "vk_helpers.h"
#include "vk_test.h"
struct AllocatedBuffer
{
VmaAllocator allocator;
VkBuffer buffer;
VmaAllocation alloc;
AllocatedBuffer(VmaAllocator allocator, const VkBufferCreateInfo &bufInfo,
const VmaAllocationCreateInfo &allocInfo)
{
this->allocator = allocator;
VkBuffer buf;
vmaCreateBuffer(allocator, &bufInfo, &allocInfo, &buf, &alloc, NULL);
buffer = VkBuffer(buf);
}
~AllocatedBuffer() { vmaDestroyBuffer(allocator, (VkBuffer)buffer, alloc); }
template <typename T, size_t N>
void upload(const T (&data)[N])
{
byte *ptr = map();
if(ptr)
memcpy(ptr, data, sizeof(T) * N);
unmap();
}
byte *map()
{
byte *ret = NULL;
VkResult vkr = vmaMapMemory(allocator, alloc, (void **)&ret);
if(vkr != VK_SUCCESS)
return NULL;
return ret;
}
void unmap() { vmaUnmapMemory(allocator, alloc); }
};
struct AllocatedImage
{
VmaAllocator allocator;
VkImage image;
VmaAllocation alloc;
AllocatedImage(VmaAllocator allocator, const VkImageCreateInfo &imgInfo,
const VmaAllocationCreateInfo &allocInfo)
{
this->allocator = allocator;
VkImage img;
vmaCreateImage(allocator, &imgInfo, &allocInfo, &img, &alloc, NULL);
image = VkImage(img);
}
~AllocatedImage() { vmaDestroyImage(allocator, (VkImage)image, alloc); }
};
#define CHECK_VKR(cmd) \
do \
{ \
VkResult _vkr = cmd; \
if(_vkr != VK_SUCCESS) \
{ \
fprintf(stdout, "%s:%d Vulkan Error: %s executing:\n%s\n", __FILE__, __LINE__, \
vkh::result_str(_vkr), #cmd); \
fflush(stdout); \
DEBUG_BREAK(); \
exit(1); \
} \
} while(0);
struct VulkanGraphicsTest : public GraphicsTest
{
static const TestAPI API = TestAPI::Vulkan;
VulkanGraphicsTest();
~VulkanGraphicsTest();
bool Init(int argc, char **argv);
bool IsSupported();
GraphicsWindow *MakeWindow(int width, int height, const char *title);
VkResult CreateSurface(GraphicsWindow *win, VkSurfaceKHR *outSurf);
bool Running();
VkImage StartUsingBackbuffer(VkCommandBuffer cmd, VkAccessFlags nextUse, VkImageLayout layout);
void FinishUsingBackbuffer(VkCommandBuffer cmd, VkAccessFlags prevUse, VkImageLayout layout);
void Submit(int index, int totalSubmits, const std::vector<VkCommandBuffer> &cmds,
const std::vector<VkCommandBuffer> &seccmds = {});
void Present();
VkPipelineShaderStageCreateInfo CompileShaderModule(const std::string &source_text,
ShaderLang lang, ShaderStage stage,
const char *entry_point = "main");
VkCommandBuffer GetCommandBuffer(VkCommandBufferLevel level = VK_COMMAND_BUFFER_LEVEL_PRIMARY);
void setName(VkObjectType objType, uint64_t obj, const std::string &name);
void pushMarker(VkCommandBuffer cmd, const std::string &name);
void setMarker(VkCommandBuffer cmd, const std::string &name);
void popMarker(VkCommandBuffer cmd);
template <typename T>
void setName(T obj, const std::string &name);
VkDescriptorSet allocateDescriptorSet(VkDescriptorSetLayout setLayout);
VkPipeline createGraphicsPipeline(const VkGraphicsPipelineCreateInfo *info);
VkPipeline createComputePipeline(const VkComputePipelineCreateInfo *info);
VkFramebuffer createFramebuffer(const VkFramebufferCreateInfo *info);
VkRenderPass createRenderPass(const VkRenderPassCreateInfo *info);
VkImageView createImageView(const VkImageViewCreateInfo *info);
VkPipelineLayout createPipelineLayout(const VkPipelineLayoutCreateInfo *info);
VkDescriptorSetLayout createDescriptorSetLayout(const VkDescriptorSetLayoutCreateInfo *info);
void resize();
void onResize(std::function<void()> callback) { resizeCallbacks.push_back(callback); }
bool createSwap();
void destroySwap();
void acquireImage();
// requested features
VkPhysicalDeviceFeatures features = {};
// required extensions before Init(), enabled extensions after Init()
std::vector<const char *> instExts;
std::vector<const char *> devExts;
// optional extensions
std::vector<const char *> optInstExts;
std::vector<const char *> optDevExts;
// core objects
VkInstance instance;
VkPhysicalDevice phys;
VkDevice device;
uint32_t queueFamilyIndex;
VkQueue queue;
// swapchain stuff
VkSurfaceKHR surface = VK_NULL_HANDLE;
VkSwapchainKHR swap;
VkFormat swapFormat;
std::vector<VkImage> swapImages;
std::vector<VkImageView> swapImageViews;
uint32_t swapIndex = 0;
VkSemaphore renderStartSemaphore, renderEndSemaphore;
std::vector<std::function<void()>> resizeCallbacks;
VkRenderPass swapRenderPass;
std::vector<VkFramebuffer> swapFramebuffers;
// utilities
VkDebugReportCallbackEXT debugReportCallback;
VkCommandPool cmdPool;
// tracking object lifetimes
std::vector<VkShaderModule> shaders;
std::vector<VkDescriptorPool> descPools;
std::vector<VkPipeline> pipes;
std::vector<VkFramebuffer> framebuffers;
std::vector<VkRenderPass> renderpasses;
std::vector<VkImageView> imageviews;
std::vector<VkPipelineLayout> pipelayouts;
std::vector<VkDescriptorSetLayout> setlayouts;
VkViewport viewport;
VkRect2D scissor;
GraphicsWindow *mainWindow = NULL;
// internal bookkeeping
std::set<VkFence> fences;
std::vector<VkCommandBuffer> freeCommandBuffers[VK_COMMAND_BUFFER_LEVEL_RANGE_SIZE];
std::vector<std::pair<VkCommandBuffer, VkFence>>
pendingCommandBuffers[VK_COMMAND_BUFFER_LEVEL_RANGE_SIZE];
// VMA
VmaAllocator allocator = VK_NULL_HANDLE;
};
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