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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2022 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <QDir>
#include <QFrame>
#include <QMenu>
#include <QMouseEvent>
#include <QTime>
#include "Code/Interface/QRDInterface.h"
namespace Ui
{
class TextureViewer;
}
class RDTreeWidgetItem;
class ResourcePreview;
class ThumbnailStrip;
class TextureGoto;
class QFileSystemWatcher;
class TextureViewer;
struct Following
{
FollowType Type;
ShaderStage Stage;
int index;
int arrayEl;
// this is only for QVariant compatibility and will generate an invalid Following instance! do not
// use!
Following();
Following(const TextureViewer &tex, FollowType t, ShaderStage s, int i, int a);
Following(const Following &other);
Following &operator=(const Following &other);
bool operator==(const Following &o);
bool operator!=(const Following &o);
static void GetActionContext(ICaptureContext &ctx, bool ©, bool &clear, bool &compute);
int GetHighestMip(ICaptureContext &ctx);
int GetFirstArraySlice(ICaptureContext &ctx);
CompType GetTypeHint(ICaptureContext &ctx);
ResourceId GetResourceId(ICaptureContext &ctx);
BoundResource GetBoundResource(ICaptureContext &ctx, int arrayIdx);
static rdcarray<BoundResource> GetOutputTargets(ICaptureContext &ctx);
static BoundResource GetDepthTarget(ICaptureContext &ctx);
static rdcarray<BoundResourceArray> GetReadWriteResources(ICaptureContext &ctx, ShaderStage stage,
bool onlyUsed);
static rdcarray<BoundResourceArray> GetReadOnlyResources(ICaptureContext &ctx, ShaderStage stage,
bool onlyUsed);
const ShaderReflection *GetReflection(ICaptureContext &ctx);
static const ShaderReflection *GetReflection(ICaptureContext &ctx, ShaderStage stage);
const ShaderBindpointMapping &GetMapping(ICaptureContext &ctx);
static const ShaderBindpointMapping &GetMapping(ICaptureContext &ctx, ShaderStage stage);
private:
const TextureViewer &tex;
};
struct TexSettings
{
TexSettings()
{
displayType = 0;
r = g = b = true;
a = false;
flip_y = false;
depth = true;
stencil = false;
mip = 0;
slice = 0;
minrange = 0.0f;
maxrange = 1.0f;
typeCast = CompType::Typeless;
}
int displayType; // RGBA, RGBM, YUV Decode, Custom
QString customShader;
bool r, g, b, a;
bool flip_y;
bool depth, stencil;
int mip, slice;
float minrange, maxrange;
CompType typeCast;
};
class TextureViewer : public QFrame, public ITextureViewer, public ICaptureViewer
{
private:
Q_OBJECT
Q_PROPERTY(QVariant persistData READ persistData WRITE setPersistData DESIGNABLE false SCRIPTABLE false)
// Texture List
enum class FilterType
{
None,
Textures,
RenderTargets,
String
};
public:
explicit TextureViewer(ICaptureContext &ctx, QWidget *parent = 0);
~TextureViewer();
// ITextureViewer
QWidget *Widget() override { return this; }
void ViewTexture(ResourceId ID, CompType typeCast, bool focus) override;
void ViewFollowedResource(FollowType followType, ShaderStage stage, int32_t index,
int32_t arrayElement) override;
ResourceId GetCurrentResource() override;
Subresource GetSelectedSubresource() override;
void SetSelectedSubresource(Subresource sub) override;
rdcpair<int32_t, int32_t> GetPickedLocation() override;
void GotoLocation(uint32_t x, uint32_t y) override;
DebugOverlay GetTextureOverlay() override;
void SetTextureOverlay(DebugOverlay overlay) override;
bool IsZoomAutoFit() override;
float GetZoomLevel() override;
void SetZoomLevel(bool autofit, float zoom) override;
rdcpair<float, float> GetHistogramRange() override;
void SetHistogramRange(float blackpoint, float whitepoint) override;
uint32_t GetChannelVisibilityBits() override;
void SetChannelVisibility(bool red, bool green, bool blue, bool alpha) override;
// ICaptureViewer
void OnCaptureLoaded() override;
void OnCaptureClosed() override;
void OnSelectedEventChanged(uint32_t eventId) override {}
void OnEventChanged(uint32_t eventId) override;
QVariant persistData();
void setPersistData(const QVariant &persistData);
private slots:
// automatic slots
void on_renderHScroll_valueChanged(int position);
void on_renderVScroll_valueChanged(int position);
void on_fitToWindow_toggled(bool checked);
void on_zoomExactSize_clicked();
void on_zoomOption_currentIndexChanged(int index);
void on_mipLevel_currentIndexChanged(int index);
void on_sliceFace_currentIndexChanged(int index);
void on_overlay_currentIndexChanged(int index);
void on_zoomRange_clicked();
void on_autoFit_clicked();
void on_autoFit_mouseClicked(QMouseEvent *e);
void on_reset01_clicked();
void on_visualiseRange_clicked();
void on_backcolorPick_clicked();
void on_checkerBack_clicked();
void on_locationGoto_clicked();
void on_viewTexBuffer_clicked();
void on_resourceDetails_clicked();
void on_texListShow_clicked();
void on_saveTex_clicked();
void on_debugPixelContext_clicked();
void on_pixelHistory_clicked();
void on_customCreate_clicked();
void on_customEdit_clicked();
void on_customDelete_clicked();
void on_cancelTextureListFilter_clicked();
void on_textureListFilter_editTextChanged(const QString &text);
void on_textureListFilter_currentIndexChanged(int index);
void on_colSelect_clicked();
void texture_itemActivated(RDTreeWidgetItem *item, int column);
// manual slots
void render_mouseClick(QMouseEvent *e);
void render_mouseMove(QMouseEvent *e);
void render_mouseWheel(QWheelEvent *e);
void render_resize(QResizeEvent *e);
void render_keyPress(QKeyEvent *e);
void textureTab_Menu(const QPoint &pos);
void textureTab_Changed(int index);
void textureTab_Closing(int index);
void thumb_clicked(QMouseEvent *);
void thumb_doubleClicked(QMouseEvent *);
void texContextItem_triggered();
void zoomOption_returnPressed();
void range_rangeUpdated();
void rangePoint_textChanged(QString text);
void rangePoint_leave();
void rangePoint_keyPress(QKeyEvent *e);
void customShaderModified(const QString &path);
void channelsWidget_mouseClicked(QMouseEvent *event);
void channelsWidget_toggled(bool checked) { UI_UpdateChannels(); }
void channelsWidget_selected(int index) { UI_UpdateChannels(); }
protected:
void enterEvent(QEvent *event) override;
void showEvent(QShowEvent *event) override;
private:
void RT_FetchCurrentPixel(IReplayController *r, uint32_t x, uint32_t y, PixelValue &pickValue,
PixelValue &realValue);
void RT_PickPixelsAndUpdate(IReplayController *);
void RT_PickHoverAndUpdate(IReplayController *);
void RT_UpdateAndDisplay(IReplayController *);
void RT_UpdateVisualRange(IReplayController *);
void UI_UpdateStatusText();
void UI_UpdateTextureDetails();
void UI_OnTextureSelectionChanged(bool newAction);
void UI_SetHistogramRange(const TextureDescription *tex, CompType typeCast);
void UI_UpdateChannels();
void HighlightUsage();
void SelectPreview(ResourcePreview *prev);
void SetupTextureTabs();
void RemoveTextureTabs(int firstIndex);
void Reset();
void refreshTextureList();
void refreshTextureList(FilterType filterType, const QString &filterStr);
ResourcePreview *UI_CreateThumbnail(ThumbnailStrip *strip);
void UI_CreateThumbnails();
void InitResourcePreview(ResourcePreview *prev, BoundResource res, bool force, Following &follow,
const QString &bindName, const QString &slotName);
void InitStageResourcePreviews(ShaderStage stage, const rdcarray<ShaderResource> &resourceDetails,
const rdcarray<Bindpoint> &mapping,
rdcarray<BoundResourceArray> &ResList, ThumbnailStrip *prevs,
int &prevIndex, bool copy, bool rw);
void UI_PreviewResized(ResourcePreview *prev);
void AddResourceUsageEntry(QMenu &menu, uint32_t start, uint32_t end, ResourceUsage usage);
void OpenResourceContextMenu(ResourceId id, bool input, const rdcarray<EventUsage> &usage);
void AutoFitRange();
void rangePoint_Update();
void updateBackgroundColors();
bool currentTextureIsLocked() { return m_LockedId != ResourceId(); }
void setFitToWindow(bool checked);
void setCurrentZoomValue(float zoom);
bool ScrollUpdateScrollbars = true;
float CurMaxScrollX();
float CurMaxScrollY();
float GetFitScale();
int realRenderWidth() const;
int realRenderHeight() const;
QPoint getScrollPosition();
void setScrollPosition(const QPoint &pos);
TextureDescription *GetCurrentTexture();
void UI_UpdateCachedTexture();
void ShowGotoPopup();
bool ShouldFlipForGL();
uint32_t MipCoordFromBase(int coord, uint32_t dim);
uint32_t BaseCoordFromMip(int coord, uint32_t dim);
void UI_UpdateFittedScale();
void UI_SetScale(float s);
void UI_SetScale(float s, int x, int y);
void UI_CalcScrollbars();
QPoint m_DragStartScroll;
QPoint m_DragStartPos;
QPoint m_CurHoverPixel;
QPoint m_PickedPoint;
QSizeF m_PrevSize;
PixelValue m_CurRealValue = {};
PixelValue m_CurPixelValue = {};
PixelValue m_CurHoverValue = {};
QColor backCol;
int m_HighWaterStatusLength = 0;
int m_PrevFirstArraySlice = -1;
int m_PrevHighestMip = -1;
bool m_Visualise = false;
bool m_NoRangePaint = false;
bool m_RangePoint_Dirty = false;
ResourceId m_LockedId;
QMap<ResourceId, QWidget *> m_LockedTabs;
int m_ResourceCacheID = -1;
TextureGoto *m_Goto;
Ui::TextureViewer *ui;
ICaptureContext &m_Ctx;
IReplayOutput *m_Output = NULL;
TextureSave m_SaveConfig;
bool m_NeedCustomReload = false;
TextureDescription *m_CachedTexture;
Following m_Following;
QMap<ResourceId, TexSettings> m_TextureSettings;
friend struct Following;
rdcarray<BoundResourceArray> m_ReadOnlyResources[(uint32_t)ShaderStage::Count];
rdcarray<BoundResourceArray> m_ReadWriteResources[(uint32_t)ShaderStage::Count];
QTime m_CustomShaderTimer;
int m_CustomShaderWriteTime = 0;
QFileSystemWatcher *m_Watcher = NULL;
QStringList m_CustomShadersBusy;
QMap<QString, ResourceId> m_CustomShaders;
QMap<QString, IShaderViewer *> m_CustomShaderEditor;
bool canCompileCustomShader(ShaderEncoding encoding);
void reloadCustomShaders(const QString &filter);
QList<QDir> getShaderDirectories() const;
QString getShaderPath(const QString &filename) const;
TextureDisplay m_TexDisplay;
};
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