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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2022 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "vk_test.h"
RD_TEST(VK_Robustness2, VulkanGraphicsTest)
{
static constexpr const char *Description =
"Checks handling of NULL descriptors and NULL vertex buffers for VK_EXT_robustness2.";
std::string common = R"EOSHADER(
#version 460 core
struct v2f
{
vec4 pos;
vec4 col;
vec4 uv;
};
)EOSHADER";
const std::string vertex = R"EOSHADER(
layout(location = 0) in vec3 Position;
layout(location = 1) in vec4 Color;
layout(location = 2) in vec4 UV;
layout(location = 0) out v2f vertOut;
void main()
{
vertOut.pos = vec4(Position.xyz*vec3(1,-1,1), 1);
gl_Position = vertOut.pos;
vertOut.col = Color;
vertOut.uv = UV;
}
)EOSHADER";
const std::string pixel = R"EOSHADER(
layout(push_constant) uniform PushData {
ivec4 coord;
} push;
layout(set = 0, binding = 2, std430) buffer oobbuftype
{
vec4 arr[];
} oobbuf;
layout(set = 0, binding = 3, rgba32f) uniform coherent image2D oobImage;
layout(set = 0, binding = 10, std140) uniform constsbuf
{
vec4 data;
} cbuf;
layout(set = 0, binding = 11) uniform sampler2D linearSampledImage;
layout(set = 0, binding = 12, std430) buffer storebuftype
{
vec4 arr[];
} storebuf;
layout(set = 0, binding = 13, rgba32f) uniform coherent image2D storeImage;
layout(set = 1, binding = 5) uniform sampler2D linearSampledImage2;
layout(set = 1, binding = 10, std140) uniform constsbuf2
{
vec4 data;
} cbuf2;
layout(set = 1, binding = 20, std140) uniform constsbuf3
{
vec4 data;
} cbuf3;
layout(location = 0) in v2f vertIn;
layout(location = 0, index = 0) out vec4 Color;
void main()
{
imageStore(oobImage, push.coord.xy, vec4(1,2,3,4));
oobbuf.arr[push.coord.z] = vec4(1,2,3,4);
Color = vertIn.col + storebuf.arr[0] + imageLoad(storeImage, ivec2(0, 0)) + texture(linearSampledImage, vec2(0, 0))
+ texture(linearSampledImage2, vec2(0, 0)) + cbuf.data + cbuf2.data + cbuf3.data
+ vec4(0,1,0,1);
}
)EOSHADER";
VkPhysicalDeviceRobustness2FeaturesEXT robustnessFeatures = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT,
};
void Prepare(int argc, char **argv)
{
// require descriptor indexing
devExts.push_back(VK_EXT_ROBUSTNESS_2_EXTENSION_NAME);
optDevExts.push_back(VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
features.robustBufferAccess = VK_TRUE;
features.fragmentStoresAndAtomics = VK_TRUE;
VulkanGraphicsTest::Prepare(argc, argv);
if(!Avail.empty())
return;
getPhysFeatures2(&robustnessFeatures);
if(!robustnessFeatures.nullDescriptor)
Avail = "Feature 'nullDescriptor' not available";
devInfoNext = &robustnessFeatures;
}
int main()
{
// initialise, create window, create context, etc
if(!Init())
return 3;
bool KHR_push_descriptor = hasExt(VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
VkDescriptorSetLayout setlayout = createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({
{2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{3, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{10, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{11, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{12, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{13, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
}));
VkPipelineLayout layout;
if(KHR_push_descriptor)
{
VkDescriptorSetLayout pushlayout = createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo(
{
{5, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{10, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{20, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
},
VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR));
layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo(
{setlayout, pushlayout},
{
vkh::PushConstantRange(VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(Vec4i)),
}));
}
else
{
layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo(
{setlayout},
{
vkh::PushConstantRange(VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(Vec4i)),
}));
}
vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
pipeCreateInfo.layout = layout;
pipeCreateInfo.renderPass = mainWindow->rp;
pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V),
vkh::vertexBind(1, DefaultA2V)};
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 1, DefaultA2V, col),
vkh::vertexAttr(2, 1, DefaultA2V, uv),
};
// uv will test reading from a NULL buffer with an offset, since we won't be reading data anyway
// test reading at offset 0
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions[1].offset = 0;
pipeCreateInfo.stages = {
CompileShaderModule(common + vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
CompileShaderModule(common + pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
};
VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
AllocatedBuffer vb(
this, vkh::BufferCreateInfo(sizeof(DefaultTri), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
vb.upload(DefaultTri);
AllocatedImage offimg(this, vkh::ImageCreateInfo(4, 4, 0, VK_FORMAT_R32G32B32A32_SFLOAT,
VK_IMAGE_USAGE_STORAGE_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
VkImageView store_view = createImageView(vkh::ImageViewCreateInfo(
offimg.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R32G32B32A32_SFLOAT));
AllocatedBuffer store_buffer(this,
vkh::BufferCreateInfo(1024, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
VkDescriptorSet descset = allocateDescriptorSet(setlayout);
VkSampler pointsampler = createSampler(vkh::SamplerCreateInfo(VK_FILTER_NEAREST));
while(Running())
{
vkh::updateDescriptorSets(
device,
{
vkh::WriteDescriptorSet(descset, 2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
{vkh::DescriptorBufferInfo(store_buffer.buffer)}),
vkh::WriteDescriptorSet(
descset, 3, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
{vkh::DescriptorImageInfo(store_view, VK_IMAGE_LAYOUT_GENERAL, VK_NULL_HANDLE)}),
vkh::WriteDescriptorSet(descset, 10, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
{vkh::DescriptorBufferInfo(VK_NULL_HANDLE)}),
vkh::WriteDescriptorSet(descset, 11, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
{vkh::DescriptorImageInfo(
VK_NULL_HANDLE, VK_IMAGE_LAYOUT_UNDEFINED, pointsampler)}),
vkh::WriteDescriptorSet(descset, 12, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
{vkh::DescriptorBufferInfo(VK_NULL_HANDLE)}),
vkh::WriteDescriptorSet(descset, 13, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
{vkh::DescriptorImageInfo(
VK_NULL_HANDLE, VK_IMAGE_LAYOUT_GENERAL, VK_NULL_HANDLE)}),
});
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
VkImage swapimg =
StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
vkh::ImageSubresourceRange());
vkh::cmdPipelineBarrier(
cmd, {
vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_GENERAL, offimg.image),
});
vkCmdBeginRenderPass(
cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
VK_SUBPASS_CONTENTS_INLINE);
Vec4i push = {};
if(robustnessFeatures.robustBufferAccess2)
{
push.z = 1000000;
setMarker(cmd, "robustBufferAccess2");
}
if(robustnessFeatures.robustImageAccess2)
{
push.x = push.y = 1000000;
setMarker(cmd, "robustImageAccess2");
}
vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, {descset}, {});
vkCmdPushConstants(cmd, layout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(Vec4i), &push);
if(KHR_push_descriptor)
{
vkCmdPushDescriptorSetKHR(
cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 1, 1,
vkh::WriteDescriptorSet(
VK_NULL_HANDLE, 5, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
{vkh::DescriptorImageInfo(VK_NULL_HANDLE, VK_IMAGE_LAYOUT_UNDEFINED, pointsampler)}));
vkCmdPushDescriptorSetKHR(
cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 1, 1,
vkh::WriteDescriptorSet(VK_NULL_HANDLE, 10, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
{vkh::DescriptorBufferInfo(VK_NULL_HANDLE)}));
vkCmdPushDescriptorSetKHR(
cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 1, 1,
vkh::WriteDescriptorSet(VK_NULL_HANDLE, 20, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
{vkh::DescriptorBufferInfo(VK_NULL_HANDLE)}));
}
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer, VK_NULL_HANDLE}, {0, 0});
vkCmdDraw(cmd, 3, 1, 0, 0);
vkCmdEndRenderPass(cmd);
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkEndCommandBuffer(cmd);
Submit(0, 1, {cmd});
Present();
// idle the device so we can update descriptor sets every frame without needing to
// double-buffer.
vkDeviceWaitIdle(device);
}
return 0;
}
};
REGISTER_TEST();
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