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import renderdoc as rd
import rdtest
class VK_Extended_Dynamic_State(rdtest.TestCase):
demos_test_name = 'VK_Extended_Dynamic_State'
def check_capture(self):
action: rd.ActionDescription = self.find_action("Draw")
self.controller.SetFrameEvent(action.eventId, True)
vsin_ref = {
0: {
'vtx': 0,
'idx': 0,
'Position': [-0.75, -0.5, 0.4],
'Color': [0.0, 1.0, 0.0, 1.0],
'UV': [0.0, 0.0],
},
1: {
'vtx': 1,
'idx': 1,
'Position': [-0.25, 0.5, 0.4],
'Color': [0.0, 1.0, 0.0, 1.0],
'UV': [0.0, 1.0],
},
2: {
'vtx': 2,
'idx': 2,
'Position': [0.25, -0.5, 0.4],
'Color': [0.0, 1.0, 0.0, 1.0],
'UV': [1.0, 0.0],
},
5: {
'vtx': 5,
'idx': 5,
'Position': [0.75, -0.5, 0.6],
'Color': [0.0, 0.0, 1.0, 1.0],
'UV': [1.0, 0.0],
},
}
self.check_mesh_data(vsin_ref, self.get_vsin(action))
postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, action.numIndices)
postvs_ref = {
0: {
'vtx': 0,
'idx': 0,
'gl_PerVertex_var.gl_Position': [-0.75, 0.5, 0.4, 1.0],
'vertOut.col': [0.0, 1.0, 0.0, 1.0],
'vertOut.uv': [0.0, 0.0, 0.0, 1.0],
},
1: {
'vtx': 1,
'idx': 1,
'gl_PerVertex_var.gl_Position': [-0.25, -0.5, 0.4, 1.0],
'vertOut.col': [0.0, 1.0, 0.0, 1.0],
'vertOut.uv': [0.0, 1.0, 0.0, 1.0],
},
2: {
'vtx': 2,
'idx': 2,
'gl_PerVertex_var.gl_Position': [0.25, 0.5, 0.4, 1.0],
'vertOut.col': [0.0, 1.0, 0.0, 1.0],
'vertOut.uv': [1.0, 0.0, 0.0, 1.0],
},
5: {
'vtx': 5,
'idx': 5,
'gl_PerVertex_var.gl_Position': [0.75, 0.5, 0.6, 1.0],
'vertOut.col': [0.0, 0.0, 1.0, 1.0],
'vertOut.uv': [1.0, 0.0, 0.0, 1.0],
},
}
self.check_mesh_data(postvs_ref, postvs_data)
pipe: rd.PipeState = self.controller.GetPipelineState()
self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, 100, 200, [0.0, 1.0, 0.0, 1.0])
self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, 300, 200, [0.0, 0.0, 1.0, 1.0])
self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, 200, 100, [0.2, 0.2, 0.2, 1.0])
self.check_pixel_value(pipe.GetDepthTarget().resourceId, 100, 200, [0.4, 205.0/255.0, 0.0, 1.0])
self.check_pixel_value(pipe.GetDepthTarget().resourceId, 300, 200, [0.6, 205.0/255.0, 0.0, 1.0])
self.check_pixel_value(pipe.GetDepthTarget().resourceId, 200, 100, [0.9, 204.0/255.0, 0.0, 1.0])
self.check_pixel_value(pipe.GetDepthTarget().resourceId, 200, 200, [0.4, 206.0/255.0, 0.0, 1.0])
rdtest.log.success("Triangles are as expected")
# check that the state listed is the dynamic state, not the static state
vkpipe: rd.VKState = self.controller.GetVulkanPipelineState()
self.check(vkpipe.inputAssembly.topology == rd.Topology.TriangleList)
self.check(vkpipe.depthStencil.depthTestEnable == True)
self.check(vkpipe.depthStencil.depthWriteEnable == True)
self.check(vkpipe.depthStencil.depthBoundsEnable == False)
self.check(vkpipe.depthStencil.depthFunction == rd.CompareFunction.LessEqual)
self.check(vkpipe.rasterizer.frontCCW == False)
self.check(vkpipe.rasterizer.cullMode == rd.CullMode.Back)
self.check(vkpipe.rasterizer.rasterizerDiscardEnable == False)
self.check(vkpipe.depthStencil.stencilTestEnable == True)
self.check(vkpipe.depthStencil.frontFace.passOperation == rd.StencilOperation.IncSat)
self.check(vkpipe.depthStencil.frontFace.failOperation == rd.StencilOperation.IncSat)
self.check(vkpipe.depthStencil.frontFace.depthFailOperation == rd.StencilOperation.IncSat)
self.check(vkpipe.depthStencil.frontFace.function == rd.CompareFunction.AlwaysTrue)
self.check(vkpipe.depthStencil.backFace.passOperation == rd.StencilOperation.Keep)
self.check(vkpipe.depthStencil.backFace.failOperation == rd.StencilOperation.Keep)
self.check(vkpipe.depthStencil.backFace.depthFailOperation == rd.StencilOperation.Keep)
self.check(vkpipe.depthStencil.backFace.function == rd.CompareFunction.AlwaysTrue)
self.check(len(vkpipe.viewportScissor.viewportScissors) == 1)
self.check(vkpipe.viewportScissor.viewportScissors[0].vp.width == 400)
self.check(vkpipe.viewportScissor.viewportScissors[0].scissor.width == 400)
self.check(vkpipe.vertexInput.vertexBuffers[0].byteStride == 36)
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