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import renderdoc as rd
import rdtest
class VK_Frame0(rdtest.TestCase):
demos_test_name = 'VK_Simple_Triangle'
demos_frame_cap = 0
def check_capture(self):
first_action = self.get_first_action()
found = False
sdfile = self.controller.GetStructuredFile()
for e in first_action.events:
c: rd.SDChunk = sdfile.chunks[e.chunkIndex]
if 'vkUnmapMemory' in c.name:
found = True
if not found:
raise rdtest.TestFailureException("Expected an vkUnmapMemory() chunk in frame 0, but couldn't find it!")
last_action: rd.ActionDescription = self.get_last_action()
self.controller.SetFrameEvent(last_action.eventId, True)
self.check_triangle(out=last_action.copyDestination)
self.check_export(self.capture_filename)
action = self.find_action("Draw")
self.controller.SetFrameEvent(action.eventId, False)
postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, action.numIndices)
postvs_ref = {
0: {
'vtx': 0,
'idx': 0,
'gl_PerVertex_var.gl_Position': [-0.5, 0.5, 0.0, 1.0],
'vertOut.pos': [-0.5, 0.5, 0.0, 1.0],
'vertOut.col': [0.0, 1.0, 0.0, 1.0],
'vertOut.uv': [0.0, 0.0, 0.0, 1.0],
},
1: {
'vtx': 1,
'idx': 1,
'gl_PerVertex_var.gl_Position': [0.0, -0.5, 0.0, 1.0],
'vertOut.pos': [0.0, -0.5, 0.0, 1.0],
'vertOut.col': [0.0, 1.0, 0.0, 1.0],
'vertOut.uv': [0.0, 1.0, 0.0, 1.0],
},
2: {
'vtx': 2,
'idx': 2,
'gl_PerVertex_var.gl_Position': [0.5, 0.5, 0.0, 1.0],
'vertOut.pos': [0.5, 0.5, 0.0, 1.0],
'vertOut.col': [0.0, 1.0, 0.0, 1.0],
'vertOut.uv': [1.0, 0.0, 0.0, 1.0],
},
}
self.check_mesh_data(postvs_ref, postvs_data)
# Check that nothing breaks if we call typical enumeration functions on resources
for res in self.controller.GetResources():
res: rd.ResourceDescription
self.controller.GetShaderEntryPoints(res.resourceId)
self.controller.GetUsage(res.resourceId)
self.controller.GetBufferData(res.resourceId, 0, 0)
self.controller.GetTextureData(res.resourceId, rd.Subresource())
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