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import renderdoc as rd
import rdtest
class GL_Buffer_Resizing(rdtest.TestCase):
demos_test_name = 'GL_Buffer_Resizing'
demos_frame_cap = 10
def check_capture(self):
postvs_ref = {
0: {
'vtx': 0,
'idx': 0,
'gl_Position': [-0.5, -0.5, 0.0, 1.0],
'v2f_block.pos': [-0.5, -0.5, 0.0, 1.0],
'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
'v2f_block.uv': [0.0, 0.0, 0.0, 1.0],
},
1: {
'vtx': 1,
'idx': 1,
'gl_Position': [0.0, 0.5, 0.0, 1.0],
'v2f_block.pos': [0.0, 0.5, 0.0, 1.0],
'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
'v2f_block.uv': [0.0, 1.0, 0.0, 1.0],
},
2: {
'vtx': 2,
'idx': 2,
'gl_Position': [0.5, -0.5, 0.0, 1.0],
'v2f_block.pos': [0.5, -0.5, 0.0, 1.0],
'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
'v2f_block.uv': [1.0, 0.0, 0.0, 1.0],
},
}
action = self.get_first_action()
idx = 0
while True:
action: rd.ActionDescription = self.find_action('glDraw', action.eventId+1)
if action is None:
break
self.controller.SetFrameEvent(action.eventId, True)
self.check_triangle(out=action.outputs[0])
postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, action.numIndices)
self.check_mesh_data(postvs_ref, postvs_data)
idx = idx + 1
rdtest.log.success('Draw {} at {} is correct'.format(idx, action.eventId))
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