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<html><head><title>renpy.game menu - Ren'Py Visual Novel Engine</title><link href="../../shared.css" rel="stylesheet"><link href="../../monobook.css" rel="stylesheet"><link href="../../common.css" rel="stylesheet"><link href="../../monobook2.css" rel="stylesheet"><link href="../../docs.css" rel="stylesheet" /></link></link></link></link></head><body><div id="bodyContent">
			<p class="docnav"><a href="../../index.html">documentation index</a> &#9702; <a href="../Reference_Manual.html">reference manual</a> &#9702; <a href="../Function_Index.html">function index</a></p><p><a id="renpy.game_menu" name="renpy.game_menu"></a></p>
<h1><span class="mw-headline">renpy.game_menu</span></h1>
<p><span id="renpy.game_menu" /></p>
<table>
<tr>
<td valign="top">Function:</td>
<td valign="top"><b><strong class="selflink">renpy.game_menu</strong></b></td>
<td valign="top">(screen=None):</td>
</tr>
</table>
<div class="renpy-doc">
<p>Invokes the game menu.</p>
<p><i>screen</i> is the screen to access, usually one of "load_screen", "save_screen", or "preferences_screen", but the user can define other game menu screens. If None, it defaults to the value of <a href="../../reference/Main_and_Game_Menus#_game_menu_screen" title="renpy/doc/reference/Main and Game Menus">_game_menu_screen</a>.</p>
</div>
<pre>
<span class="kwa">menu</span><span class="sym">:</span>
    <span class="str">"Would you like to save your game?"</span>
    <span class="str">"Yes."</span><span class="sym">:</span>
          $ renpy<span class="sym">.</span><span class="kwd">game_menu</span><span class="sym">(</span><span class="str">"save_screen"</span><span class="sym">)</span>
    <span class="str">"No."</span><span class="sym">:</span>
          <span class="kwa">pass</span>
</pre>



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