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<html><head><title>TheQuestionScript - Ren'Py Visual Novel Engine</title><link href="../shared.css" rel="stylesheet"><link href="../monobook.css" rel="stylesheet"><link href="../common.css" rel="stylesheet"><link href="../monobook2.css" rel="stylesheet"><link href="../docs.css" rel="stylesheet" /></link></link></link></link></head><body><div id="bodyContent">
			<p class="docnav"><a href="../index.html">documentation index</a></p><p><a id="The_Question_-_Script" name="The_Question_-_Script"></a></p>
<h1><span class="mw-headline">The Question - Script</span></h1>
<p>The script is divided over two files.</p>
<ul>
<li><a href="#script.rpy" title="">script.rpy</a> contains the main body of the game.</li>
<li><a href="#options.rpy" title="">options.rpy</a> contains options which customize the display of parts of the game.</li>
</ul>
<p><a id="script.rpy" name="script.rpy"></a></p>
<h2><span class="mw-headline">script.rpy</span></h2>
<pre>


<span class="slc"># Declare images used by this game.</span>
<span class="kwa">image</span> bg lecturehall <span class="sym">=</span> <span class="str">"lecturehall.jpg"</span>
<span class="kwa">image</span> bg uni <span class="sym">=</span> <span class="str">"uni.jpg"</span>
<span class="kwa">image</span> bg meadow <span class="sym">=</span> <span class="str">"meadow.jpg"</span>
<span class="kwa">image</span> bg club <span class="sym">=</span> <span class="str">"club.jpg"</span>

<span class="kwa">image</span> sylvie normal <span class="sym">=</span> <span class="str">"sylvie_normal.png"</span>
<span class="kwa">image</span> sylvie giggle <span class="sym">=</span> <span class="str">"sylvie_giggle.png"</span>
<span class="kwa">image</span> sylvie smile <span class="sym">=</span> <span class="str">"sylvie_smile.png"</span>
<span class="kwa">image</span> sylvie surprised <span class="sym">=</span> <span class="str">"sylvie_surprised.png"</span>

<span class="kwa">image</span> sylvie2 normal <span class="sym">=</span> <span class="str">"sylvie2_normal.png"</span>
<span class="kwa">image</span> sylvie2 giggle <span class="sym">=</span> <span class="str">"sylvie2_giggle.png"</span>
<span class="kwa">image</span> sylvie2 smile <span class="sym">=</span> <span class="str">"sylvie2_smile.png"</span>
<span class="kwa">image</span> sylvie2 surprised <span class="sym">=</span> <span class="str">"sylvie2_surprised.png"</span>

<span class="slc"># Define characters used by this game.</span>
<span class="kwa">define</span> s <span class="sym">=</span> <span class="kwd">Character</span><span class="sym">(</span><span class="str">'Sylvie'</span><span class="sym">,</span> color<span class="sym">=</span><span class="str">"#c8ffc8"</span><span class="sym">)</span>
<span class="kwa">define</span> m <span class="sym">=</span> <span class="kwd">Character</span><span class="sym">(</span><span class="str">'Me'</span><span class="sym">,</span> color<span class="sym">=</span><span class="str">"#c8c8ff"</span><span class="sym">)</span>


<span class="slc"># The game starts here.</span>
<span class="kwa">label</span> start<span class="sym">:</span>

    $ bl_game <span class="sym">=</span> <span class="kwa">False</span>

    play music <span class="str">"illurock.ogg"</span>

    <span class="kwa">scene</span> bg lecturehall
    <span class="kwa">with</span> fade

    <span class="str">"Well, professor Eileen's lecture was interesting."</span>
    <span class="str">"But to be honest, I couldn't concentrate on it very much."</span>
    <span class="str">"I had a lot of other thoughts on my mind."</span>
    <span class="str">"And they all ended up with a question."</span>
    <span class="str">"A question, I've been meaning to ask someone."</span>

    <span class="kwa">scene</span> bg uni
    <span class="kwa">with</span> fade

    <span class="str">"When we came out of the university, I saw her."</span>

    <span class="kwa">show</span> sylvie normal
    <span class="kwa">with</span> dissolve

    <span class="str">"She was a wonderful person."</span>
    <span class="str">"I've known her ever since we were children."</span>
    <span class="str">"And she's always been a good friend."</span>
    <span class="str">"But..."</span>
    <span class="str">"Recently..."</span>
    <span class="str">"I think..."</span>
    <span class="str">"... that I wanted more."</span>
    <span class="str">"More just talking... more than just walking home together when our classes ended."</span>
    <span class="str">"And I decided..."</span>

    <span class="kwa">menu</span><span class="sym">:</span>

        <span class="str">"... to ask her right away."</span><span class="sym">:</span>

            <span class="kwa">jump</span> rightaway

        <span class="str">"... to ask her later."</span><span class="sym">:</span>

            <span class="kwa">jump</span> later


<span class="kwa">label</span> rightaway<span class="sym">:</span>

    <span class="kwa">show</span> sylvie smile

    s <span class="str">"Oh, hi, do we walk home together?"</span>
    m <span class="str">"Yes..."</span>
    <span class="str">"I said and my voice was already shaking."</span>

    <span class="kwa">scene</span> bg meadow
    <span class="kwa">with</span> fade

    <span class="str">"We reached the meadows just outside our hometown."</span>
    <span class="str">"Autumn was so beautiful here."</span>
    <span class="str">"When we were children, we often played here."</span>
    m <span class="str">"Hey... ummm..."</span>

    <span class="kwa">show</span> sylvie smile
    <span class="kwa">with</span> dissolve

    <span class="str">"She turned to me and smiled."</span>
    <span class="str">"I'll ask her..."</span>
    m <span class="str">"Ummm... will you..."</span>
    m <span class="str">"Will you be my artist for a visual novel?"</span>

    <span class="kwa">show</span> sylvie surprised

    <span class="str">"Silence."</span>
    <span class="str">"She is shocked. And then..."</span>

    <span class="kwa">show</span> sylvie smile

    s <span class="str">"Sure, but what is a</span> <span class="esc">\"</span><span class="str">visual novel?</span><span class="esc">\"</span><span class="str">"</span>

    <span class="kwa">menu</span><span class="sym">:</span>

        <span class="str">"It's a story with pictures."</span><span class="sym">:</span>
            <span class="kwa">jump</span> vn

        <span class="str">"It's a hentai game."</span><span class="sym">:</span>
            <span class="kwa">jump</span> hentai

<span class="kwa">label</span> vn<span class="sym">:</span>

    m <span class="str">"It's a story with pictures and music."</span>
    m <span class="str">"And you'll be able to make choices that influence the outcome of the story."</span>
    s <span class="str">"So it's like those choose-your-adventure books?"</span>
    m <span class="str">"Exactly! I plan on making a small romantic story."</span>
    m <span class="str">"And I figured you could help me... since I know how you like to draw."</span>

    <span class="kwa">show</span> sylvie normal

    s <span class="str">"Well, I can try. I hope I don't disappoint you."</span>
    m <span class="str">"You can't disappoint me, you know that."</span>

    <span class="kwa">jump</span> marry

<span class="kwa">label</span> hentai<span class="sym">:</span>

    $ bl_game <span class="sym">=</span> <span class="kwa">True</span>

    m <span class="str">"Why it's a game with lots of sex."</span>
    s <span class="str">"You mean, like a boy's love game?"</span>
    s <span class="str">"I've always wanted to make one of those."</span>
    s <span class="str">"I'll get right on it!"</span>

    <span class="kwa">hide</span> sylvie
    <span class="kwa">with</span> dissolve

    <span class="str">"..."</span>

    m <span class="str">"That wasn't what I meant!"</span>

    <span class="kwa">jump</span> marry

<span class="kwa">label</span> marry<span class="sym">:</span>

    <span class="kwa">scene</span> black
    <span class="kwa">with</span> dissolve

    <span class="str">"--- years later ---"</span>

    <span class="kwa">scene</span> bg club
    <span class="kwa">with</span> dissolve

    <span class="str">"And so, we became a visual novel creating team."</span>
    <span class="str">"We made games and had a lot of fun making them."</span>

    <span class="kwa">if</span> bl_game<span class="sym">:</span>
        <span class="str">"Well, apart from that Boy's Love game she insisted on making."</span>

    <span class="str">"And one day..."</span>

    <span class="kwa">show</span> sylvie2 normal
    <span class="kwa">with</span> dissolve

    s <span class="str">"Hey..."</span>
    m <span class="str">"Yes?"</span>

    <span class="kwa">show</span> sylvie2 giggle

    s <span class="str">"Marry me!"</span>
    m <span class="str">"What???"</span>

    <span class="kwa">show</span> sylvie2 surprised

    s <span class="str">"Well, don't you love me?"</span>
    m <span class="str">"I do, actually."</span>

    <span class="kwa">show</span> sylvie2 smile

    s <span class="str">"See? We've been making romantic visual novels, spending time together, helping each other...."</span>
    s <span class="str">"... and when you give love to others, love will come to you."</span>
    m <span class="str">"Hmmm, that's a nice thought."</span>

    <span class="kwa">show</span> sylvie2 giggle

    s <span class="str">"I just made that up."</span>
    m <span class="str">"But it's good."</span>

    <span class="kwa">show</span> sylvie2 normal

    s <span class="str">"I know. So, will you marry me?"</span>
    m <span class="str">"Ummm, of course I will. I've actually been meaning to ask you, but since you brought it up..."</span>
    s <span class="str">"I know, but you are so indecisive, that I thought I'd take the initiative. "</span>
    m <span class="str">"I guess... It's all all about asking the right question... at the right time."</span>

    <span class="kwa">show</span> sylvie2 giggle

    s <span class="str">"It is. But now, stop being theoretical, and give me a kiss!"</span>

    <span class="kwa">scene</span> black
    <span class="kwa">with</span> dissolve

    <span class="str">"And we got married shortly after that."</span>
    <span class="str">"In fact, we made many more visual novels."</span>
    <span class="str">"And together, we lived happily ever after."</span>

    <span class="str">".:. Good Ending."</span>

    <span class="kwa">return</span>

<span class="kwa">label</span> later<span class="sym">:</span>

    <span class="kwa">scene</span> black
    <span class="kwa">with</span> dissolve

    <span class="str">"And so I decided to ask her later."</span>
    <span class="str">"But I was indecisive."</span>
    <span class="str">"I couldn't ask her that day, and I couldn't ask her later."</span>
    <span class="str">"I guess I will never know now."</span>

    <span class="str">".:. Bad Ending."</span>

    <span class="kwa">return</span>
</pre>
<p><a id="options.rpy" name="options.rpy"></a></p>
<h2><span class="mw-headline">options.rpy</span></h2>
<pre>
&#65279;<span class="slc">## This file contains some of the options that can be changed to customize</span>
<span class="slc">## your Ren'Py game. It only contains the most common options... there</span>
<span class="slc">## is quite a bit more customization you can do.</span>
<span class="slc">##</span>
<span class="slc">## Lines beginning with two '#' marks are comments, and you shouldn't</span>
<span class="slc">## uncomment them. Lines beginning with a single '#' mark are</span>
<span class="slc">## commented-out code, and you may want to uncomment them when</span>
<span class="slc">## appropriate.</span>

<span class="kwa">init</span> <span class="sym">-</span><span class="num">1</span><span class="sym">:</span>
    <span class="kwa">python hide</span><span class="sym">:</span>

        <span class="slc">## Should we enable the use of developer tools? This should be</span>
        <span class="slc">## set to False before the game is released, so the user can't</span>
        <span class="slc">## cheat using developer tools.</span>

        config<span class="sym">.</span>developer <span class="sym">=</span> <span class="kwa">True</span>

        <span class="slc">## These control the width and height of the screen.</span>

        config<span class="sym">.</span>screen_width <span class="sym">=</span> <span class="num">800</span>
        config<span class="sym">.</span>screen_height <span class="sym">=</span> <span class="num">600</span>

        <span class="slc">## This controls the title of the window, when Ren'Py is</span>
        <span class="slc">## running in a window.</span>

        config<span class="sym">.</span>window_title <span class="sym">=</span> u<span class="str">"The Question"</span>

        <span class="slc">## We then want to call a theme function. themes.roundrect is</span>
        <span class="slc">## a theme that features the use of rounded rectangles. It's</span>
        <span class="slc">## the only theme we currently support.</span>
        <span class="slc">##</span>
        <span class="slc">## The theme function takes a number of parameters that can</span>
        <span class="slc">## customize the color scheme.</span>
        theme<span class="sym">.</span><span class="kwd">roundrect</span><span class="sym">(</span>

            <span class="slc">## The color of an idle widget face.</span>
            widget <span class="sym">=</span> <span class="str">"#F8AD00"</span><span class="sym">,</span>

            <span class="slc">## The color of a focused widget face.</span>
            widget_hover <span class="sym">=</span> <span class="str">"#E97F00"</span><span class="sym">,</span>

            <span class="slc">## The color of the text in a widget.</span>
            widget_text <span class="sym">=</span> <span class="str">"#581A00"</span><span class="sym">,</span>

            <span class="slc">## The color of the text in a selected widget. (For</span>
            <span class="slc">## example, the current value of a preference.)</span>
            widget_selected <span class="sym">=</span> <span class="str">"#58A1FF"</span><span class="sym">,</span>

            <span class="slc">## The color of a disabled widget face.</span>
            disabled <span class="sym">=</span> <span class="str">"#404040"</span><span class="sym">,</span>

            <span class="slc">## The color of disabled widget text.</span>
            disabled_text <span class="sym">=</span> <span class="str">"#FFC89A"</span><span class="sym">,</span>

            <span class="slc">## The color of informational labels.</span>
            <span class="kwa">label</span> <span class="sym">=</span> <span class="str">"#ffffff"</span><span class="sym">,</span>

            <span class="slc">## The color of a frame containing widgets.</span>
            frame <span class="sym">=</span> <span class="str">"#95850F"</span><span class="sym">,</span>

            <span class="slc">## If this is True, in-game menus are placed in the center</span>
            <span class="slc">## the screen. If False, they are placed inside a window</span>
            <span class="slc">## at the bottom of the screen.</span>
            button_menu <span class="sym">=</span> <span class="kwa">True</span><span class="sym">,</span>

            <span class="slc">## The background of the main menu. This can be a color</span>
            <span class="slc">## beginning with '#', or an image filename. The latter</span>
            <span class="slc">## should take up the full height and width of the screen.</span>
            mm_root <span class="sym">=</span> <span class="str">"menu.jpg"</span><span class="sym">,</span>

            <span class="slc">## The background of the game menu. This can be a color</span>
            <span class="slc">## beginning with '#', or an image filename. The latter</span>
            <span class="slc">## should take up the full height and width of the screen.</span>
            gm_root <span class="sym">=</span> <span class="str">"menu2.jpg"</span><span class="sym">,</span>

            <span class="slc">## And we're done with the theme. The theme will customize</span>
            <span class="slc">## various styles, so if we want to change them, we should</span>
            <span class="slc">## do so below.</span>
            <span class="sym">)</span>


        <span class="slc">#########################################</span>
        <span class="slc">## These settings let you customize the window containing the</span>
        <span class="slc">## dialogue and narration, by replacing it with an image.</span>

        <span class="slc">## The background of the window. In a Frame, the two numbers</span>
        <span class="slc">## are the size of the left/right and top/bottom borders,</span>
        <span class="slc">## respectively.</span>

        <span class="slc"># style.window.background = Frame("frame.png", 12, 12)</span>

        <span class="slc">## Margin is space surrounding the window, where the background</span>
        <span class="slc">## is not drawn.</span>

        <span class="slc"># style.window.left_margin = 6</span>
        <span class="slc"># style.window.right_margin = 6</span>
        <span class="slc"># style.window.top_margin = 6</span>
        <span class="slc"># style.window.bottom_margin = 6</span>

        <span class="slc">## Padding is space inside the window, where the background is</span>
        <span class="slc">## drawn.</span>

        <span class="slc"># style.window.left_padding = 6</span>
        <span class="slc"># style.window.right_padding = 6</span>
        <span class="slc"># style.window.top_padding = 6</span>
        <span class="slc"># style.window.bottom_padding = 6</span>

        <span class="slc">## This is the minimum height of the window, including the margins</span>
        <span class="slc">## and padding.</span>

        <span class="slc"># style.window.yminimum = 250</span>


        <span class="slc">#########################################</span>
        <span class="slc">## This lets you change the placement of the main menu.</span>

        <span class="slc">## The way placement works is that we find an anchor point</span>
        <span class="slc">## inside a displayable, and a position (pos) point on the</span>
        <span class="slc">## screen. We then place the displayable so the two points are</span>
        <span class="slc">## at the same place.</span>

        <span class="slc">## An anchor/pos can be given as an integer or a floating point</span>
        <span class="slc">## number. If an integer, the number is interpreted as a number</span>
        <span class="slc">## of pixels from the upper-left corner. If a floating point,</span>
        <span class="slc">## the number is interpreted as a fraction of the size of the</span>
        <span class="slc">## displayable or screen.</span>

        <span class="slc"># style.mm_menu_frame.xpos = 0.5</span>
        <span class="slc"># style.mm_menu_frame.xanchor = 0.5</span>
        <span class="slc"># style.mm_menu_frame.ypos = 0.75</span>
        <span class="slc"># style.mm_menu_frame.yanchor = 0.5</span>


        <span class="slc">#########################################</span>
        <span class="slc">## These let you customize the default font used for text in Ren'Py.</span>

        <span class="slc">## The file containing the default font.</span>

        <span class="slc"># style.default.font = "DejaVuSans.ttf"</span>

        <span class="slc">## The default size of text.</span>

        <span class="slc"># style.default.size = 22</span>

        <span class="slc">## Note that these only change the size of some of the text. Other</span>
        <span class="slc">## buttons have their own styles.</span>


        <span class="slc">#########################################</span>
        <span class="slc">## These settings let you change some of the sounds that are used by</span>
        <span class="slc">## Ren'Py.</span>

        <span class="slc">## Set this to False if the game does not have any sound effects.</span>

        config<span class="sym">.</span>has_sound <span class="sym">=</span> <span class="kwa">True</span>

        <span class="slc">## Set this to False if the game does not have any music.</span>

        config<span class="sym">.</span>has_music <span class="sym">=</span> <span class="kwa">True</span>

        <span class="slc">## Set this to False if the game does not have voicing.</span>

        config<span class="sym">.</span>has_voice <span class="sym">=</span> <span class="kwa">True</span>

        <span class="slc">## Sounds that are used when button and imagemaps are clicked.</span>

        <span class="slc"># style.button.activate_sound = "click.wav"</span>
        <span class="slc"># style.imagemap.activate_sound = "click.wav"</span>

        <span class="slc">## Sounds that are used when entering and exiting the game menu.</span>

        <span class="slc"># config.enter_sound = "click.wav"</span>
        <span class="slc"># config.exit_sound = "click.wav"</span>

        <span class="slc">## A sample sound that can be played to check the sound volume.</span>

        <span class="slc"># config.sample_sound = "click.wav"</span>

        <span class="slc">## Music that is played while the user is at the main menu.</span>

        <span class="slc"># config.main_menu_music = "main_menu_theme.ogg"</span>


        <span class="slc">#########################################</span>
        <span class="slc">## Miscellaneous customizations</span>

        <span class="slc">## These let you change the transitions that are used when entering</span>
        <span class="slc">## and exiting the game menu.</span>

        config<span class="sym">.</span>enter_transition <span class="sym">=</span> dissolve
        config<span class="sym">.</span>exit_transition <span class="sym">=</span> dissolve
</pre>



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