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# This file demonstrates some of the text-layout and handling
# capabilities of Ren'Py.
init:
# Register an sfont.
$ renpy.register_sfont('new_sfont', 22,
filename="new_sfont.png",
spacewidth=6)
# Declare a character that uses the sfont.
$ esfont = Character("Eileen",
color="#c8ffc8",
what_font="new_sfont")
# Slow text.
$ eslow = Character("Eileen",
color="#c8ffc8",
what_slow_cps=20)
# Outlined text.
$ eoutline = Character("Eileen",
color="#c8ffc8",
what_outlines=[ (1, "#282") ])
# Use it in subtitle mode.
$ esubtitle = Character(None,
what_size=28,
what_outlines=[(3, "#0008", 2, 2), (3, "#282", 0, 0)],
what_layout="subtitle",
what_xalign=0.5,
what_text_align=0.5,
window_background=None,
window_yminimum=0,
window_xfill=False,
window_xalign=0.5)
# This is used to show the defintion text, by the hyperlink demostration
# code.
$ definition = Character(None,
window_yfill=True,
window_xmargin=20,
window_ymargin=30)
# The pink style, which we use as a custom text tag.
$ style.pink = Style(style.default)
$ style.pink.color = "#ffc0c0"
label demo_text:
e "Ren'Py gives you quite a bit of control over how text appears."
e "Text tags let us control the appearance of text that is shown to the user."
e "Text tags can make text {b}bold{/b}, {i}italic{/i}, {s}struckthrough{/s}, or {u}underlined{/u}."
e "They can make the font size {size=+12}bigger{/size} or {size=-8}smaller{/size}."
e "They let you pause{w} the display of the text, optionally with{p}line breaks."
e "They let you include images inside text{image=exclamation.png} Neat{image=exclamation.png}"
e "We can pause the text for a short time, and have it auto-advance.{w=1} Just like that."
eslow "We can even have the text auto-advance,{nw}"
with flashbulb
extend " when we reach the end of a block of text, in slow text mode."
e "They can change the {color=#f00}color{/color} {color=#ff0}of{/color} {color=#0f0}the{/color} {color=#0ff}text{/color}."
# e "There are also bold, italic, strikethrough, and underline style properties, which can be styled onto any text."
e "{a=define_hyperlink}Hyperlinks{/a} let buttons be defined using text tags."
e "You can define your own text tags, {=pink}that use a style you define.{/=pink}"
e "If you find yourself using text tags on every line, you should probably look at style properties instead."
e "Used with care, text tags can enhance {b}your{/b} game."
e "{u}Used{/u} with {i}abandon,{/i} they {b}can{/b} make {b}your{/b} game {color=#333}hard{/color} {color=#888}to{/color} {color=#ccc}read{/color}."
e "With great power comes great responsibility, after all."
e "And we want to give you all the power you need."
e "There are a couple of text adjustments that don't corrrespond to text tags."
eoutline "The outlines setting lets you put outlines around the text."
eoutline "You can have more than one outline, and each has its own color and offset."
window hide
esubtitle "Here, we have two outlines around the white text."
esubtitle "The bottom one is a translucent black that's offset a little, while the top one is green."
esubtitle "By hiding the window and adjusting the layout method, we are able to create reasonable subtitles."
esubtitle "This might be an interesting look for a game."
window show
esfont "For even more control, Ren'Py supports SFonts, image files containing font information."
esfont "SFonts let you use fonts you otherwise couldn't, and apply special effects to fonts using your favorite image editor."
e "Well, that's it for fonts and text tags."
return
label define_hyperlink:
definition "A hyperlink is a button that is defined inside text, using text tags. They're ideal for including definitions of words used in the script, but they shouldn't be used in place of menus."
return
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