1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146
|
# This file contains the script for the Ren'Py demo game. Execution starts at
# the start label.
# Here we define the backgrounds that are used.
image bg washington = "washington.jpg"
image bg whitehouse = "whitehouse.jpg"
# And this is the character art we use.
image eileen happy = "eileen_happy.png"
image eileen vhappy = "eileen_vhappy.png"
image eileen concerned = "eileen_concerned.png"
# Now, we declare the characters.
define e = Character('Eileen', color="#c8ffc8")
init python:
tutorials = [
("tutorial_playing", "User Experience", "6.10.0"),
("tutorial_dialogue", "Writing Dialogue", "6.10.0"),
("tutorial_images", "Adding Images", "6.10.0"),
("tutorial_transitions", "Transitions", "6.10.0"),
("tutorial_music", "Music and Sound Effects", "6.10.0"),
("tutorial_menus", "In-Game Menus and Python", "6.10.0"),
("tutorial_positions", "Screen Positions", "6.10.0"),
("tutorial_atl", "Animation and Transformation", "6.10.0"),
("tutorial_video", "Video Playback", "6.10.0"),
("demo_transitions", "Transition Gallery", "5.6.6"),
("demo_imageops", "Image Operations", "6.5.0"),
("demo_ui", "User Interaction", "6.5.0"),
("demo_text", "Fonts and Text Tags", "6.8.0"),
("demo_character", "Character Objects", "6.2.0"),
("demo_layers", "Layers & Advanced Show", "5.6.5"),
("demo_nvlmode", "NVL Mode", "6.4.0"),
("demo_dynamic", "Dynamic Displayables", "5.6.3"),
("demo_minigame", "Minigames", "6.3.2"),
("demo_persistent", "Persistent Data", "6.7.0"),
("demo_transform", "Transform", "6.9.0"),
]
def tutorials_show(adjustment):
renpy.choice_for_skipping()
with ui.side(['c', 'r'], xpos=250, ypos=40):
ui.viewport(xmaximum=530, ymaximum=400, yadjustment=adjustment, mousewheel=True)
with ui.vbox():
for label, name, ver in tutorials:
ui.button(style='button',
clicked=ui.returns(label),
xminimum=530,
left_padding=20)
ui.hbox()
ui.text(name, style='button_text', size=22, minwidth=420)
ui.text(ver, style='button_text', size=22)
ui.close()
ui.text(" ")
ui.button(style='button',
clicked=ui.returns(False),
xminimum=530,
left_padding=20)
ui.text("That's enough for now.", style='button_text', size=22, minwidth=450)
ui.bar(adjustment=adjustment, style='vscrollbar')
rfd = renpy.roll_forward_info()
result = ui.interact(roll_forward=rfd)
renpy.checkpoint(result)
return result
# The game starts here.
#begin start
label start:
#end start
scene bg washington
show eileen vhappy
with dissolve
# Start the background music playing.
play music "happy_alley.ogg"
window show
e "Hi! My name is Eileen, and I'd like to welcome you to the Ren'Py tutorial. You've come at a very interesting time."
show eileen happy
e "We're hard at work making Ren'Py 7, and that means we'll be turning the old Ren'Py demo game into the new tutorial."
e "What we have now is a bit of a mix of the two. But please check it out, to see what Ren'Py is capable of."
$ tutorials_adjustment = ui.adjustment()
$ tutorials_first_time = True
while True:
show eileen happy at left
with move
if tutorials_first_time:
$ e("What would you like to see?", interact=False)
else:
$ e("Is there anything else you'd like to see?", interact=False)
$ tutorials_first_time = False
$ result = tutorials_show(tutorials_adjustment)
show eileen happy at center
with move
if result is False:
jump end
call expression result
label end:
e "Thank you for viewing this tutorial."
e "If you'd like to see a full Ren'Py game, go to the launcher and choose \"Select Project\", then \"the_question\"."
e "You can download new versions of Ren'Py from {a=http://www.renpy.org/}http://www.renpy.org/{/a}. For help and discussion, check out the {a=http://lemmasoft.renai.us/forums/}Lemma Soft Forums{/a}."
e "We'd like to thank Piroshki for contributing my sprites, Mugenjohncel for Lucy and the band, and Jake for the magic circle."
e "The background music is \"Happy Alley\" by Kevin MacLeod. The concert music is by Alessio."
show eileen vhappy
e "We look forward to seeing what you can make with Ren'Py. Good luck!"
window hide
# Returning from the top level quits the game.
return
|