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<h3><a href="index.html">Table Of Contents</a></h3>
<ul>
<li><a class="reference internal" href="#">Special Screen Names</a><ul>
<li><a class="reference internal" href="#in-game-screens">In-Game Screens</a><ul>
<li><a class="reference internal" href="#say">Say</a></li>
<li><a class="reference internal" href="#choice">Choice</a></li>
<li><a class="reference internal" href="#input">Input</a></li>
<li><a class="reference internal" href="#nvl">NVL</a></li>
<li><a class="reference internal" href="#notify">Notify</a></li>
</ul>
</li>
<li><a class="reference internal" href="#menu-screens">Menu Screens</a><ul>
<li><a class="reference internal" href="#main-menu">Main Menu</a></li>
<li><a class="reference internal" href="#navigation">Navigation</a></li>
<li><a class="reference internal" href="#save">Save</a></li>
<li><a class="reference internal" href="#load">Load</a></li>
<li><a class="reference internal" href="#preferences">Preferences</a></li>
<li><a class="reference internal" href="#yesno-prompt">Yesno_Prompt</a></li>
</ul>
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<div class="section" id="special-screen-names">
<h1>Special Screen Names<a class="headerlink" href="#special-screen-names" title="Permalink to this headline">¶</a></h1>
<p>There are two kinds of special screen names in Ren'Py. The first are
screens that will be automatically displayed when Ren'Py script
language commands (or their programmatic equivalents) are run. The
other type are menu screens. These have conventional names for
conventional functionality, but screens can be omitted or changed as
is deemed necessary.</p>
<p>On this page, we'll give example screens. It's important to realize
that, while some screens must have minimal functionality, the screen
system makes it possible to add additional functionality to
screens. For example, while the standard say screen only displays
text, the screen systen makes it easy to add features like skipping,
auto-forward mode, or muting.</p>
<p>Some special screens take parameters. These parameters can be accessed
as variables in the screen's scope.</p>
<p>Some of the screens also have special ids associated with them. A
special id should be assigned to a displayable of a given type. It can
cause properties to be assigned to that displayable, and can make that
displayable accessible to calling code.</p>
<div class="section" id="in-game-screens">
<h2>In-Game Screens<a class="headerlink" href="#in-game-screens" title="Permalink to this headline">¶</a></h2>
<p>These screens are automatically displayed when certain Ren'Py
statements execute.</p>
<div class="section" id="say">
<span id="say-screen"></span><h3>Say<a class="headerlink" href="#say" title="Permalink to this headline">¶</a></h3>
<p>The <tt class="docutils literal"><span class="pre">say</span></tt> screen is called by the say statement, when displaying
ADV-mode dialogue. It is displayed with the following parameters:</p>
<dl class="docutils">
<dt><cite>who</cite></dt>
<dd>The text of the name of the speaking character.</dd>
<dt><cite>what</cite></dt>
<dd>The dialogue being said by the speaking character.</dd>
</dl>
<p>It's expected to declare displayables with the following ids:</p>
<dl class="docutils">
<dt>"who"</dt>
<dd>A text displayable, displaying the name of the speaking
character. The character object can be given arguments that style
this displayable.</dd>
<dt>"what"</dt>
<dd>A text displayable, displaying the dialogue being said by the
speaking character. The character object can be given arguments that style
this displayable. <strong>A displayable with this id must be defined</strong>,
as Ren'Py uses it to calculate auto-forward-mode time,
click-to-continue, and other things.</dd>
<dt>"window"</dt>
<dd>A window or frame. This conventionally contains the who and what
text. The character object can be given arguments that style
this displayable.</dd>
</dl>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">screen</span> <span class="n">say</span><span class="p">:</span>
<span class="k">window</span> <span class="na">id</span> <span class="s">"window"</span><span class="p">:</span>
<span class="k">has</span> <span class="k">vbox</span>
<span class="k">if</span> <span class="n">who</span><span class="p">:</span>
<span class="k">text</span> <span class="n">who</span> <span class="na">id</span> <span class="s">"who"</span>
<span class="k">text</span> <span class="n">what</span> <span class="na">id</span> <span class="s">"what"</span>
</pre></div>
</div>
</div>
<div class="section" id="choice">
<span id="choice-screen"></span><h3>Choice<a class="headerlink" href="#choice" title="Permalink to this headline">¶</a></h3>
<p>The <tt class="docutils literal"><span class="pre">choice</span></tt> screen is used to display the in-game choices created
with the menu statement. It is given the following parameter:</p>
<dl class="docutils">
<dt><cite>items</cite></dt>
<dd>This is a list of (<cite>caption</cite>, <cite>action</cite>, <cite>chosen</cite>)
tuples. For each choice, <cite>caption</cite> is the name of the choice, and
<cite>action</cite> is the action to invoke for the choice, or None if this
is a choice label. <cite>Chosen</cite> if a choice with this label has been
chosen by the user before. (It doesn't have to be in the current
game.)</dd>
</dl>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">screen</span> <span class="k">choice</span><span class="p">:</span>
<span class="k">window</span><span class="p">:</span>
<span class="k">style</span> <span class="s">"menu_window"</span>
<span class="k">vbox</span><span class="p">:</span>
<span class="k">style</span> <span class="s">"menu"</span>
<span class="k">for</span> <span class="n">caption</span><span class="p">,</span> <span class="na">action</span><span class="p">,</span> <span class="n">chosen</span> <span class="k">in</span> <span class="n">items</span><span class="p">:</span>
<span class="k">if</span> <span class="na">action</span><span class="p">:</span>
<span class="k">button</span><span class="p">:</span>
<span class="na">action</span> <span class="na">action</span>
<span class="k">style</span> <span class="s">"menu_choice_button"</span>
<span class="k">text</span> <span class="n">caption</span> <span class="k">style</span> <span class="s">"menu_choice"</span>
<span class="k">else</span><span class="p">:</span>
<span class="k">text</span> <span class="n">caption</span> <span class="k">style</span> <span class="s">"menu_caption"</span>
</pre></div>
</div>
</div>
<div class="section" id="input">
<span id="input-screen"></span><h3>Input<a class="headerlink" href="#input" title="Permalink to this headline">¶</a></h3>
<p>The <tt class="docutils literal"><span class="pre">input</span></tt> screen is used to display <a class="reference internal" href="input.html#renpy.input" title="renpy.input"><tt class="xref py py-func docutils literal"><span class="pre">renpy.input()</span></tt></a>. It is given one
parameter:</p>
<dl class="docutils">
<dt><cite>prompt</cite></dt>
<dd>The prompt text supplied to renpy.input.</dd>
</dl>
<p>It is expected to declare a displayable with the following id:</p>
<dl class="docutils">
<dt>"input"</dt>
<dd>An input displayable, which must exist. This is given all the
parameters supplied to renpy.input, so it must exist.</dd>
</dl>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">screen</span> <span class="nb">input</span><span class="p">:</span>
<span class="k">window</span><span class="p">:</span>
<span class="k">has</span> <span class="k">vbox</span>
<span class="k">text</span> <span class="n">prompt</span>
<span class="nb">input</span> <span class="na">id</span> <span class="s">"input"</span>
</pre></div>
</div>
</div>
<div class="section" id="nvl">
<span id="nvl-screen"></span><h3>NVL<a class="headerlink" href="#nvl" title="Permalink to this headline">¶</a></h3>
<p>The <tt class="docutils literal"><span class="pre">nvl</span></tt> screen is used to display NVL-mode dialogue. It is given
the following parameter:</p>
<dl class="docutils">
<dt><cite>dialogue</cite></dt>
<dd>This is a list of ( <cite>who</cite>, <cite>what</cite>, <cite>who_id</cite>, <cite>what_id</cite>,
<cite>window_id</cite>) tuples, each of which corresponds to a line of
dialogue on the screen. <cite>Who</cite> and <cite>what</cite> are strings containing
the speaking character and the line of dialogue, respectively. The
ids should be assigned to the who and what text displayables, and
a window containing each unit of dialogue.</dd>
<dt><cite>items</cite></dt>
<dd><p class="first">This is a list of (<cite>caption</cite>, <cite>action</cite>, <cite>chosen</cite>)
tuples. For each choice, <cite>caption</cite> is the name of the choice, and
<cite>action</cite> is the action to invoke for the choice, or None if this
is a choice label. <cite>Chosen</cite> if a choice with this label has been
chosen by the user before. (It doesn't have to be in the current
game.)</p>
<p class="last">If items is empty, the menu should not be shown.</p>
</dd>
</dl>
<p>Ren'Py also supports an <tt class="docutils literal"><span class="pre">nvl_choice</span></tt> screen, which takes the same
parameters as <tt class="docutils literal"><span class="pre">nvl</span></tt>, and is used in preference to <tt class="docutils literal"><span class="pre">nvl</span></tt> when
an in-game choice is presented to the user, if it exists.</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">screen</span> <span class="k">nvl</span><span class="p">:</span>
<span class="k">window</span><span class="p">:</span>
<span class="k">style</span> <span class="s">"nvl_window"</span>
<span class="k">has</span> <span class="k">vbox</span><span class="p">:</span>
<span class="k">style</span> <span class="s">"nvl_vbox"</span>
<span class="c"># Display dialogue.</span>
<span class="k">for</span> <span class="n">who</span><span class="p">,</span> <span class="n">what</span><span class="p">,</span> <span class="n">who_id</span><span class="p">,</span> <span class="n">what_id</span><span class="p">,</span> <span class="n">window_id</span> <span class="k">in</span> <span class="n">dialogue</span><span class="p">:</span>
<span class="k">window</span><span class="p">:</span>
<span class="na">id</span> <span class="n">window_id</span>
<span class="k">has</span> <span class="k">hbox</span><span class="p">:</span>
<span class="na">spacing</span> <span class="mi">10</span>
<span class="k">if</span> <span class="n">who</span> <span class="k">is</span> <span class="k">not</span> <span class="bp">None</span><span class="p">:</span>
<span class="k">text</span> <span class="n">who</span> <span class="na">id</span> <span class="n">who_id</span>
<span class="k">text</span> <span class="n">what</span> <span class="na">id</span> <span class="n">what_id</span>
<span class="c"># Display a menu, if given.</span>
<span class="k">if</span> <span class="n">items</span><span class="p">:</span>
<span class="k">vbox</span><span class="p">:</span>
<span class="na">id</span> <span class="s">"menu"</span>
<span class="k">for</span> <span class="n">caption</span><span class="p">,</span> <span class="na">action</span><span class="p">,</span> <span class="n">chosen</span> <span class="k">in</span> <span class="n">items</span><span class="p">:</span>
<span class="k">if</span> <span class="na">action</span><span class="p">:</span>
<span class="k">button</span><span class="p">:</span>
<span class="k">style</span> <span class="s">"nvl_menu_choice_button"</span>
<span class="na">action</span> <span class="na">action</span>
<span class="k">text</span> <span class="n">caption</span> <span class="k">style</span> <span class="s">"nvl_menu_choice"</span>
<span class="k">else</span><span class="p">:</span>
<span class="k">text</span> <span class="n">caption</span> <span class="k">style</span> <span class="s">"nvl_dialogue"</span>
</pre></div>
</div>
</div>
<div class="section" id="notify">
<span id="notify-screen"></span><h3>Notify<a class="headerlink" href="#notify" title="Permalink to this headline">¶</a></h3>
<p>The <tt class="docutils literal"><span class="pre">notify</span></tt> screen is used by <a class="reference internal" href="other.html#renpy.notify" title="renpy.notify"><tt class="xref py py-func docutils literal"><span class="pre">renpy.notify()</span></tt></a> to display
notifications to the user. It's generally used in conjunction with a
transform to handle the entire task of notification. It's given a
single parameter:</p>
<dl class="docutils">
<dt><cite>message</cite></dt>
<dd>The message to display.</dd>
</dl>
<p>The default notify screen, and its associated transform, are:</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">screen</span> <span class="n">notify</span><span class="p">:</span>
<span class="k">zorder</span> <span class="mi">100</span>
<span class="k">text</span> <span class="n">message</span> <span class="k">at</span> <span class="n">_notify_transform</span>
<span class="c"># This controls how long it takes between when the screen is</span>
<span class="c"># first shown, and when it begins hiding.</span>
<span class="k">timer</span> <span class="mf">3.25</span> <span class="na">action</span> <span class="n">Hide</span><span class="p">(</span><span class="s">'notify'</span><span class="p">)</span>
<span class="k">transform</span> <span class="n">_notify_transform</span><span class="p">:</span>
<span class="c"># These control the position.</span>
<span class="na">xalign</span> <span class="o">.</span><span class="mo">02</span> <span class="na">yalign</span> <span class="o">.</span><span class="mo">015</span>
<span class="c"># These control the actions on show and hide.</span>
<span class="k">on</span> <span class="k">show</span><span class="p">:</span>
<span class="na">alpha</span> <span class="mi">0</span>
<span class="n">linear</span> <span class="o">.</span><span class="mi">25</span> <span class="na">alpha</span> <span class="mf">1.0</span>
<span class="k">on</span> <span class="k">hide</span><span class="p">:</span>
<span class="n">linear</span> <span class="o">.</span><span class="mi">5</span> <span class="na">alpha</span> <span class="mf">0.0</span>
</pre></div>
</div>
</div>
</div>
<div class="section" id="menu-screens">
<h2>Menu Screens<a class="headerlink" href="#menu-screens" title="Permalink to this headline">¶</a></h2>
<p>These are the menu screens. The <tt class="docutils literal"><span class="pre">main_menu</span></tt> and <tt class="docutils literal"><span class="pre">yesno_prompt</span></tt> are
invoked implictly. When the user invokes the game menu, the screen
named in <tt class="xref py py-data docutils literal"><span class="pre">_game_menu_screen</span></tt> will be displayed. (This defaults
to <tt class="docutils literal"><span class="pre">save</span></tt>.)</p>
<p>Remember, menu screens can be combined and modified fairly freely.</p>
<div class="section" id="main-menu">
<span id="main-menu-screen"></span><h3>Main Menu<a class="headerlink" href="#main-menu" title="Permalink to this headline">¶</a></h3>
<p>The <tt class="docutils literal"><span class="pre">main_menu</span></tt> screen is the first screen shown when the game
begins.</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">screen</span> <span class="n">main_menu</span><span class="p">:</span>
<span class="c"># This ensures that any other menu screen is replaced.</span>
<span class="n">tag</span> <span class="k">menu</span>
<span class="c"># The background of the main menu.</span>
<span class="k">window</span><span class="p">:</span>
<span class="k">style</span> <span class="s">"mm_root"</span>
<span class="c"># The main menu buttons.</span>
<span class="k">frame</span><span class="p">:</span>
<span class="na">style_group</span> <span class="s">"mm"</span>
<span class="na">xalign</span> <span class="o">.</span><span class="mi">98</span>
<span class="na">yalign</span> <span class="o">.</span><span class="mi">98</span>
<span class="k">has</span> <span class="k">vbox</span>
<span class="k">textbutton</span> <span class="n">_</span><span class="p">(</span><span class="s">"Start Game"</span><span class="p">)</span> <span class="na">action</span> <span class="n">Start</span><span class="p">()</span>
<span class="k">textbutton</span> <span class="n">_</span><span class="p">(</span><span class="s">"Load Game"</span><span class="p">)</span> <span class="na">action</span> <span class="n">ShowMenu</span><span class="p">(</span><span class="s">"load"</span><span class="p">)</span>
<span class="k">textbutton</span> <span class="n">_</span><span class="p">(</span><span class="s">"Preferences"</span><span class="p">)</span> <span class="na">action</span> <span class="n">ShowMenu</span><span class="p">(</span><span class="s">"preferences"</span><span class="p">)</span>
<span class="k">textbutton</span> <span class="n">_</span><span class="p">(</span><span class="s">"Help"</span><span class="p">)</span> <span class="na">action</span> <span class="n">Help</span><span class="p">()</span>
<span class="k">textbutton</span> <span class="n">_</span><span class="p">(</span><span class="s">"Quit"</span><span class="p">)</span> <span class="na">action</span> <span class="n">Quit</span><span class="p">(</span><span class="n">confirm</span><span class="o">=</span><span class="bp">False</span><span class="p">)</span>
<span class="k">init</span> <span class="k">python</span><span class="p">:</span>
<span class="c"># Make all the main menu buttons be the same size.</span>
<span class="k">style</span><span class="o">.</span><span class="n">mm_button</span><span class="o">.</span><span class="na">size_group</span> <span class="o">=</span> <span class="s">"mm"</span>
</pre></div>
</div>
</div>
<div class="section" id="navigation">
<span id="navigation-screen"></span><h3>Navigation<a class="headerlink" href="#navigation" title="Permalink to this headline">¶</a></h3>
<p>The <tt class="docutils literal"><span class="pre">navigation</span></tt> screen isn't special to Ren'Py. But by convention,
we place the game menu navigation in a screen named <tt class="docutils literal"><span class="pre">navigation</span></tt>, and
then use that screen from the save, load and preferences screens.</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">screen</span> <span class="n">navigation</span><span class="p">:</span>
<span class="c"># The background of the game menu.</span>
<span class="k">window</span><span class="p">:</span>
<span class="k">style</span> <span class="s">"gm_root"</span>
<span class="c"># The various buttons.</span>
<span class="k">frame</span><span class="p">:</span>
<span class="na">style_group</span> <span class="s">"gm_nav"</span>
<span class="na">xalign</span> <span class="o">.</span><span class="mi">98</span>
<span class="na">yalign</span> <span class="o">.</span><span class="mi">98</span>
<span class="k">has</span> <span class="k">vbox</span>
<span class="k">textbutton</span> <span class="n">_</span><span class="p">(</span><span class="s">"Return"</span><span class="p">)</span> <span class="na">action</span> <span class="n">Return</span><span class="p">()</span>
<span class="k">textbutton</span> <span class="n">_</span><span class="p">(</span><span class="s">"Preferences"</span><span class="p">)</span> <span class="na">action</span> <span class="n">ShowMenu</span><span class="p">(</span><span class="s">"preferences"</span><span class="p">)</span>
<span class="k">textbutton</span> <span class="n">_</span><span class="p">(</span><span class="s">"Save Game"</span><span class="p">)</span> <span class="na">action</span> <span class="n">ShowMenu</span><span class="p">(</span><span class="s">"save"</span><span class="p">)</span>
<span class="k">textbutton</span> <span class="n">_</span><span class="p">(</span><span class="s">"Load Game"</span><span class="p">)</span> <span class="na">action</span> <span class="n">ShowMenu</span><span class="p">(</span><span class="s">"load"</span><span class="p">)</span>
<span class="k">textbutton</span> <span class="n">_</span><span class="p">(</span><span class="s">"Main Menu"</span><span class="p">)</span> <span class="na">action</span> <span class="n">MainMenu</span><span class="p">()</span>
<span class="k">textbutton</span> <span class="n">_</span><span class="p">(</span><span class="s">"Help"</span><span class="p">)</span> <span class="na">action</span> <span class="n">Help</span><span class="p">()</span>
<span class="k">textbutton</span> <span class="n">_</span><span class="p">(</span><span class="s">"Quit"</span><span class="p">)</span> <span class="na">action</span> <span class="n">Quit</span><span class="p">()</span>
<span class="k">init</span> <span class="k">python</span><span class="p">:</span>
<span class="k">style</span><span class="o">.</span><span class="n">gm_nav_button</span><span class="o">.</span><span class="na">size_group</span> <span class="o">=</span> <span class="s">"gm_nav"</span>
</pre></div>
</div>
</div>
<div class="section" id="save">
<span id="save-screen"></span><h3>Save<a class="headerlink" href="#save" title="Permalink to this headline">¶</a></h3>
<p>The <tt class="docutils literal"><span class="pre">save</span></tt> screen is used to select a file in which to save the
game.</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">screen</span> <span class="n">save</span><span class="p">:</span>
<span class="c"># This ensures that any other menu screen is replaced.</span>
<span class="n">tag</span> <span class="k">menu</span>
<span class="k">use</span> <span class="n">navigation</span>
<span class="k">frame</span><span class="p">:</span>
<span class="k">has</span> <span class="k">vbox</span>
<span class="c"># The buttons at the top allow the user to pick a</span>
<span class="c"># page of files.</span>
<span class="k">hbox</span><span class="p">:</span>
<span class="k">textbutton</span> <span class="n">_</span><span class="p">(</span><span class="s">"Previous"</span><span class="p">)</span> <span class="na">action</span> <span class="n">FilePagePrevious</span><span class="p">()</span>
<span class="k">textbutton</span> <span class="n">_</span><span class="p">(</span><span class="s">"Auto"</span><span class="p">)</span> <span class="na">action</span> <span class="n">FilePage</span><span class="p">(</span><span class="s">"auto"</span><span class="p">)</span>
<span class="k">for</span> <span class="n">i</span> <span class="k">in</span> <span class="na">range</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">9</span><span class="p">):</span>
<span class="k">textbutton</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> <span class="na">action</span> <span class="n">FilePage</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
<span class="k">textbutton</span> <span class="n">_</span><span class="p">(</span><span class="s">"Next"</span><span class="p">)</span> <span class="na">action</span> <span class="n">FilePageNext</span><span class="p">()</span>
<span class="c"># Display a grid of file slots.</span>
<span class="k">grid</span> <span class="mi">2</span> <span class="mi">5</span><span class="p">:</span>
<span class="na">transpose</span> <span class="bp">True</span>
<span class="na">xfill</span> <span class="bp">True</span>
<span class="c"># Display ten file slots, numbered 1 - 10.</span>
<span class="k">for</span> <span class="n">i</span> <span class="k">in</span> <span class="na">range</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">11</span><span class="p">):</span>
<span class="c"># Each file slot is a button.</span>
<span class="k">button</span><span class="p">:</span>
<span class="na">action</span> <span class="n">FileAction</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
<span class="na">xfill</span> <span class="bp">True</span>
<span class="k">style</span> <span class="s">"large_button"</span>
<span class="k">has</span> <span class="k">hbox</span>
<span class="c"># Add the screenshot and the description to the</span>
<span class="c"># button.</span>
<span class="k">add</span> <span class="n">FileScreenshot</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
<span class="k">text</span> <span class="p">(</span> <span class="s">" </span><span class="si">%2d</span><span class="s">. "</span> <span class="o">%</span> <span class="n">i</span>
<span class="o">+</span> <span class="n">FileTime</span><span class="p">(</span><span class="n">i</span><span class="p">,</span> <span class="n">empty</span><span class="o">=</span><span class="n">_</span><span class="p">(</span><span class="s">"Empty Slot."</span><span class="p">))</span>
<span class="o">+</span> <span class="s">"</span><span class="se">\n</span><span class="s">"</span>
<span class="o">+</span> <span class="n">FileSaveName</span><span class="p">(</span><span class="n">i</span><span class="p">))</span> <span class="k">style</span> <span class="s">"large_button_text"</span>
</pre></div>
</div>
</div>
<div class="section" id="load">
<span id="load-screen"></span><h3>Load<a class="headerlink" href="#load" title="Permalink to this headline">¶</a></h3>
<p>The <tt class="docutils literal"><span class="pre">load</span></tt> screen is used to select a file from which to load the
game.</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">screen</span> <span class="n">load</span><span class="p">:</span>
<span class="c"># This ensures that any other menu screen is replaced.</span>
<span class="n">tag</span> <span class="k">menu</span>
<span class="k">use</span> <span class="n">navigation</span>
<span class="k">frame</span><span class="p">:</span>
<span class="k">has</span> <span class="k">vbox</span>
<span class="c"># The buttons at the top allow the user to pick a</span>
<span class="c"># page of files.</span>
<span class="k">hbox</span><span class="p">:</span>
<span class="k">textbutton</span> <span class="n">_</span><span class="p">(</span><span class="s">"Previous"</span><span class="p">)</span> <span class="na">action</span> <span class="n">FilePagePrevious</span><span class="p">()</span>
<span class="k">textbutton</span> <span class="n">_</span><span class="p">(</span><span class="s">"Auto"</span><span class="p">)</span> <span class="na">action</span> <span class="n">FilePage</span><span class="p">(</span><span class="s">"auto"</span><span class="p">)</span>
<span class="k">for</span> <span class="n">i</span> <span class="k">in</span> <span class="na">range</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">9</span><span class="p">):</span>
<span class="k">textbutton</span> <span class="nb">str</span><span class="p">(</span><span class="n">i</span><span class="p">)</span> <span class="na">action</span> <span class="n">FilePage</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
<span class="k">textbutton</span> <span class="n">_</span><span class="p">(</span><span class="s">"Next"</span><span class="p">)</span> <span class="na">action</span> <span class="n">FilePageNext</span><span class="p">()</span>
<span class="c"># Display a grid of file slots.</span>
<span class="k">grid</span> <span class="mi">2</span> <span class="mi">5</span><span class="p">:</span>
<span class="na">transpose</span> <span class="bp">True</span>
<span class="na">xfill</span> <span class="bp">True</span>
<span class="c"># Display ten file slots, numbered 1 - 10.</span>
<span class="k">for</span> <span class="n">i</span> <span class="k">in</span> <span class="na">range</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">11</span><span class="p">):</span>
<span class="c"># Each file slot is a button.</span>
<span class="k">button</span><span class="p">:</span>
<span class="na">action</span> <span class="n">FileAction</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
<span class="na">xfill</span> <span class="bp">True</span>
<span class="k">style</span> <span class="s">"large_button"</span>
<span class="k">has</span> <span class="k">hbox</span>
<span class="c"># Add the screenshot and the description to the</span>
<span class="c"># button.</span>
<span class="k">add</span> <span class="n">FileScreenshot</span><span class="p">(</span><span class="n">i</span><span class="p">)</span>
<span class="k">text</span> <span class="p">(</span> <span class="s">" </span><span class="si">%2d</span><span class="s">. "</span> <span class="o">%</span> <span class="n">i</span>
<span class="o">+</span> <span class="n">FileTime</span><span class="p">(</span><span class="n">i</span><span class="p">,</span> <span class="n">empty</span><span class="o">=</span><span class="n">_</span><span class="p">(</span><span class="s">"Empty Slot."</span><span class="p">))</span>
<span class="o">+</span> <span class="s">"</span><span class="se">\n</span><span class="s">"</span>
<span class="o">+</span> <span class="n">FileSaveName</span><span class="p">(</span><span class="n">i</span><span class="p">))</span> <span class="k">style</span> <span class="s">"large_button_text"</span>
</pre></div>
</div>
</div>
<div class="section" id="preferences">
<span id="preferences-screen"></span><h3>Preferences<a class="headerlink" href="#preferences" title="Permalink to this headline">¶</a></h3>
<p>The <tt class="docutils literal"><span class="pre">preferences</span></tt> screen is used to select options that control the
display of the game.</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">screen</span> <span class="n">preferences</span><span class="p">:</span>
<span class="n">tag</span> <span class="k">menu</span>
<span class="c"># Include the navigation.</span>
<span class="k">use</span> <span class="n">navigation</span>
<span class="c"># Put the navigation columns in a three-wide grid.</span>
<span class="k">grid</span> <span class="mi">3</span> <span class="mi">1</span><span class="p">:</span>
<span class="na">style_group</span> <span class="s">"prefs"</span>
<span class="na">xfill</span> <span class="bp">True</span>
<span class="c"># The left column.</span>
<span class="k">vbox</span><span class="p">:</span>
<span class="k">frame</span><span class="p">:</span>
<span class="na">style_group</span> <span class="s">"pref"</span>
<span class="k">has</span> <span class="k">vbox</span>
<span class="k">label</span> <span class="n">_</span><span class="p">(</span><span class="s">"Display"</span><span class="p">)</span>
<span class="k">textbutton</span> <span class="n">_</span><span class="p">(</span><span class="s">"Window"</span><span class="p">)</span> <span class="na">action</span> <span class="n">Preference</span><span class="p">(</span><span class="s">"display"</span><span class="p">,</span> <span class="s">"window"</span><span class="p">)</span>
<span class="k">textbutton</span> <span class="n">_</span><span class="p">(</span><span class="s">"Fullscreen"</span><span class="p">)</span> <span class="na">action</span> <span class="n">Preference</span><span class="p">(</span><span class="s">"display"</span><span class="p">,</span> <span class="s">"fullscreen"</span><span class="p">)</span>
<span class="k">frame</span><span class="p">:</span>
<span class="na">style_group</span> <span class="s">"pref"</span>
<span class="k">has</span> <span class="k">vbox</span>
<span class="k">label</span> <span class="n">_</span><span class="p">(</span><span class="s">"Transitions"</span><span class="p">)</span>
<span class="k">textbutton</span> <span class="n">_</span><span class="p">(</span><span class="s">"All"</span><span class="p">)</span> <span class="na">action</span> <span class="n">Preference</span><span class="p">(</span><span class="s">"transitions"</span><span class="p">,</span> <span class="s">"all"</span><span class="p">)</span>
<span class="k">textbutton</span> <span class="n">_</span><span class="p">(</span><span class="s">"None"</span><span class="p">)</span> <span class="na">action</span> <span class="n">Preference</span><span class="p">(</span><span class="s">"transitions"</span><span class="p">,</span> <span class="s">"none"</span><span class="p">)</span>
<span class="k">frame</span><span class="p">:</span>
<span class="na">style_group</span> <span class="s">"pref"</span>
<span class="k">has</span> <span class="k">vbox</span>
<span class="k">label</span> <span class="n">_</span><span class="p">(</span><span class="s">"Text Speed"</span><span class="p">)</span>
<span class="k">bar</span> <span class="na">value</span> <span class="n">Preference</span><span class="p">(</span><span class="s">"text speed"</span><span class="p">)</span>
<span class="k">frame</span><span class="p">:</span>
<span class="na">style_group</span> <span class="s">"pref"</span>
<span class="k">has</span> <span class="k">vbox</span>
<span class="k">textbutton</span> <span class="n">_</span><span class="p">(</span><span class="s">"Joystick..."</span><span class="p">)</span> <span class="na">action</span> <span class="n">ShowMenu</span><span class="p">(</span><span class="s">"joystick_preferences"</span><span class="p">)</span>
<span class="k">vbox</span><span class="p">:</span>
<span class="k">frame</span><span class="p">:</span>
<span class="na">style_group</span> <span class="s">"pref"</span>
<span class="k">has</span> <span class="k">vbox</span>
<span class="k">label</span> <span class="n">_</span><span class="p">(</span><span class="s">"Skip"</span><span class="p">)</span>
<span class="k">textbutton</span> <span class="n">_</span><span class="p">(</span><span class="s">"Seen Messages"</span><span class="p">)</span> <span class="na">action</span> <span class="n">Preference</span><span class="p">(</span><span class="s">"skip"</span><span class="p">,</span> <span class="s">"seen"</span><span class="p">)</span>
<span class="k">textbutton</span> <span class="n">_</span><span class="p">(</span><span class="s">"All Messages"</span><span class="p">)</span> <span class="na">action</span> <span class="n">Preference</span><span class="p">(</span><span class="s">"skip"</span><span class="p">,</span> <span class="s">"all"</span><span class="p">)</span>
<span class="k">frame</span><span class="p">:</span>
<span class="na">style_group</span> <span class="s">"pref"</span>
<span class="k">has</span> <span class="k">vbox</span>
<span class="k">textbutton</span> <span class="n">_</span><span class="p">(</span><span class="s">"Begin Skipping"</span><span class="p">)</span> <span class="na">action</span> <span class="n">Skip</span><span class="p">()</span>
<span class="k">frame</span><span class="p">:</span>
<span class="na">style_group</span> <span class="s">"pref"</span>
<span class="k">has</span> <span class="k">vbox</span>
<span class="k">label</span> <span class="n">_</span><span class="p">(</span><span class="s">"After Choices"</span><span class="p">)</span>
<span class="k">textbutton</span> <span class="n">_</span><span class="p">(</span><span class="s">"Stop Skipping"</span><span class="p">)</span> <span class="na">action</span> <span class="n">Preference</span><span class="p">(</span><span class="s">"after choices"</span><span class="p">,</span> <span class="s">"stop"</span><span class="p">)</span>
<span class="k">textbutton</span> <span class="n">_</span><span class="p">(</span><span class="s">"Keep Skipping"</span><span class="p">)</span> <span class="na">action</span> <span class="n">Preference</span><span class="p">(</span><span class="s">"after choices"</span><span class="p">,</span> <span class="s">"skip"</span><span class="p">)</span>
<span class="k">frame</span><span class="p">:</span>
<span class="na">style_group</span> <span class="s">"pref"</span>
<span class="k">has</span> <span class="k">vbox</span>
<span class="k">label</span> <span class="n">_</span><span class="p">(</span><span class="s">"Auto-Forward Time"</span><span class="p">)</span>
<span class="k">bar</span> <span class="na">value</span> <span class="n">Preference</span><span class="p">(</span><span class="s">"auto-forward time"</span><span class="p">)</span>
<span class="k">vbox</span><span class="p">:</span>
<span class="k">frame</span><span class="p">:</span>
<span class="na">style_group</span> <span class="s">"pref"</span>
<span class="k">has</span> <span class="k">vbox</span>
<span class="k">label</span> <span class="n">_</span><span class="p">(</span><span class="s">"Music Volume"</span><span class="p">)</span>
<span class="k">bar</span> <span class="na">value</span> <span class="n">Preference</span><span class="p">(</span><span class="s">"music volume"</span><span class="p">)</span>
<span class="k">frame</span><span class="p">:</span>
<span class="na">style_group</span> <span class="s">"pref"</span>
<span class="k">has</span> <span class="k">vbox</span>
<span class="k">label</span> <span class="n">_</span><span class="p">(</span><span class="s">"Sound Volume"</span><span class="p">)</span>
<span class="k">bar</span> <span class="na">value</span> <span class="n">Preference</span><span class="p">(</span><span class="s">"sound volume"</span><span class="p">)</span>
<span class="k">textbutton</span> <span class="s">"Test"</span> <span class="na">action</span> <span class="n">Play</span><span class="p">(</span><span class="s">"sound"</span><span class="p">,</span> <span class="s">"sound_test.ogg"</span><span class="p">)</span> <span class="k">style</span> <span class="s">"soundtest_button"</span>
<span class="k">frame</span><span class="p">:</span>
<span class="na">style_group</span> <span class="s">"pref"</span>
<span class="k">has</span> <span class="k">vbox</span>
<span class="k">label</span> <span class="n">_</span><span class="p">(</span><span class="s">"Voice Volume"</span><span class="p">)</span>
<span class="k">bar</span> <span class="na">value</span> <span class="n">Preference</span><span class="p">(</span><span class="s">"voice volume"</span><span class="p">)</span>
<span class="k">textbutton</span> <span class="s">"Test"</span> <span class="na">action</span> <span class="n">Play</span><span class="p">(</span><span class="s">"voice"</span><span class="p">,</span> <span class="s">"voice_test.ogg"</span><span class="p">)</span> <span class="k">style</span> <span class="s">"soundtest_button"</span>
<span class="k">init</span> <span class="k">python</span><span class="p">:</span>
<span class="k">style</span><span class="o">.</span><span class="n">pref_frame</span><span class="o">.</span><span class="na">xfill</span> <span class="o">=</span> <span class="bp">True</span>
<span class="k">style</span><span class="o">.</span><span class="n">pref_frame</span><span class="o">.</span><span class="na">xmargin</span> <span class="o">=</span> <span class="mi">5</span>
<span class="k">style</span><span class="o">.</span><span class="n">pref_frame</span><span class="o">.</span><span class="na">top_margin</span> <span class="o">=</span> <span class="mi">5</span>
<span class="k">style</span><span class="o">.</span><span class="n">pref_vbox</span><span class="o">.</span><span class="na">xfill</span> <span class="o">=</span> <span class="bp">True</span>
<span class="k">style</span><span class="o">.</span><span class="n">pref_button</span><span class="o">.</span><span class="na">size_group</span> <span class="o">=</span> <span class="s">"pref"</span>
<span class="k">style</span><span class="o">.</span><span class="n">pref_button</span><span class="o">.</span><span class="na">xalign</span> <span class="o">=</span> <span class="mf">1.0</span>
<span class="k">style</span><span class="o">.</span><span class="n">pref_slider</span><span class="o">.</span><span class="na">xmaximum</span> <span class="o">=</span> <span class="mi">192</span>
<span class="k">style</span><span class="o">.</span><span class="n">pref_slider</span><span class="o">.</span><span class="na">xalign</span> <span class="o">=</span> <span class="mf">1.0</span>
<span class="k">style</span><span class="o">.</span><span class="n">soundtest_button</span><span class="o">.</span><span class="na">xalign</span> <span class="o">=</span> <span class="mf">1.0</span>
</pre></div>
</div>
</div>
<div class="section" id="yesno-prompt">
<span id="yesno-prompt-screen"></span><h3>Yesno_Prompt<a class="headerlink" href="#yesno-prompt" title="Permalink to this headline">¶</a></h3>
<p>The <tt class="docutils literal"><span class="pre">yesno_prompt</span></tt> message is used to ask yes/no choices of the
user. It takes the following parameters:</p>
<dl class="docutils">
<dt><cite>message</cite></dt>
<dd><p class="first">The message to display to the user. This is one of:</p>
<ul class="simple">
<li>layout.ARE_YOU_SURE - "Are you sure?" This should be
the default if the message is unknown.</li>
<li>layout.DELETE_SAVE - "Are you sure you want to delete this save?"</li>
<li>layout.OVERWRITE_SAVE - "Are you sure you want to overwrite your save?"</li>
<li>layout.LOADING - "Loading will lose unsaved progress.nAre you sure you want to do this?"</li>
<li>layout.QUIT - "Are you sure you want to quit?"</li>
<li>layout.MAIN_MENU - "Are you sure you want to return to the mainnmenu? This will lose unsaved progress."</li>
</ul>
<p class="last">The values of the variables are strings, which means they can be
displayed using a text displayable.</p>
</dd>
<dt><cite>yes_action</cite></dt>
<dd>The action to run when the user picks "Yes".</dd>
<dt><cite>no_action</cite></dt>
<dd>The action to run when the user picks "No".</dd>
</dl>
<div class="highlight-renpy"><div class="highlight"><pre><span class="k">screen</span> <span class="n">yesno_prompt</span><span class="p">:</span>
<span class="n">modal</span> <span class="bp">True</span>
<span class="k">window</span><span class="p">:</span>
<span class="k">style</span> <span class="s">"gm_root"</span>
<span class="k">frame</span><span class="p">:</span>
<span class="na">style_group</span> <span class="s">"yesno_prompt"</span>
<span class="na">xfill</span> <span class="bp">True</span>
<span class="na">xmargin</span> <span class="mi">50</span>
<span class="na">ypadding</span> <span class="mi">25</span>
<span class="na">yalign</span> <span class="o">.</span><span class="mi">25</span>
<span class="k">vbox</span><span class="p">:</span>
<span class="na">xfill</span> <span class="bp">True</span>
<span class="na">spacing</span> <span class="mi">25</span>
<span class="k">text</span> <span class="n">_</span><span class="p">(</span><span class="n">message</span><span class="p">):</span>
<span class="na">text_align</span> <span class="mf">0.5</span>
<span class="na">xalign</span> <span class="mf">0.5</span>
<span class="k">hbox</span><span class="p">:</span>
<span class="na">spacing</span> <span class="mi">100</span>
<span class="na">xalign</span> <span class="o">.</span><span class="mi">5</span>
<span class="k">textbutton</span> <span class="n">_</span><span class="p">(</span><span class="s">"Yes"</span><span class="p">)</span> <span class="na">action</span> <span class="n">yes_action</span>
<span class="k">textbutton</span> <span class="n">_</span><span class="p">(</span><span class="s">"No"</span><span class="p">)</span> <span class="na">action</span> <span class="n">no_action</span>
</pre></div>
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