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# Copyright 2004-2007 PyTom
#
# Please see the LICENSE.txt distributed with Ren'Py for permission to
# copy and modify.
init -1105 python:
class Layout():
def __call__(self, func):
setattr(self, func.func_name, func)
return func
layout = _layout = Layout()
del Layout
layout.compat_funcs = [ ]
layout.provided = set()
# This takes care of actually displaying button menus.
def _display_button_menu(menuitems):
narration = [ s for s, i in menuitems if i is None and s ]
menuitems = [ (s, i) for s, i in menuitems if i is not None or not s ]
if narration:
renpy.say(None, "\n".join(narration), interact=False)
return renpy.display_menu(menuitems)
init -1105 python hide:
# Called to indicate that the given kind of layout has been
# provided.
@layout
def provides(kind):
if kind in layout.provided:
raise Exception("%s has already been provided by another layout function." % kind)
layout.provided.add(kind)
# Called by registered themes to have the default versions of
# various kinds of layouts provided, if a more specific version
# has not been requested by the user.
@layout
def defaults():
# Do nothing, in compatibility mode.
if 'compat' in layout.provided:
return
defaults = dict(
main_menu=layout.classic_main_menu,
load_save=layout.classic_load_save,
navigation=layout.classic_navigation,
yesno_prompt=layout.classic_yesno_prompt,
preferences=layout.classic_preferences,
joystick_preferences=layout.classic_joystick_preferences,
)
for k, v in defaults.iteritems():
if k not in layout.provided:
v()
if store._game_menu_screen is None:
if renpy.has_label("save_screen"):
store._game_menu_screen = "save_screen"
elif renpy.has_label("preferences_screen"):
store._game_menu_screen = "preferences_screen"
##########################################################################
# These live on the layout object, and ease the construction of buttons,
# labels, and prompts. A sufficently aggressive layout might change
# these.
@layout
def button(label,
type=None,
selected=False,
enabled=True,
clicked=None,
hovered=None,
unhovered=None,
index=None,
**properties):
"""
label - The label of this button. Will be translated if necessary.
type - The type of this button. Used to generate the appropriate styles.
selected - Determines if this button should be selected.
enabled - Determines if this button should be enabled.
clicked - A function that is run when the button is clicked.
hovered - A function that is run when the button is hovered.
unhovered - A function that is run when the button is unhovered.
index - A style index. If None, label is used.
size_group - The size_group used by this button.
"""
if not enabled:
clicked = None
if selected and enabled:
role = "selected_"
else:
role = ""
if type:
button_style = type + "_button"
text_style = type + "_button_text"
else:
button_style = 'button'
text_style = 'button_text'
if index is None:
index = label
button_style = getattr(style, button_style)[index]
text_style = getattr(style, text_style)[index]
rv = ui.button(style=button_style, role=role, clicked=clicked, hovered=hovered, unhovered=unhovered, **properties)
ui.text(_(label), style=text_style)
return rv
@layout
def label(label, type, suffix="label", index=None, **properties):
if index is None:
index = label
if type:
label_style = getattr(style, type + "_" + suffix)[index]
text_style = getattr(style, type + "_" + suffix + "_text")[index]
else:
label_style = style.label[index]
text_style = style.label_text[index]
ui.window(style=label_style, **properties)
ui.text(_(label), style=text_style)
@layout
def prompt(label, type, index=None, **properties):
return layout.label(label, type, "prompt", index, **properties)
@layout
def list(entries, clicked=None, hovered=None, unhovered=None, selected=None, **properties):
ui.window(style=style.list, **properties)
ui.vbox(style=style.list_box)
size_group = str(id(entries))
for i, (spacers, content) in enumerate(entries):
if clicked is not None:
new_clicked = renpy.curry(clicked)(i)
else:
new_clicked = None
if hovered is not None:
new_hovered = renpy.curry(hovered)(i)
else:
new_hovered = None
if unhovered is not None:
new_unhovered = renpy.curry(unhovered)(i)
else:
new_unhovered = None
if selected == i:
role = "selected_"
else:
role = ""
ui.button(style=style.list_row[i%2],
clicked=new_clicked,
hovered=new_hovered,
unhovered=new_unhovered,
role=role,
size_group=size_group,
)
ui.hbox(style=style.list_row_box)
for j in range(0, spacers):
ui.window(style=style.list_spacer)
ui.null()
ui.text(content, style=style.list_text)
ui.close() # row
ui.close() # vbox
##########################################################################
# Misc.
@layout
def button_menu():
store.menu = _display_button_menu
style.menu.box_spacing = 2
style.menu_window.set_parent(style.default)
style.menu_window.xalign = 0.5
style.menu_window.yalign = 0.5
style.menu_choice.set_parent(style.button_text)
style.menu_choice.clear()
style.menu_choice_button.set_parent(style.button)
style.menu_choice_button.xminimum = int(config.screen_width * 0.75)
style.menu_choice_button.xmaximum = int(config.screen_width * 0.75)
store._button_menu = button_menu
###########################################################################
# Compat layout.
@layout
def compat():
layout.provides('compat')
renpy.load_module("_compat/styles")
renpy.load_module("_compat/library")
renpy.load_module("_compat/mainmenu")
renpy.load_module("_compat/gamemenu")
renpy.load_module("_compat/preferences")
renpy.load_module("_compat/themes")
###########################################################################
# Classic layout.
@layout
def classic_main_menu():
renpy.load_module("_layout/classic_main_menu")
@layout
def classic_navigation():
renpy.load_module('_layout/classic_navigation')
@layout
def classic_load_save():
renpy.load_module('_layout/classic_load_save')
@layout
def classic_yesno_prompt():
renpy.load_module('_layout/classic_yesno_prompt')
@layout
def classic_preferences(center=False):
renpy.load_module('_layout/classic_preferences')
if center:
style.prefs_button.xalign = 0.5
style.prefs_slider.xalign = 0.5
style.prefs_jump_button.xalign = 0.5
@layout
def classic_joystick_preferences():
renpy.load_module('_layout/classic_joystick_preferences')
@layout
def two_column_preferences():
renpy.load_module("_layout/two_column_preferences")
@layout
def one_column_preferences():
renpy.load_module("_layout/one_column_preferences")
@layout
def grouped_main_menu(per_group=2, equal_size=True):
renpy.load_module("_layout/grouped_main_menu")
config.main_menu_per_group = per_group
if equal_size:
style.mm_button.size_group = "main_menu"
@layout
def grouped_navigation(per_group=2, equal_size=True):
renpy.load_module("_layout/grouped_navigation")
config.navigation_per_group = per_group
if equal_size:
style.gm_nav_button.size_group = "navigation"
@layout
def scrolling_load_save():
renpy.load_module("_layout/scrolling_load_save")
@layout
def imagemap_main_menu(ground, selected, hotspots):
renpy.load_module("_layout/imagemap_main_menu")
config.main_menu_ground = ground
config.main_menu_selected = selected
config.main_menu_hotspots = hotspots
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