1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327
|
/*
Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation files
(the "Software"), to deal in the Software without restriction,
including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software,
and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "renpysound_core.h"
#include <Python.h>
#include <SDL.h>
#include <SDL_thread.h>
#include <stdio.h>
#include <string.h>
#include <pygame_sdl2/pygame_sdl2.h>
#define MAXVOLUME 16384
SDL_mutex *name_mutex;
#ifdef __EMSCRIPTEN__
#define LOCK_AUDIO() { }
#define UNLOCK_AUDIO() { }
#define LOCK_NAME() { }
#define UNLOCK_NAME() { }
#else
/* These prevent the audio callback from running when held. Use this to
prevent the audio callback from running while the state of the audio
system is being changed. */
#define LOCK_AUDIO() { SDL_LockAudio(); }
#define UNLOCK_AUDIO() { SDL_UnlockAudio(); }
/* This is held while the current track is being changed by the audio callback,
and can also be held to the current track doesn't change while things are
being processed. */
#define LOCK_NAME() { SDL_LockMutex(name_mutex); }
#define UNLOCK_NAME() { SDL_UnlockMutex(name_mutex); }
#endif
/* Declarations of ffdecode functions. */
struct MediaState;
typedef struct MediaState MediaState;
void media_init(int rate, int status, int equal_mono);
void media_advance_time(void);
void media_sample_surfaces(SDL_Surface *rgb, SDL_Surface *rgba);
MediaState *media_open(SDL_RWops *, const char *);
void media_want_video(MediaState *, int);
void media_start_end(MediaState *, double, double);
void media_start(MediaState *);
void media_pause(MediaState *, int);
void media_close(MediaState *);
int media_read_audio(struct MediaState *is, Uint8 *stream, int len);
int media_video_ready(struct MediaState *ms);
SDL_Surface *media_read_video(struct MediaState *ms);
double media_duration(struct MediaState *ms);
void media_wait_ready(struct MediaState *ms);
/* Min and Max */
#define min(a, b) (((a) < (b)) ? (a) : (b))
#define max(a, b) (((a) > (b)) ? (a) : (b))
/* Various error codes. */
#define SUCCESS 0
#define SDL_ERROR -1
#define SOUND_ERROR -2
#define RPS_ERROR -3
/* This is called with the appropriate error code at the end of a
* function. */
#define error(err) RPS_error = err
int RPS_error = SUCCESS;
static const char *error_msg = NULL;
/* Have we been initialized? */
static int initialized = 0;
/*
* This structure represents a channel the system knows about
* and can play from.
*/
struct Channel {
/* The currently playing sample, NULL if this sample isn't playing
anything. */
struct MediaState *playing;
/* The name of the playing music. */
char *playing_name;
/* The number of ms to take to fade in the playing sample. */
int playing_fadein;
/* Is the playing sample tight? */
int playing_tight;
/* The start time of the playing sample, in ms. */
int playing_start_ms;
/* The relative volume of the playing sample. */
float playing_relative_volume;
/* The queued up sample. */
struct MediaState *queued;
/* The name of the queued up sample. */
char *queued_name;
/* The number of ms to take to fade in the queued sample. */
int queued_fadein;
/* Is the queued sample tight? */
int queued_tight;
/* The start time of the queued sample, in ms. */
int queued_start_ms;
/* The relative volume of the queued sample. */
float queued_relative_volume;
/* Is this channel paused? */
int paused;
/* The volume of the channel. */
int volume;
/* The position (in bytes) that this channel has queued to. */
int pos;
/*
* The number of bytes for each step of fade.
* 0 when no fade is in progress.
*/
int fade_step_len;
/* How many bytes we are into the current fade step. */
int fade_off;
/* The current fade volume. */
int fade_vol;
/* The change in fade_vol for each step. */
int fade_delta;
/* The number of bytes in which we'll stop. */
int stop_bytes;
/* The event posted to the queue when we finish a track. */
int event;
/* The pan being applied to the current channel. */
float pan_start;
float pan_end;
/* The length of the current pan, in samples. */
unsigned int pan_length;
/* The number of samples we've finished in the current pan. */
unsigned int pan_done;
/* These are used like in pan, above. Unlike the volume parameter,
the voulme set here is persisted between sessions. */
float vol2_start;
float vol2_end;
unsigned int vol2_length;
unsigned int vol2_done;
/* This is set to 1 if this is a movie channel with dropping, 2 if it's a
* video channel without dropping. */
int video;
};
struct Dying {
struct MediaState *stream;
struct Dying *next;
};
static struct Dying *dying = NULL;
/*
* The number of channels the system knows about.
*/
int num_channels = 0;
/*
* All of the channels that the system knows about.
*/
struct Channel *channels = NULL;
/*
* The spec of the audio that is playing.
*/
SDL_AudioSpec audio_spec;
static float interpolate_pan(struct Channel *c) {
float done;
if (c->pan_done > c->pan_length) {
c->pan_length = 0;
}
if (c->pan_length == 0) {
return c->pan_end;
}
done = 1.0 * c->pan_done / c->pan_length;
return c->pan_start + done * (c->pan_end - c->pan_start);
}
static float interpolate_vol2(struct Channel *c) {
float done;
if (c->vol2_done > c->vol2_length) {
c->vol2_length = 0;
}
if (c->vol2_length == 0) {
return c->vol2_end;
}
done = 1.0 * c->vol2_done / c->vol2_length;
return c->vol2_start + done * (c->vol2_end - c->vol2_start);
}
static int ms_to_bytes(int ms) {
return ((long long) ms) * audio_spec.freq * audio_spec.channels * 2 / 1000;
}
static int bytes_to_ms(int bytes) {
return ((long long) bytes) * 1000 / (audio_spec.freq * audio_spec.channels * 2);
}
static void start_sample(struct Channel* c, int reset_fade) {
int fade_steps;
if (!c) return;
c->pos = 0;
if (reset_fade) {
if (c->playing_fadein == 0) {
c->fade_step_len = 0;
} else {
fade_steps = c->volume;
c->fade_delta = 1;
c->fade_off = 0;
c->fade_vol = 0;
if (fade_steps) {
while (c->fade_delta < c->volume) {
c->fade_step_len = c->fade_delta * ms_to_bytes(c->playing_fadein) / fade_steps;
c->fade_step_len &= ~0x7; // Even sample.
if (c->fade_step_len != 0) {
break;
}
c->fade_delta *= 2;
}
} else {
c->fade_step_len = 0;
}
}
c->stop_bytes = -1;
}
}
static void free_sample(struct MediaState *ss) {
media_close(ss);
}
#define MAX_SHORT (32767)
#define MIN_SHORT (-32768)
// Actually mixes the audio.
static void mixaudio(Uint8 *dst, Uint8 *src, int length, int volume) {
int i;
short *sdst = (short *) dst;
short *ssrc = (short *) src;
for (i = 0; i < length / 2; i++) {
int sound = *sdst + (volume * *ssrc) / MAXVOLUME;
if (sound > MAX_SHORT) {
sound = MAX_SHORT;
}
if (sound < MIN_SHORT) {
sound = MIN_SHORT;
}
*sdst++ = (short) sound;
ssrc++;
}
}
// Mixes the audio, while performing fading.
static void fade_mixaudio(struct Channel *c,
Uint8 *dst, Uint8 *src, int length) {
while (length) {
// No fade case.
if (c->fade_step_len == 0) {
mixaudio(dst, src, length, c->volume);
return;
}
// Fading, but we have some space left in the current step.
if (c->fade_off < c->fade_step_len) {
int l = min(c->fade_step_len - c->fade_off, length);
mixaudio(dst, src, l, c->fade_vol);
length -= l;
dst += l;
src += l;
c->fade_off += l;
continue;
}
// Otherwise, we have no space left in the current fade step.
// Go to the next step.
c->fade_off = 0;
c->fade_vol += c->fade_delta;
// Don't stop on a fadeout.
if (c->fade_vol <= 0) {
c->fade_vol = 0;
}
// Stop on a fadein.
if (c->fade_vol >= c->volume) {
c->fade_vol = c->volume;
c->fade_step_len = 0;
}
}
return;
}
static void post_event(struct Channel *c) {
if (! c->event) {
return;
}
SDL_Event e;
memset(&e, 0, sizeof(e));
e.type = c->event;
SDL_PushEvent(&e);
}
/* This handels panning and vol2 manipulations. */
static void pan_audio(struct Channel *c, Uint8 *stream, int length) {
int i;
short *sample = (short *) stream;
length /= 4;
float pan;
float vol2;
int left = 256;
int right = 256;
for (i = 0; i < length; i++) {
if ((i & 0x1f) == 0) {
pan = interpolate_pan(c);
vol2 = interpolate_vol2(c) * c->playing_relative_volume;
// If nothing to do, skip 32 samples.
if (pan == 0.0 && vol2 == 1.0) {
i += 31;
c->pan_done += 32;
c->vol2_done += 32;
sample += 32 * 2;
continue;
}
vol2 *= 256.0;
if (pan < 0) {
left = (int) vol2;
right = (int) (vol2 * (1.0 + pan));
} else {
left = (int) (vol2 * (1.0 - pan));
right = (int) vol2;
}
}
*sample = (short) ((*sample * left) >> 8);
sample++;
*sample = (short) ((*sample * right) >> 8);
sample++;
c->pan_done += 1;
c->vol2_done += 1;
}
}
static void callback(void *userdata, Uint8 *stream, int length) {
int channel = 0;
memset(stream, 0, length);
for (channel = 0; channel < num_channels; channel++) {
int mixed = 0;
struct Channel *c = &channels[channel];
if (! c->playing) {
continue;
}
if (c->paused) {
continue;
}
while (mixed < length && c->playing) {
int mixleft = length - mixed;
Uint8 buffer[mixleft];
int bytes;
// Decode some amount of data.
bytes = media_read_audio(c->playing, buffer, mixleft);
// We have some data in the buffer.
if (c->stop_bytes && bytes) {
if (c->stop_bytes != -1)
bytes = min(c->stop_bytes, bytes);
pan_audio(c, buffer, bytes);
fade_mixaudio(c, &stream[mixed], buffer, bytes);
mixed += bytes;
if (c->stop_bytes != -1)
c->stop_bytes -= bytes;
c->pos += bytes;
continue;
}
// Otherwise, no data is left in the buffer. Check why,
// and act accordingly.
// Skip to the next sample.
if (c->stop_bytes == 0 || bytes == 0) {
int old_tight = c->playing_tight;
struct Dying *d;
post_event(c);
LOCK_NAME()
d = malloc(sizeof(struct Dying));
d->next = dying;
d->stream = c->playing;
dying = d;
free(c->playing_name);
c->playing = c->queued;
c->playing_name = c->queued_name;
c->playing_fadein = c->queued_fadein;
c->playing_tight = c->queued_tight;
c->playing_start_ms = c->queued_start_ms;
c->playing_relative_volume = c->queued_relative_volume;
c->queued = NULL;
c->queued_name = NULL;
c->queued_fadein = 0;
c->queued_tight = 0;
c->queued_start_ms = 0;
c->queued_relative_volume = 1.0;
if (c->playing_fadein) {
old_tight = 0;
}
UNLOCK_NAME()
start_sample(c, ! old_tight);
continue;
}
}
}
}
/*
* Checks that the given channel is in range. Returns 0 if it is,
* sets an error and returns -1 if it is not. Allocates channels
* that don't already exist.
*/
static int check_channel(int c) {
int i;
if (c < 0) {
error(RPS_ERROR);
error_msg = "Channel number out of range.";
return -1;
}
if (c >= num_channels) {
struct Channel *extended_channels = realloc(channels, sizeof(struct Channel) * (c + 1));
if (extended_channels == NULL) {
error(RPS_ERROR);
error_msg = "Unable to allocate additional channels.";
return -1;
}
channels = extended_channels;
for (i = num_channels; i <= c; i++) {
memset(&channels[i], 0, sizeof(struct Channel));
channels[i].volume = MAXVOLUME;
channels[i].paused = 1;
channels[i].event = 0;
channels[i].vol2_start = 1.0;
channels[i].vol2_end = 1.0;
}
num_channels = c + 1;
}
return 0;
}
/*
* Loads the provided sample. Returns the sample on success, NULL on
* failure.
*/
struct MediaState *load_sample(SDL_RWops *rw, const char *ext, double start, double end, int video) {
struct MediaState *rv;
rv = media_open(rw, ext);
if (rv == NULL)
{
return NULL;
}
media_start_end(rv, start, end);
if (video) {
media_want_video(rv, video);
}
media_start(rv);
return rv;
}
void RPS_play(int channel, SDL_RWops *rw, const char *ext, const char *name, int fadein, int tight, int paused, double start, double end, float relative_volume) {
struct Channel *c;
if (check_channel(channel)) {
return;
}
c = &channels[channel];
LOCK_AUDIO();
/* Free playing and queued samples. */
if (c->playing) {
free_sample(c->playing);
c->playing = NULL;
free(c->playing_name);
c->playing_name = NULL;
c->playing_tight = 0;
c->playing_start_ms = 0;
c->playing_relative_volume = 1.0;
}
if (c->queued) {
free_sample(c->queued);
c->queued = NULL;
free(c->queued_name);
c->queued_name = NULL;
c->queued_tight = 0;
c->queued_start_ms = 0;
c->queued_relative_volume = 1.0;
}
/* Allocate playing sample. */
c->playing = load_sample(rw, ext, start, end, c->video);
if (! c->playing) {
UNLOCK_AUDIO();
error(SOUND_ERROR);
return;
}
c->playing_name = strdup(name);
c->playing_fadein = fadein;
c->playing_tight = tight;
c->playing_start_ms = (int) (start * 1000);
c->playing_relative_volume = relative_volume;
c->paused = paused;
start_sample(c, 1);
UNLOCK_AUDIO();
error(SUCCESS);
}
void RPS_queue(int channel, SDL_RWops *rw, const char *ext, const char *name, int fadein, int tight, double start, double end, float relative_volume) {
struct Channel *c;
if (check_channel(channel)) {
return;
}
c = &channels[channel];
/* If we're not playing, then we should play instead of queue. */
if (!c->playing) {
RPS_play(channel, rw, ext, name, fadein, tight, 0, start, end, relative_volume);
return;
}
LOCK_AUDIO();
/* Free queued sample. */
if (c->queued) {
free_sample(c->queued);
c->queued = NULL;
free(c->queued_name);
c->queued_name = NULL;
c->queued_tight = 0;
}
/* Allocate queued sample. */
c->queued = load_sample(rw, ext, start, end, c->video);
if (! c->queued) {
UNLOCK_AUDIO();
error(SOUND_ERROR);
return;
}
c->queued_name = strdup(name);
c->queued_fadein = fadein;
c->queued_tight = tight;
c->queued_start_ms = (int) (start * 1000);
c->queued_relative_volume = relative_volume;
UNLOCK_AUDIO();
error(SUCCESS);
}
/*
* Stops all music from playing, freeing the data used by the
* music.
*/
void RPS_stop(int channel) {
struct Channel *c;
if (check_channel(channel)) {
return;
}
c = &channels[channel];
LOCK_AUDIO();
if (c->playing) {
post_event(c);
}
/* Free playing and queued samples. */
if (c->playing) {
free_sample(c->playing);
c->playing = NULL;
free(c->playing_name);
c->playing_name = NULL;
c->playing_start_ms = 0;
c->playing_relative_volume = 1.0;
}
if (c->queued) {
free_sample(c->queued);
c->queued = NULL;
free(c->queued_name);
c->queued_name = NULL;
c->queued_start_ms = 0;
c->queued_relative_volume = 1.0;
}
UNLOCK_AUDIO();
error(SUCCESS);
}
/*
* This dequeues the queued sound from the supplied channel, if
* such a sound is queued. This does nothing to the playing
* sound.
*
* This does nothing if the playing sound is tight, ever_tight is
* false.
*/
void RPS_dequeue(int channel, int even_tight) {
struct Channel *c;
if (check_channel(channel)) {
return;
}
c = &channels[channel];
LOCK_AUDIO();
if (c->queued && (! c->playing_tight || even_tight)) {
free_sample(c->queued);
c->queued = NULL;
free(c->queued_name);
c->queued_name = NULL;
} else {
c->queued_tight = 0;
}
c->queued_start_ms = 0;
UNLOCK_AUDIO();
error(SUCCESS);
}
/*
* Returns the queue depth of the current channel. This is 0 if we're
* stopped, 1 if there's something playing but nothing queued, and 2
* if there's both something playing and something queued.
*/
int RPS_queue_depth(int channel) {
int rv = 0;
struct Channel *c;
if (check_channel(channel)) {
return 0;
}
c = &channels[channel];
LOCK_NAME();
if (c->playing) rv++;
if (c->queued) rv++;
UNLOCK_NAME();
error(SUCCESS);
return rv;
}
PyObject *RPS_playing_name(int channel) {
PyObject *rv;
struct Channel *c;
if (check_channel(channel)) {
Py_INCREF(Py_None);
return Py_None;
}
c = &channels[channel];
LOCK_NAME();
if (c->playing_name) {
rv = PyBytes_FromString(c->playing_name);
} else {
Py_INCREF(Py_None);
rv = Py_None;
}
UNLOCK_NAME();
error(SUCCESS);
return rv;
}
/*
* Causes the given channel to fadeout playing after a specified
* number of milliseconds. The playing sound stops once the
* fadeout finishes (a queued sound may then start at full volume).
*/
void RPS_fadeout(int channel, int ms) {
int fade_steps;
struct Channel *c;
if (check_channel(channel)) {
return;
}
c = &channels[channel];
LOCK_AUDIO();
if (ms == 0) {
c->stop_bytes = 0;
UNLOCK_AUDIO();
error(SUCCESS);
return;
}
fade_steps = c->volume;
c->fade_delta = -1;
c->fade_off = 0;
c->fade_vol = c->volume;
if (fade_steps) {
while (-c->fade_delta < c->volume) {
c->fade_step_len = -c->fade_delta * ms_to_bytes(ms) / fade_steps;
c->fade_step_len &= ~0x7; // Even sample.
if (c->fade_step_len != 0) {
break;
}
c->fade_delta *= 2;
}
} else {
c->fade_step_len = 0;
}
c->stop_bytes = c->fade_step_len * c->volume / -c->fade_delta;
c->queued_tight = 0;
if (!c->queued) {
c->playing_tight = 0;
}
UNLOCK_AUDIO();
error(SUCCESS);
}
/*
* Sets the pause flag on the given channel 0 = unpaused, 1 = paused.
*/
void RPS_pause(int channel, int pause) {
struct Channel *c;
if (check_channel(channel)) {
return;
}
c = &channels[channel];
c->paused = pause;
if (c->playing) {
media_pause(c->playing, pause);
}
error(SUCCESS);
}
void RPS_unpause_all_at_start(void) {
int i;
/* Since media_wait_ready can block, we need to release the GIL. */
Py_BEGIN_ALLOW_THREADS
for (i = 0; i < num_channels; i++) {
if (channels[i].playing && channels[i].paused && channels[i].pos == 0) {
media_wait_ready(channels[i].playing);
}
}
Py_END_ALLOW_THREADS
for (i = 0; i < num_channels; i++) {
if (channels[i].playing && channels[i].pos == 0) {
channels[i].paused = 0;
media_pause(channels[i].playing, 0);
}
}
error(SUCCESS);
}
/*
* Returns the position of the given channel, in ms.
*/
int RPS_get_pos(int channel) {
int rv;
struct Channel *c;
if (check_channel(channel)) {
return -1;
}
c = &channels[channel];
LOCK_NAME();
if (c->playing) {
rv = bytes_to_ms(c->pos) + c->playing_start_ms;
} else {
rv = -1;
}
UNLOCK_NAME();
error(SUCCESS);
return rv;
}
/*
* Returns the duration of the file playing on the given channel, in
* seconds.
*/
double RPS_get_duration(int channel) {
double rv;
struct Channel *c;
if (check_channel(channel)) {
return 0.0;
}
c = &channels[channel];
LOCK_NAME();
if (c->playing) {
rv = media_duration(c->playing);
} else {
rv = 0.0;
}
UNLOCK_NAME();
error(SUCCESS);
return rv;
}
/*
* Sets an event that is queued up when the track on the given channel
* ends due to natural termination or a forced stop.
*/
void RPS_set_endevent(int channel, int event) {
struct Channel *c;
if (check_channel(channel)) {
return;
}
c = &channels[channel];
c->event = event;
error(SUCCESS);
}
/*
* This sets the natural volume of the channel. (This may not take
* effect immediately if a fadeout is going on.)
*/
void RPS_set_volume(int channel, float volume) {
struct Channel *c;
if (check_channel(channel)) {
return;
}
c = &channels[channel];
int old_volume = c->volume;
int new_volume = (int) (volume * MAXVOLUME);
c->volume = new_volume;
if (old_volume == 0) {
c->fade_step_len = 0;
} else if (new_volume == 0) {
c->fade_step_len = 0;
} else if (c->fade_step_len) {
if (c->fade_delta > 0) {
int fade_samples_remaining = c->fade_step_len * (old_volume - c->fade_vol);
c->fade_vol = new_volume * c->fade_vol / old_volume;
if (new_volume <= c->fade_vol) {
c->fade_step_len = 0;
} else {
c->fade_step_len = fade_samples_remaining / (new_volume - c->fade_vol);
c->fade_step_len &= ~0x7; // Even sample.
c->fade_delta = 1;
}
}
if (c->fade_delta < 0) {
int fade_samples_remaining = c->fade_step_len * c->fade_vol;
c->fade_vol = new_volume * c->fade_vol / old_volume;
if (c->fade_vol <= 0) {
c->fade_step_len = 0;
} else {
c->fade_step_len = fade_samples_remaining / c->fade_vol;
c->fade_step_len &= ~0x7; // Even sample.
c->fade_delta = -1;
}
}
}
if (c->fade_step_len == 0) {
c->fade_vol = new_volume;
}
error(SUCCESS);
}
float RPS_get_volume(int channel) {
float rv;
struct Channel *c;
if (check_channel(channel)) {
return 0.0;
}
c = &channels[channel];
rv = 1.0 * c->volume / MAXVOLUME;
error(SUCCESS);
return rv;
}
/*
* This sets the pan of the channel... independent volumes for the
* left and right channels.
*/
void RPS_set_pan(int channel, float pan, float delay) {
struct Channel *c;
if (check_channel(channel)) {
return;
}
c = &channels[channel];
LOCK_AUDIO();
c->pan_start = interpolate_pan(c);
c->pan_end = pan;
c->pan_length = (int) (audio_spec.freq * delay);
c->pan_done = 0;
UNLOCK_AUDIO();
error(SUCCESS);
}
/*
* This sets the secondary volume of the channel.
*/
void RPS_set_secondary_volume(int channel, float vol2, float delay) {
struct Channel *c;
if (check_channel(channel)) {
return;
}
c = &channels[channel];
LOCK_AUDIO();
c->vol2_start = interpolate_vol2(c);
c->vol2_end = vol2;
c->vol2_length = (int) (audio_spec.freq * delay);
c->vol2_done = 0;
UNLOCK_AUDIO();
error(SUCCESS);
}
PyObject *RPS_read_video(int channel) {
struct Channel *c;
SDL_Surface *surf = NULL;
if (check_channel(channel)) {
Py_INCREF(Py_None);
return Py_None;
}
c = &channels[channel];
if (c->playing) {
Py_BEGIN_ALLOW_THREADS
surf = media_read_video(c->playing);
Py_END_ALLOW_THREADS
}
error(SUCCESS);
if (surf) {
return PySurface_New(surf);
} else {
Py_INCREF(Py_None);
return Py_None;
}
}
int RPS_video_ready(int channel) {
struct Channel *c;
int rv;
if (check_channel(channel)) {
return 1;
}
c = &channels[channel];
if (c->playing) {
rv = media_video_ready(c->playing);
} else {
rv = 1;
}
error(SUCCESS);
return rv;
}
/**
* Marks channel as a video channel.
*/
void RPS_set_video(int channel, int video) {
struct Channel *c;
if (check_channel(channel)) {
return;
}
c = &channels[channel];
c->video = video;
}
/*
* Initializes the sound to the given frequencies, channels, and
* sample buffer size.
*/
void RPS_init(int freq, int stereo, int samples, int status, int equal_mono) {
if (initialized) {
return;
}
name_mutex = SDL_CreateMutex();
#ifndef __EMSCRIPTEN__
#if PY_VERSION_HEX < 0x03070000
PyEval_InitThreads();
#endif
#endif
import_pygame_sdl2();
if (SDL_Init(SDL_INIT_AUDIO)) {
error(SDL_ERROR);
return;
}
audio_spec.freq = freq;
audio_spec.format = AUDIO_S16SYS;
audio_spec.channels = stereo;
audio_spec.samples = samples;
audio_spec.callback = callback;
audio_spec.userdata = NULL;
if (SDL_OpenAudio(&audio_spec, NULL)) {
error(SDL_ERROR);
return;
}
media_init(audio_spec.freq, status, equal_mono);
SDL_PauseAudio(0);
initialized = 1;
error(SUCCESS);
}
void RPS_quit() {
if (! initialized) {
return;
}
int i;
LOCK_AUDIO();
SDL_PauseAudio(1);
UNLOCK_AUDIO();
for (i = 0; i < num_channels; i++) {
RPS_stop(i);
}
SDL_CloseAudio();
num_channels = 0;
initialized = 0;
error(SUCCESS);
}
/* This must be called frequently, to take care of deallocating dead
* streams. */
void RPS_periodic() {
LOCK_NAME();
struct Dying *d = dying;
dying = NULL;
UNLOCK_NAME();
while (d) {
media_close(d->stream);
struct Dying *next_d = d->next;
free(d);
d = next_d;
}
}
void RPS_advance_time(void) {
media_advance_time();
}
void RPS_sample_surfaces(PyObject *rgb, PyObject *rgba) {
import_pygame_sdl2();
media_sample_surfaces(
PySurface_AsSurface(rgb),
PySurface_AsSurface(rgba)
);
}
/*
* Returns the error message string if an error has occured, or
* NULL if no error has happened.
*/
char *RPS_get_error() {
switch(RPS_error) {
case 0:
return (char *) "";
case SDL_ERROR:
return (char *) SDL_GetError();
case SOUND_ERROR:
return (char *) "Some sort of codec error.";
case RPS_ERROR:
return (char *) error_msg;
default:
return (char *) "Error getting error.";
}
}
|