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/*******************************************************************************
Copyright (c) 2012, Jonathan Hiller
This file is part of the AMF Tools suite. http://amf.wikispaces.com/
AMF Tools is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
AMF Tools is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
See <http://www.opensource.org/licenses/lgpl-3.0.html> for license details.
*******************************************************************************/
#ifndef NAMF_H
#define NAMF_H
#include <string>
#include <vector>
#include "nMetadata.h"
#include "nObject.h"
#include "nConstellation.h"
#include "nTexture.h"
#include "nMaterial.h"
class CXmlStreamWrite;
class CXmlStreamRead;
enum UnitSystem {UNIT_MM, UNIT_M, UNIT_IN, UNIT_FT, UNIT_UM};
class nAmf
{
public:
nAmf(void);
~nAmf(void);
nAmf(const nAmf& In) {*this = In;} //copy constructor
nAmf& operator=(const nAmf& In); //overload Equals
void Clear(void); //clears all data
//XML read/write
bool WriteXML(CXmlStreamWrite* pXML, std::string* pMessage = 0, bool* pCancelFlag = 0);
bool ReadXML(CXmlStreamRead* pXML, bool StrictLoad=true, std::string* pMessage = 0, bool* pCancelFlag = 0);
bool CheckValid(bool FixNode=true, std::string* pMessage = 0);
//required attributes
//optional attributes
bool UnitsExist;
UnitSystem aUnit;
bool VersionExists;
double aVersion;
//required children
std::vector <nObject> Objects;
//optional children
std::vector <nMetadata> Metadata;
std::vector <nConstellation> Constellations;
std::vector <nTexture> Textures;
std::vector <nMaterial> Materials;
//Utilities
int GetNumObjects(void) {return (int)Objects.size();}
int GetNumConstellations(void) {return (int)Constellations.size();}
int GetNumMaterials(void) {return (int)Materials.size();}
int GetNumTextures(void) {return (int)Textures.size();}
int GetUsedGeoID(void);
int GetUnusedGeoID(void);
int GetUnusedTexID(void);
int GetUnusedMatID(void);
bool IsDuplicateGeoID(int IdToCheck); //returns true if two or more of this ID exist
bool IsDuplicateTexID(int IdToCheck); //returns true if two or more of this ID exist
bool IsDuplicateMatID(int IdToCheck); //returns true if two or more of this ID exist
std::string GetGeoNameFromID(int GeometryID); //finds the name of the object or constellation with this internal ID
std::string GetMatNameFromID(int MaterialID); //returns name string for a material if it exists
nObject* GetObjectByID(int GeometryID); //returns pointer to a constellation that has this ID, or NULL if non exists.
nConstellation* GetConstellationByID(int GeometryID); //returns pointer to a constellation that has this ID, or NULL if non exists.
nMaterial* GetMaterialByID(int MaterialID); //returns a TEMPORARY pointer to the first material with the specified ID, or NULL if not found
nTexture* GetTextureByID(int TextureID); //returns a TEMPORARY pointer to the first texture with the specified ID, or NULL if not found
int AppendObject(std::string Name = "");
int AppendConstellation(std::string Name = "");
int AppendMaterial(std::string Name = "");
void DeleteGeometry(int GeometryID); //Deletes by the internal object ID, not index in the vector!! Removes all instances to this object or constellation, too!
void DeleteMaterial(int MaterialID);
bool IsTopLevelGeo(int GeometryID); //returns true if not referenced by any constellations
// std::string GetMatName(nVolume* pVolume); //returns name string for material of this volume if it has one.
};
#endif //NAMF_H
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