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/*******************************************************************************
Copyright (c) 2012, Jonathan Hiller
This file is part of the AMF Tools suite. http://amf.wikispaces.com/
AMF Tools is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
AMF Tools is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
See <http://www.opensource.org/licenses/lgpl-3.0.html> for license details.
*******************************************************************************/
#ifndef NOBJECT_H
#define NOBJECT_H
#include <string>
#include <vector>
#include "nColor.h"
#include "nMesh.h"
class CXmlStreamWrite;
class CXmlStreamRead;
class nMetadata;
//class nAmf;
class nObject
{
public:
nObject(nAmf* pnAmfIn);
~nObject(void);
nObject(const nObject& In) {*this = In;} //copy constructor
nObject& operator=(const nObject& In); //overload Equals
void Clear(void); //clears all data
//XML read/write
bool WriteXML(CXmlStreamWrite* pXML, std::string* pMessage = 0, bool* pCancelFlag = 0);
bool ReadXML(CXmlStreamRead* pXML, nAmf* pAmf, bool StrictLoad=true, std::string* pMessage = 0, bool* pCancelFlag = 0);
bool CheckValid(nAmf* pAmf, bool FixNode=true, std::string* pMessage = 0);
//required tags
std::vector<nMesh> Meshes;
//optional tags
bool ColorExists;
nColor Color;
std::vector<nMetadata> Metadata;
//required attributes
int aID;
//Utilities
void SetName(std::string NewName);
std::string GetName(void);
int GetNumMeshes(void) {return (int)Meshes.size();}
void SetColor(nColor& ColorIn) {Color = ColorIn; ColorExists = true;}
void RemoveColor(void) {ColorExists = false;}
void GetColorAt(double xIn, double yIn, double zIn, double* rOut, double* gOut, double* bOut, double* aOut) {if (ColorExists){Color.GetColor(xIn, yIn, zIn, rOut, gOut, bOut, aOut);} else{*rOut=0; *gOut=0; *bOut=0; *aOut=1.0;}}
void Translate(double dx, double dy, double dz);
void Rotate(double rx, double ry, double rz);
nAmf* pnAmf; //need to keep pointer to parent AMF
};
#endif //NOBJECT_H
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