1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
|
/*******************************************************************************
Copyright (c) 2012, Jonathan Hiller
This file is part of the AMF Tools suite. http://amf.wikispaces.com/
AMF Tools is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
AMF Tools is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
See <http://www.opensource.org/licenses/lgpl-3.0.html> for license details.
*******************************************************************************/
#ifndef NTRIANGLE_H
#define NTRIANGLE_H
#include<string>
#include "nColor.h"
#include "nTexmap.h"
class CXmlStreamWrite;
class CXmlStreamRead;
class nTriangle
{
public:
nTriangle(void);
~nTriangle(void);
nTriangle(const int v1In, const int v2In, const int v3In) {Clear(); v1 = v1In; v2 = v2In; v3 = v3In;}
nTriangle(const int v1In, const int v2In, const int v3In, const nColor& ColorIn) {Clear(); v1 = v1In; v2 = v2In; v3 = v3In; ColorExists = true; Color = ColorIn;}
nTriangle(const nTriangle& In) {*this = In;} //copy constructor
nTriangle& operator=(const nTriangle& In); //overload Equals
void Clear(void); //clears all data
//XML read/write
bool WriteXML(CXmlStreamWrite* pXML, std::string* pMessage = 0);
bool ReadXML(CXmlStreamRead* pXML, nAmf* pAmf, bool StrictLoad=true, std::string* pMessage = 0);
bool CheckValid(nAmf* pAmf, bool FixNode=true, std::string* pMessage = 0);
//required tags
int v1, v2, v3;
//optional tags;
bool ColorExists;
nColor Color;
bool TexMapExists;
nTexmap TexMap;
public:
void SetTexMap(const nTexmap& TexMapIn) {TexMap = TexMapIn; TexMapExists = true;}
nTexmap* GetpTexMap(void) {return &TexMap;}
// std::vector<nTexmap> MapList;
};
#endif
|