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/*******************************************************************************
Copyright (c) 2012, Jonathan Hiller
This file is part of the AMF Tools suite. http://amf.wikispaces.com/
AMF Tools is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
AMF Tools is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
See <http://www.opensource.org/licenses/lgpl-3.0.html> for license details.
*******************************************************************************/
#include "X3D_File.h"
#include <string.h>
//#include "QOpenGL.h"
#include "XmlStream.h"
//#include <QImageReader>
//#include <QMessageBox>
//#include <qfiledialog.h>
//repeated...
#ifndef max
#define max(a,b) (((a) > (b)) ? (a) : (b))
#endif
#ifndef min
#define min(a,b) (((a) < (b)) ? (a) : (b))
#endif
CX3D_File::CX3D_File(void)
{
Clear();
}
CX3D_File::~CX3D_File(void)
{
}
X3dLoadResult CX3D_File::Load(std::string filename, std::string ImgPathIn)
{
Clear();
CXmlStreamRead XML;
if (!XML.LoadFile(filename)) return XLR_BADFILEPATH;
filePath = filename;
ImagePath = ImgPathIn;
errors = "";
X3dLoadResult tmpRes;
if (XML.OpenElement("Scene")){
int NumDown = 0;
while (XML.OpenElement("Transform")) NumDown++; //ignore groups and transforms for now...
while (XML.OpenElement("Group")) NumDown++; //ignore groups and transforms for now...
while (XML.OpenElement("Transform")) NumDown++; //ignore groups and transforms for now...
while (XML.OpenElement("Group")) NumDown++; //ignore groups and transforms for now...
while (XML.OpenElement("Transform")) NumDown++; //ignore groups and transforms for now...
while (XML.OpenElement("Group")) NumDown++; //ignore groups and transforms for now...
//read as many shape tags as there are...
xShapeNode tmpShape;
while(XML.OpenElement("Shape", true)){ //<metadata>
tmpRes = tmpShape.ReadXML(&XML, this, &errors);
if (tmpRes != XLR_SUCCESS) return tmpRes;
xShapes.push_back(tmpShape);
}
// if (xShapes.size() != 0) XML.UpLevel(); //</metadata>
for (int i=0; i<NumDown; i++) XML.CloseElement();
XML.CloseElement();
}
IsLoaded = true;
return XLR_SUCCESS;
}
void CX3D_File::GetMinMax(double& minX, double& minY, double& minZ, double& maxX, double& maxY, double& maxZ)
{
minX = minY = minZ = maxX = maxY = maxZ = 0;
if (xShapes.size() == 0) return;
if (xShapes[0].xIndexedFaceSet.Coordinate.size() < 3) return;
minX = maxX = xShapes[0].xIndexedFaceSet.Coordinate[0];
minY = maxY = xShapes[0].xIndexedFaceSet.Coordinate[1];
minZ = maxZ = xShapes[0].xIndexedFaceSet.Coordinate[2];
for (std::vector<xShapeNode>::iterator it = xShapes.begin(); it != xShapes.end(); it++) {
if (it->xIndexedFaceSet.Coordinate.size()%3 != 0) continue;
for (std::vector<double>::iterator jt = it->xIndexedFaceSet.Coordinate.begin(); jt < it->xIndexedFaceSet.Coordinate.end(); jt += 3) {
minX = (std::min)(minX, *jt);
minY = (std::min)(minY, *(jt+1));
minZ = (std::min)(minZ, *(jt+2));
maxX = (std::max)(maxX, *jt);
maxY = (std::max)(maxY, *(jt+1));
maxZ = (std::max)(maxZ, *(jt+2));
}
}
}
void CX3D_File::GetSize(double& sizeX, double& sizeY, double& sizeZ)
{
double xmin, ymin, zmin, xmax, ymax, zmax;
GetMinMax(xmin, ymin, zmin, xmax, ymax, zmax);
sizeX = xmax-xmin;
sizeY = ymax-ymin;
sizeZ = zmax-zmin;
}
void CX3D_File::Str2Data(std::string* pS, std::vector<int>* pD)
{
int Size = pS->size();
char *a=new char[Size+1];
a[Size]=0;
memcpy(a,pS->c_str(),Size);
char* pEnd = a;
while (*pEnd != '\0'){
pD->push_back(strtol(pEnd, &pEnd, 10));
while (*pEnd == ' ' || *pEnd == '\t' || *pEnd == '\n') pEnd++;
}
//
// std::stringstream ss(*pS);
// int i;
// while (ss >> i) pD->push_back(i);
}
void CX3D_File::Str2Data(std::string* pS, std::vector<double>* pD)
{
int Size = pS->size();
char *a=new char[Size+1];
a[Size]=0;
memcpy(a,pS->c_str(),Size);
char* pEnd = a;
while (*pEnd != '\0'){
pD->push_back(strtod(pEnd, &pEnd));
while (*pEnd != 0 && *pEnd <= 33 ) pEnd++; //includes all whitespace, including space.
}
// std::stringstream ss(*pS);
// double i;
// while (ss >> i) pD->push_back(i);
}
X3dLoadResult xAppearanceNode::ReadXML(CXmlStreamRead* pXML, CX3D_File* pX3dFile, std::string* pRetMessage)
{
Clear();
if (pXML->OpenElement("ImageTexture")){
std::string ImgPath;
pXML->GetElAttS("url", &ImgPath);
if (!pXML->GetElAttB("repeatS", &repeatS)) repeatS = true; //defaults to true!
if (!pXML->GetElAttB("repeatT", &repeatT)) repeatT = true; //defaults to true!
// QList<QByteArray> test = QImageReader::supportedImageFormats();
//if we've provided an image path, load that!
if (pX3dFile->ImagePath != ""){
if (!ImageTexture.LoadImage(pX3dFile->ImagePath)) return XLR_BADIMAGEPATH;
}
//otherwise try loading as is in the x3d file:
else if (!ImageTexture.LoadImage(ImgPath)){ //if not at the absolute path...
//get image filename (without original path) and try in the folder the x3d file was in
size_t start = ImgPath.find_last_of("/\\") +1;
if (start == 0) start = ImgPath.find_first_of("\"")+1;//nothing found...
size_t end = start;
while (ImgPath[end] != '\"') end++;
std::string imgName = ImgPath.substr(start, end-start);
//get x3d file path
std::string FilePath = pX3dFile->filePath.substr(0, pX3dFile->filePath.find_last_of("/\\")+1);
//load the image here, or give an error if cannot find it...
if (!ImageTexture.LoadImage(FilePath + imgName)){ //check the folder that the x3d file was located in
pX3dFile->ImagePath = FilePath + imgName;
*pRetMessage += "Could not find texture file " + imgName + ".\n";
return XLR_BADIMAGEPATH;
}
}
// pX3dFile->imagePath = ""; //flag for succesful image load...
pXML->CloseElement();
}
if (pXML->OpenElement("Material")){
std::string Data;
if (pXML->GetElAttS("diffuseColor", &Data)){
std::vector<double> Color;
CX3D_File::Str2Data(&Data, &Color);
MatColorRed = Color[0];
MatColorGreen = Color[1];
MatColorBlue = Color[2];
}
pXML->CloseElement();
}
return XLR_SUCCESS;
}
xIndexedFaceSetNode& xIndexedFaceSetNode::operator=(const xIndexedFaceSetNode& x)
{
coordIndex=x.coordIndex;
texCoordIndex=x.texCoordIndex;
Coordinate=x.Coordinate;
TextureCoordinate=x.TextureCoordinate;
colorPerVertex=x.colorPerVertex;
colorIndex=x.colorIndex;
Color=x.Color;
ColorRGBA=x.ColorRGBA;
CoordDef=x.CoordDef;
CoordUse=x.CoordUse;
NumVertPerFacet=x.NumVertPerFacet;
Colors=x.Colors;
ColByIndex=x.ColByIndex;
HasAlpha=x.HasAlpha;
HasTexture=x.HasTexture;
return *this;
}
void xIndexedFaceSetNode::Clear()
{
coordIndex.clear();
texCoordIndex.clear();
Coordinate.clear();
TextureCoordinate.clear();
colorPerVertex = true;
colorIndex.clear();
Color.clear();
ColorRGBA.clear();
CoordDef="";
CoordUse="";
NumVertPerFacet = 0;
Colors = false;
ColByIndex = false;
HasAlpha = false;
HasTexture = false;
}
X3dLoadResult xIndexedFaceSetNode::ReadXML(CXmlStreamRead* pXML, std::string* pRetMessage)
{
Clear();
std::string tmp;
if (pXML->GetElAttS("coordIndex", &tmp)) CX3D_File::Str2Data(&tmp, &coordIndex);
if (pXML->GetElAttS("colorIndex", &tmp)) CX3D_File::Str2Data(&tmp, &colorIndex);
if (pXML->GetElAttS("texCoordIndex", &tmp)) CX3D_File::Str2Data(&tmp, &texCoordIndex);
colorPerVertex = true;
if (pXML->GetElAttS("colorPerVertex", &tmp)){
if (tmp == "false" || tmp == "False") colorPerVertex = false; //default is true...
}
if (pXML->OpenElement("Coordinate")){
if (!pXML->GetElAttS("DEF", &CoordDef)) CoordDef="";
if (!pXML->GetElAttS("USE", &CoordUse)) CoordUse="";
if (pXML->GetElAttS("point", &tmp)) CX3D_File::Str2Data(&tmp, &Coordinate);
pXML->CloseElement();
}
if (pXML->OpenElement("TextureCoordinate")){
if (pXML->GetElAttS("point", &tmp)) CX3D_File::Str2Data(&tmp, &TextureCoordinate);
pXML->CloseElement();
}
if (pXML->OpenElement("Color")){
if (pXML->GetElAttS("color", &tmp)) CX3D_File::Str2Data(&tmp, &Color);
pXML->CloseElement();
}
if (pXML->OpenElement("ColorRGBA")){
if (pXML->GetElAttS("color", &tmp)) CX3D_File::Str2Data(&tmp, &ColorRGBA);
pXML->CloseElement();
}
if (!FillDerivedInfo()) return XLR_NOSHAPE;
return XLR_SUCCESS;
}
bool xIndexedFaceSetNode::FillDerivedInfo() //fills in these calculated other parameters for easy access later.
{
NumVertPerFacet = 0; //triangles or quads?
if (coordIndex.size() > 3 && coordIndex[3] == -1) NumVertPerFacet = 3; //triangles!
else if (coordIndex.size() > 4 && coordIndex[4] == -1) NumVertPerFacet = 4; //quads!
else return false;
Colors = false;
if (Color.size() != 0 || ColorRGBA.size() != 0) Colors = true;
ColByIndex = false;
if (colorIndex.size() != 0) ColByIndex = true;
HasAlpha = false;
if (ColorRGBA.size() != 0) HasAlpha = true;
HasTexture = false;
if (texCoordIndex.size() != 0 && TextureCoordinate.size() != 0) HasTexture = true;
return true;
}
int xIndexedFaceSetNode::GetNumTriangles() //returns 2x number of quads if x3d has quads...
{
if (NumVertPerFacet == 3) return coordIndex.size()/4;
else if (NumVertPerFacet == 4) return coordIndex.size()*2/5;
else return 0;
}
int xIndexedFaceSetNode::GetCoordInd(int TriNum, int VertNum) //VertNum is 0, 1, or 2 (copy to GetTexCoordInd())
{
if (NumVertPerFacet == 3) return coordIndex[TriNum*4+VertNum];
else if (NumVertPerFacet == 4){
if(TriNum%2 == 0) return coordIndex[(TriNum/2)*5+VertNum]; //first triangle of quad (012)
else if (VertNum != 0) return coordIndex[(TriNum/2)*5+1+VertNum]; //second triangle of quad, last two verts ([0]23)
else return coordIndex[(TriNum/2)*5]; //second triangle of quad, first vert (0[23])
}
else return -1;
}
double xIndexedFaceSetNode::GetColorFace(int TriNum, ColChan Chan) //triangle color (make sure Color && !colorPerVertex and HasAplpha if requesting alpha)
{
if (NumVertPerFacet == 4) TriNum /=2;
if (ColByIndex){
if (HasAlpha) return ColorRGBA[colorIndex[TriNum]*4+(int)Chan];
else return Color[colorIndex[TriNum]*3+(int)Chan];
}
else {
if (HasAlpha) return ColorRGBA[TriNum*4+(int)Chan];
else return Color[TriNum*3+(int)Chan];
}
}
double xIndexedFaceSetNode::GetColorVert(int CoordNum, ColChan Chan) //vertex color (make sure Color && colorPerVertex and HasAlpha if requesting alpha)
{
if (ColByIndex){
//AMF does not support vertixes being mapped to different colors for different tirangles.
if (HasAlpha) return ColorRGBA[0*4+(int)Chan];
else return Color[0*3+(int)Chan];
}
else {
if (HasAlpha) return ColorRGBA[CoordNum*4+(int)Chan];
else return Color[CoordNum*3+(int)Chan];
}
}
double xIndexedFaceSetNode::GetColorVert(int TriNum, int VertNum, ColChan Chan) //triangle color (make sure Color && colorPerVertex and HasAplpha if requesting alpha)
{
if (ColByIndex){
if (HasAlpha) return ColorRGBA[colorIndex[GetCoordInd(TriNum, VertNum)]*4+(int)Chan];
else return Color[colorIndex[GetCoordInd(TriNum, VertNum)]*3+(int)Chan];
}
else {
if (HasAlpha) return ColorRGBA[GetCoordInd(TriNum, VertNum)*4+(int)Chan];
else return Color[GetCoordInd(TriNum, VertNum)*3+(int)Chan];
}
}
int xIndexedFaceSetNode::GetTexCoordInd(int TriNum, int VertNum) //copied fromG etCoordInd ()
{
if (NumVertPerFacet == 3) return texCoordIndex[TriNum*4+VertNum];
else if (NumVertPerFacet == 4){
if(TriNum%2 == 0) return texCoordIndex[(TriNum/2)*5+VertNum]; //first triangle of quad (012)
else if (VertNum != 0) return texCoordIndex[(TriNum/2)*5+1+VertNum]; //second triangle of quad, last two verts ([0]23)
else return texCoordIndex[(TriNum/2)*5]; //second triangle of quad, first vert (0[23])
}
else return -1;
}
X3dLoadResult xShapeNode::ReadXML(CXmlStreamRead* pXML, CX3D_File* pX3dFile, std::string* pRetMessage)
{
Clear();
X3dLoadResult tmpRes;
if (pXML->OpenElement("IndexedFaceSet")){
tmpRes = xIndexedFaceSet.ReadXML(pXML, pRetMessage);
if (tmpRes != XLR_SUCCESS) return tmpRes;
pXML->CloseElement();
}
if (pXML->OpenElement("Appearance")){
tmpRes = xAppearance.ReadXML(pXML, pX3dFile, pRetMessage);
if (tmpRes != XLR_SUCCESS) return tmpRes;
pXML->CloseElement();
}
return XLR_SUCCESS;
}
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