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#define FORBIDDEN_SYMBOL_EXCEPTION_FILE
#define FORBIDDEN_SYMBOL_EXCEPTION_fprintf
#define FORBIDDEN_SYMBOL_EXCEPTION_fputc
#define FORBIDDEN_SYMBOL_EXCEPTION_stderr
#include "graphics/tinygl/zgl.h"
namespace TinyGL {
static const char *op_table_str[] = {
#define ADD_OP(a, b, c) "gl" #a " " #c,
#include "graphics/tinygl/opinfo.h"
};
static void (*op_table_func[])(GLContext *, GLParam *) = {
#define ADD_OP(a, b, c) glop ## a ,
#include "graphics/tinygl/opinfo.h"
};
static int op_table_size[] = {
#define ADD_OP(a, b, c) b + 1 ,
#include "graphics/tinygl/opinfo.h"
};
GLContext *gl_get_context() {
return gl_ctx;
}
static GLList *find_list(GLContext *c, unsigned int list) {
return c->shared_state.lists[list];
}
static void delete_list(GLContext *c, int list) {
GLParamBuffer *pb, *pb1;
GLList *l;
l = find_list(c, list);
assert(l);
// free param buffer
pb = l->first_op_buffer;
while (pb) {
pb1 = pb->next;
gl_free(pb);
pb = pb1;
}
gl_free(l);
c->shared_state.lists[list] = NULL;
}
static GLList *alloc_list(GLContext *c, int list) {
GLList *l;
GLParamBuffer *ob;
l = (GLList *)gl_zalloc(sizeof(GLList));
ob = (GLParamBuffer *)gl_zalloc(sizeof(GLParamBuffer));
ob->next = NULL;
l->first_op_buffer = ob;
ob->ops[0].op = OP_EndList;
c->shared_state.lists[list] = l;
return l;
}
void gl_print_op(FILE *f, GLParam *p) {
int op;
const char *s;
op = p[0].op;
p++;
s = op_table_str[op];
while (*s != 0) {
if (*s == '%') {
s++;
switch (*s++) {
case 'f':
fprintf(f, "%g", p[0].f);
break;
default:
fprintf(f, "%d", p[0].i);
break;
}
p++;
} else {
fputc(*s, f);
s++;
}
}
fprintf(f, "\n");
}
void gl_compile_op(GLContext *c, GLParam *p) {
int op, op_size;
GLParamBuffer *ob, *ob1;
int index,i;
op = p[0].op;
op_size = op_table_size[op];
index = c->current_op_buffer_index;
ob = c->current_op_buffer;
// we should be able to add a NextBuffer opcode
if ((index + op_size) > (OP_BUFFER_MAX_SIZE - 2)) {
ob1 = (GLParamBuffer *)gl_zalloc(sizeof(GLParamBuffer));
ob1->next = NULL;
ob->next = ob1;
ob->ops[index].op = OP_NextBuffer;
ob->ops[index+1].p = (void *)ob1;
c->current_op_buffer = ob1;
ob = ob1;
index = 0;
}
for (i = 0; i < op_size; i++) {
ob->ops[index] = p[i];
index++;
}
c->current_op_buffer_index = index;
}
void gl_add_op(GLParam *p) {
GLContext *c=gl_get_context();
int op;
op = p[0].op;
if (c->exec_flag) {
op_table_func[op](c, p);
}
if (c->compile_flag) {
gl_compile_op(c, p);
}
if (c->print_flag) {
gl_print_op(stderr, p);
}
}
// this opcode is never called directly
void glopEndList(GLContext *, GLParam *) {
assert(0);
}
// this opcode is never called directly
void glopNextBuffer(GLContext *, GLParam *) {
assert(0);
}
void glopCallList(GLContext *c, GLParam *p) {
GLList *l;
int list, op;
list = p[1].ui;
l = find_list(c, list);
if (!l)
error("list %d not defined", list);
p = l->first_op_buffer->ops;
while (1) {
op = p[0].op;
if (op == OP_EndList)
break;
if (op == OP_NextBuffer) {
p =(GLParam *)p[1].p;
} else {
op_table_func[op](c,p);
p += op_table_size[op];
}
}
}
void glNewList(unsigned int list, int mode) {
GLList *l;
GLContext *c = gl_get_context();
assert(mode == TGL_COMPILE || mode == TGL_COMPILE_AND_EXECUTE);
assert(c->compile_flag == 0);
l = find_list(c, list);
if (l)
delete_list(c, list);
l = alloc_list(c, list);
c->current_op_buffer = l->first_op_buffer;
c->current_op_buffer_index = 0;
c->compile_flag = 1;
c->exec_flag = (mode == TGL_COMPILE_AND_EXECUTE);
}
void glEndList() {
GLContext *c = gl_get_context();
GLParam p[1];
assert(c->compile_flag == 1);
// end of list
p[0].op = OP_EndList;
gl_compile_op(c, p);
c->compile_flag = 0;
c->exec_flag = 1;
}
int glIsList(unsigned int list) {
GLContext *c = gl_get_context();
GLList *l;
l = find_list(c, list);
return (l != NULL);
}
unsigned int glGenLists(int range) {
GLContext *c = gl_get_context();
int count, i, list;
GLList **lists;
lists = c->shared_state.lists;
count = 0;
for (i = 0; i < MAX_DISPLAY_LISTS; i++) {
if (!lists[i]) {
count++;
if (count == range) {
list = i - range + 1;
for (i = 0; i < range; i++) {
alloc_list(c, list + i);
}
return list;
}
} else {
count=0;
}
}
return 0;
}
} // end of namespace TinyGL
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