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 | /* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */
#ifndef KEYSDIALOG_H
#define KEYSDIALOG_H
#include "gui/gui-manager.h"
#include "gui/dialog.h"
#include "gui/widgets/list.h"
#include "common/str.h"
#include "common/translation.h"
namespace GUI {
class KeysDialog : public GUI::Dialog {
public:
	KeysDialog(const Common::String &title = _("Choose an action to map"));
	virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
	virtual void handleKeyUp(Common::KeyState state);
	virtual void handleKeyDown(Common::KeyState state);
protected:
	GUI::ListWidget		 *_actionsList;
	GUI::StaticTextWidget *_actionTitle;
	GUI::StaticTextWidget *_keyMapping;
	int				 _actionSelected;
};
} // namespace GUI
#endif
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