1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "backends/audiocd/default/default-audiocd.h"
#include "audio/audiostream.h"
#include "common/system.h"
DefaultAudioCDManager::DefaultAudioCDManager() {
_cd.playing = false;
_cd.track = 0;
_cd.start = 0;
_cd.duration = 0;
_cd.numLoops = 0;
_cd.volume = Audio::Mixer::kMaxChannelVolume;
_cd.balance = 0;
_mixer = g_system->getMixer();
_emulating = false;
assert(_mixer);
}
void DefaultAudioCDManager::play(int track, int numLoops, int startFrame, int duration, bool only_emulate) {
if (numLoops != 0 || startFrame != 0) {
_cd.track = track;
_cd.numLoops = numLoops;
_cd.start = startFrame;
_cd.duration = duration;
// Try to load the track from a compressed data file, and if found, use
// that. If not found, attempt to start regular Audio CD playback of
// the requested track.
char trackName[2][16];
sprintf(trackName[0], "track%d", track);
sprintf(trackName[1], "track%02d", track);
Audio::SeekableAudioStream *stream = 0;
for (int i = 0; !stream && i < 2; ++i)
stream = Audio::SeekableAudioStream::openStreamFile(trackName[i]);
// Stop any currently playing emulated track
_mixer->stopHandle(_handle);
if (stream != 0) {
Audio::Timestamp start = Audio::Timestamp(0, startFrame, 75);
Audio::Timestamp end = duration ? Audio::Timestamp(0, startFrame + duration, 75) : stream->getLength();
/*
FIXME: Seems numLoops == 0 and numLoops == 1 both indicate a single repetition,
while all other positive numbers indicate precisely the number of desired
repetitions. Finally, -1 means infinitely many
*/
_emulating = true;
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_handle,
Audio::makeLoopingAudioStream(stream, start, end, (numLoops < 1) ? numLoops + 1 : numLoops), -1, _cd.volume, _cd.balance);
} else {
_emulating = false;
if (!only_emulate)
playCD(track, numLoops, startFrame, duration);
}
}
}
void DefaultAudioCDManager::stop() {
if (_emulating) {
// Audio CD emulation
_mixer->stopHandle(_handle);
_emulating = false;
} else {
// Real Audio CD
stopCD();
}
}
bool DefaultAudioCDManager::isPlaying() const {
if (_emulating) {
// Audio CD emulation
return _mixer->isSoundHandleActive(_handle);
} else {
// Real Audio CD
return pollCD();
}
}
void DefaultAudioCDManager::setVolume(byte volume) {
_cd.volume = volume;
if (_emulating) {
// Audio CD emulation
if (_mixer->isSoundHandleActive(_handle))
_mixer->setChannelVolume(_handle, _cd.volume);
} else {
// Real Audio CD
// Unfortunately I can't implement this atm
// since SDL doesn't seem to offer an interface method for this.
// g_system->setVolumeCD(_cd.volume);
}
}
void DefaultAudioCDManager::setBalance(int8 balance) {
_cd.balance = balance;
if (_emulating) {
// Audio CD emulation
if (isPlaying())
_mixer->setChannelBalance(_handle, _cd.balance);
} else {
// Real Audio CD
// Unfortunately I can't implement this atm
// since SDL doesn't seem to offer an interface method for this.
// g_system->setBalanceCD(_cd.balance);
}
}
void DefaultAudioCDManager::update() {
if (_emulating) {
// Check whether the audio track stopped playback
if (!_mixer->isSoundHandleActive(_handle)) {
// FIXME: We do not update the numLoops parameter here (and in fact,
// currently can't do that). Luckily, only one engine ever checks
// this part of the AudioCD status, namely the SCUMM engine; and it
// only checks whether the track is currently set to infinite looping
// or not.
_emulating = false;
}
} else {
updateCD();
}
}
DefaultAudioCDManager::Status DefaultAudioCDManager::getStatus() const {
Status info = _cd;
info.playing = isPlaying();
return info;
}
|