File: surfacesdl-graphics.h

package info (click to toggle)
residualvm 0.2.1%2Bdfsg-3
  • links: PTS, VCS
  • area: contrib
  • in suites: stretch
  • size: 23,344 kB
  • ctags: 27,386
  • sloc: cpp: 175,667; sh: 6,640; xml: 1,731; perl: 1,024; java: 839; asm: 738; python: 564; makefile: 145; sed: 11; php: 1
file content (193 lines) | stat: -rw-r--r-- 5,976 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
/* ResidualVM - A 3D game interpreter
 *
 * ResidualVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef BACKENDS_GRAPHICS_SURFACESDL_GRAPHICS_H
#define BACKENDS_GRAPHICS_SURFACESDL_GRAPHICS_H

#ifdef USE_OPENGL
#include "graphics/opengles2/system_headers.h"
#include "graphics/opengles2/framebuffer.h"
#endif

#undef ARRAYSIZE

#ifdef USE_OPENGL_SHADERS
#include "graphics/opengles2/shader.h"
#endif

#include "backends/graphics/graphics.h"
#include "backends/graphics/sdl/sdl-graphics.h"
#include "graphics/pixelformat.h"
#include "graphics/scaler.h"
#include "common/events.h"
#include "common/system.h"
#include "math/rect2d.h"

#include "backends/events/sdl/sdl-events.h"

#include "backends/platform/sdl/sdl-sys.h"

#ifndef RELEASE_BUILD
// Define this to allow for focus rectangle debugging
#define USE_SDL_DEBUG_FOCUSRECT
#endif

/**
 * SDL graphics manager
 */
class SurfaceSdlGraphicsManager : public SdlGraphicsManager, public Common::EventObserver {
public:
	SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSource);
	virtual ~SurfaceSdlGraphicsManager();

	virtual void activateManager();
	virtual void deactivateManager();

	virtual bool hasFeature(OSystem::Feature f);
	virtual void setFeatureState(OSystem::Feature f, bool enable);
	virtual bool getFeatureState(OSystem::Feature f);

	virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
	virtual int getDefaultGraphicsMode() const;
	virtual bool setGraphicsMode(int mode);
	virtual int getGraphicsMode() const;
	virtual void resetGraphicsScale();
#ifdef USE_RGB_COLOR
	virtual Graphics::PixelFormat getScreenFormat() const { return _screenFormat; }
	virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const;
#endif
	virtual void initSize(uint w, uint h, const Graphics::PixelFormat *format = NULL);
	virtual void launcherInitSize(uint w, uint h); // ResidualVM specific method
	Graphics::PixelBuffer setupScreen(uint screenW, uint screenH, bool fullscreen, bool accel3d); // ResidualVM specific method
	virtual int getScreenChangeID() const { return _screenChangeCount; }

	virtual void beginGFXTransaction();
	virtual OSystem::TransactionError endGFXTransaction();

	virtual int16 getHeight();
	virtual int16 getWidth();

protected:
	// PaletteManager API
	virtual void setPalette(const byte *colors, uint start, uint num);
	virtual void grabPalette(byte *colors, uint start, uint num);

public:
	virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
	virtual Graphics::Surface *lockScreen();
	virtual void unlockScreen();
	virtual void fillScreen(uint32 col);
	virtual void updateScreen();
	virtual void setShakePos(int shakeOffset);
	virtual void setFocusRectangle(const Common::Rect& rect);
	virtual void clearFocusRectangle();

	virtual void showOverlay();
	virtual void hideOverlay();
	virtual Graphics::PixelFormat getOverlayFormat() const { return _overlayFormat; }
	virtual void clearOverlay();
	virtual void grabOverlay(void *buf, int pitch);
	virtual void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h);

	//ResidualVM specific implementions:
	virtual int16 getOverlayHeight() { return _overlayHeight; }
	virtual int16 getOverlayWidth() { return _overlayWidth; }
	void closeOverlay(); // ResidualVM specific method

	virtual bool showMouse(bool visible);
	virtual void warpMouse(int x, int y);
	virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL);
	virtual void setCursorPalette(const byte *colors, uint start, uint num);
	virtual bool lockMouse(bool lock); // ResidualVM specific method

#ifdef USE_OSD
	virtual void displayMessageOnOSD(const char *msg);
#endif

	// Override from Common::EventObserver
	bool notifyEvent(const Common::Event &event);

	// SdlGraphicsManager interface
	virtual void notifyVideoExpose();
	virtual void transformMouseCoordinates(Common::Point &point);
	virtual void notifyMousePos(Common::Point mouse);

protected:


	SDL_Surface *_screen;
	SDL_Surface *_subScreen;
#ifdef USE_RGB_COLOR
	Graphics::PixelFormat _screenFormat;
	Common::List<Graphics::PixelFormat> _supportedFormats;
#endif

#ifdef USE_OPENGL
	bool _opengl;
#endif
	bool _lockAspectRatio;
	bool _fullscreen;

	// overlay
	SDL_Surface *_overlayscreen;
	bool _overlayVisible;
	Graphics::PixelFormat _overlayFormat;
	int _overlayWidth, _overlayHeight;
	bool _overlayDirty;

	uint _desktopW, _desktopH;
	Math::Rect2d _gameRect;

#ifdef USE_OPENGL
	// Antialiasing
	int _antialiasing;
	void setAntialiasing(bool enable);

	// Overlay
	int _overlayNumTex;
	GLuint *_overlayTexIds;
	GLenum _overlayScreenGLFormat;

	void updateOverlayTextures();
	void drawOverlayOpenGL();
	void drawFramebufferOpenGL();

	Graphics::FrameBuffer *_frameBuffer;

#ifdef USE_OPENGL_SHADERS
	Graphics::Shader *_boxShader;
	GLuint _boxVerticesVBO;

	void drawOverlayOpenGLShaders();
	void drawFramebufferOpenGLShaders();
#endif
#endif

	/** Force full redraw on next updateScreen */
	bool _forceFull;

	int _screenChangeCount;

	void drawOverlay();
};

#endif