File: lua_v2_sound.cpp

package info (click to toggle)
residualvm 0.3.1%2Bdfsg-1
  • links: PTS, VCS
  • area: contrib
  • in suites: buster
  • size: 31,284 kB
  • sloc: cpp: 227,029; sh: 7,256; xml: 1,731; perl: 1,067; java: 861; asm: 738; python: 691; ansic: 272; makefile: 139; objc: 81; sed: 22; php: 1
file content (594 lines) | stat: -rw-r--r-- 17,664 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
/* ResidualVM - A 3D game interpreter
 *
 * ResidualVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "audio/mixer.h"
#include "audio/audiostream.h"
#include "common/system.h"
#include "engines/grim/set.h"

#include "engines/grim/emi/sound/emisound.h"
#include "engines/grim/emi/lua_v2.h"
#include "engines/grim/emi/poolsound.h"
#include "engines/grim/lua/lua.h"

#include "engines/grim/debug.h"
#include "engines/grim/sound.h"
#include "engines/grim/grim.h"
#include "engines/grim/resource.h"

namespace Grim {

// Helper function, not called from LUA directly
uint Lua_V2::convertEmiVolumeToMixer(uint emiVolume) {
	// EmiVolume range: 0 .. 100
	// Mixer range: 0 .. kMaxChannelVolume
	float vol = float(emiVolume) / MAX_EMI_VOLUME * Audio::Mixer::kMaxChannelVolume;
	return CLIP<uint>(uint(vol), 0, Audio::Mixer::kMaxChannelVolume);
}

// Helper function, not called from LUA directly
uint Lua_V2::convertMixerVolumeToEmi(uint volume) {
	float vol = float(volume) * MAX_EMI_VOLUME / Audio::Mixer::kMaxChannelVolume;
	return CLIP<uint>(uint(vol), 0, MAX_EMI_VOLUME);
}

// Note: debug output for volume values uses the engine's mixer range

void Lua_V2::ImGetMillisecondPosition() {
	lua_Object soundObj = lua_getparam(1);

	if (lua_isnumber(soundObj)) {
		int sound = (int)lua_getnumber(soundObj);
		// FIXME int ms = func(sound);
		// lua_pushnumber(ms);
		// push -1 for now
		// Currently a bit of guesswork, and probably wrong, as the stateId
		// is ignored by emisound (which only has one music-track now).
		uint32 msPos = g_emiSound->getMsPos(sound);
		Debug::debug(Debug::Sound | Debug::Scripts, "Lua_V2::ImGetMillisecondPosition: sound: %d ms: %d", sound, msPos);
		lua_pushnumber(msPos);
	}
}

void Lua_V2::SetReverb() {
	lua_Object eaxObj = lua_getparam(1);
	lua_Object decayObj = lua_getparam(2);
	lua_Object mixObj = lua_getparam(3);
	lua_Object predelayObj = lua_getparam(4);
	lua_Object dampingObj = lua_getparam(5);

	if (!lua_isnumber(eaxObj))
		return;

	int eax = (int)lua_getnumber(eaxObj);
	int param = 0;
	float decay = -1;
	float mix = -1;
	float predelay = -1;
	float damping = -1;

	if (eax == 60) {
		param = 26;
	} else if (eax == 70) {
		param = 27;
	} else if (eax >= 0 && eax <= 25) {
		param = eax;
		// there is some table, initialy is like eax
	} else {
		return;
	}

	if (lua_isnumber(decayObj))
		decay = lua_getnumber(decayObj);
	if (lua_isnumber(mixObj))
		mix = lua_getnumber(mixObj);
	if (lua_isnumber(predelayObj))
		predelay = lua_getnumber(predelayObj);
	if (lua_isnumber(dampingObj))
		damping = lua_getnumber(dampingObj);

	Debug::debug(Debug::Sound | Debug::Scripts, "Lua_V2::SetReverb, eax: %d, decay: %f, mix: %f, predelay: %f, damping: %f", param, decay, mix, predelay, damping);
	// FIXME: func(param, decay, mix, predelay, damping);
}

void Lua_V2::ImSetState() {
	lua_Object stateObj = lua_getparam(1);
	if (!lua_isnumber(stateObj))
		return;

	int state = (int)lua_getnumber(stateObj);
	g_imuseState = state;
	Debug::debug(Debug::Sound | Debug::Scripts, "Lua_V2::ImSetState: stub, state: %d", state);
}

void Lua_V2::ImStateHasEnded() {
	lua_Object stateObj = lua_getparam(1);
	if (!lua_isnumber(stateObj))
		return;

	int state = (int)lua_getnumber(stateObj);

	pushbool(g_emiSound->stateHasEnded(state));

	Debug::debug(Debug::Sound | Debug::Scripts, "Lua_V2::ImStateHasEnded: state %d.", state);
}

// TODO: Implement this:
void Lua_V2::ImStateHasLooped() {
	lua_Object stateObj = lua_getparam(1);
	if (!lua_isnumber(stateObj))
		return;

	int state = (int)lua_getnumber(stateObj);

	pushbool(g_emiSound->stateHasLooped(state));
}

void Lua_V2::EnableVoiceFX() {
	lua_Object stateObj = lua_getparam(1);

	bool state = false;
	if (!lua_isnil(stateObj))
		state = true;

	// FIXME: func(state);
	Debug::debug(Debug::Sound | Debug::Scripts, "Lua_V2::EnableVoiceFX: implement opcode, state: %d", (int)state);
}

void Lua_V2::SetGroupVolume() {
	lua_Object groupObj = lua_getparam(1);
	lua_Object volumeObj = lua_getparam(2);

	if (!lua_isnumber(groupObj))
		return;
	int group = (int)lua_getnumber(groupObj);

	int volume = Audio::Mixer::kMaxChannelVolume;
	if (lua_isnumber(volumeObj))
		volume = convertEmiVolumeToMixer((int)lua_getnumber(volumeObj));

	switch (group) {
		case 1: // SFX
			g_system->getMixer()->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, volume);
			g_system->getMixer()->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, volume);
			break;
		case 2: // Voice
			g_system->getMixer()->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, volume);
			break;
		case 3: // Music
			g_system->getMixer()->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, volume);
			break;
		default:
			error("Lua_V2::SetGroupVolume - unknown group %d", group);
	}
	// FIXME: func(group, volume);
	Debug::debug(Debug::Sound | Debug::Scripts, "Lua_V2::SetGroupVolume: group: %d, volume %d", group, volume);
}

void Lua_V2::EnableAudioGroup() {
	lua_Object groupObj = lua_getparam(1);
	lua_Object stateObj = lua_getparam(2);

	if (!lua_isnumber(groupObj))
		return;
	int group = (int)lua_getnumber(groupObj);

	bool state = false;
	if (!lua_isnil(stateObj))
		state = true;

	// FIXME: func(group, state);
	switch (group) {
		case 1: // SFX
			g_system->getMixer()->muteSoundType(Audio::Mixer::kSFXSoundType, !state);
			g_system->getMixer()->muteSoundType(Audio::Mixer::kPlainSoundType, !state);
			break;
		case 2: // Voice
			g_system->getMixer()->muteSoundType(Audio::Mixer::kSpeechSoundType, !state);
			break;
		case 3: // Music
			g_system->getMixer()->muteSoundType(Audio::Mixer::kMusicSoundType, !state);
			break;
		default:
			error("Lua_V2::EnableAudioGroup - unknown group %d", group);
	}

	Debug::debug(Debug::Sound | Debug::Scripts, "Lua_V2::EnableAudioGroup: group: %d, state %d", group, (int)state);
}

void Lua_V2::ImSelectSet() {
	lua_Object qualityObj = lua_getparam(1);

	if (lua_isnumber(qualityObj)) {
		int quality = (int)lua_getnumber(qualityObj);
		// FIXME: func(quality);
		g_emiSound->selectMusicSet(quality);
		Debug::debug(Debug::Sound | Debug::Scripts, "Lua_V2::ImSelectSet: quality mode: %d", quality);
	}
}

void Lua_V2::ImFlushStack() {
	// FIXME
	Debug::debug(Debug::Sound | Debug::Scripts, "Lua_V2::ImFlushStack: currently guesswork");
	g_emiSound->flushStack();
}

static Common::String addSoundSuffix(const char *fname) {
	Common::String filename = fname;
	if (!(g_grim->getGameFlags() & ADGF_DEMO)) {
		if (g_grim->getGamePlatform() == Common::kPlatformPS2) {
			filename += ".scx";
		} else {
			if (!filename.hasSuffix(".aif") && !filename.hasSuffix(".AIF")) {
				filename += ".aif";
			}
		}
	}
	return filename;
}


void Lua_V2::LoadSound() {
	lua_Object strObj = lua_getparam(1);

	if (!lua_isstring(strObj))
		return;

	const char *str = lua_getstring(strObj);

	Common::String filename = addSoundSuffix(str);

	PoolSound *sound = new PoolSound(filename);
	lua_pushusertag(sound->getId(), MKTAG('A', 'I', 'F', 'F'));
}

void Lua_V2::FreeSound() {
	lua_Object idObj = lua_getparam(1);
	if (!lua_isuserdata(idObj) || lua_tag(idObj) != MKTAG('A', 'I', 'F', 'F'))
		return;
	PoolSound *sound = PoolSound::getPool().getObject(lua_getuserdata(idObj));
	delete sound;
}

void Lua_V2::PlayLoadedSound() {
	lua_Object idObj = lua_getparam(1);
	lua_Object loopingObj = lua_getparam(2);
	lua_Object volumeObj = lua_getparam(3);
	/* FIXME: unknown parameter */
	/*lua_Object bool2Obj =*/ lua_getparam(4);

	if (!lua_isuserdata(idObj) || lua_tag(idObj) != MKTAG('A', 'I', 'F', 'F')) {
		// can't use error since it actually may happen:
		// when entering the bait shop after the termites were already put on Mandrill's cane,
		// the LUA code will not load the termite sound files but the script which starts
		// the sounds is running anyway
		warning("Lua_V2::PlayLoadedSound - ERROR: Unknown parameters");
		return;
	}

	bool looping = !lua_isnil(loopingObj);

	PoolSound *sound = PoolSound::getPool().getObject(lua_getuserdata(idObj));
	if (!sound) {
		warning("Lua_V2::PlayLoadedSound: can't find requested sound object");
		return;
	}

	int volume = MAX_EMI_VOLUME;
	if (!lua_isnumber(volumeObj)) {
		// In the demo when the dart hits the balloon in the scumm bar, nil is passed
		// to the volume parameter.
		warning("Lua_V2::PlayLoadedSound - Unexpected parameter found, using default volume");
	} else {
		volume = (int)lua_getnumber(volumeObj);
	}
	sound->setVolume(convertEmiVolumeToMixer(volume));
	sound->play(looping);
}

void Lua_V2::PlayLoadedSoundFrom() {
	lua_Object idObj = lua_getparam(1);
	lua_Object xObj = lua_getparam(2);
	lua_Object yObj = lua_getparam(3);
	lua_Object zObj = lua_getparam(4);
	lua_Object volumeOrLoopingObj = lua_getparam(5);
	lua_Object volumeObj = lua_getparam(6);

	if (!lua_isuserdata(idObj) || lua_tag(idObj) != MKTAG('A', 'I', 'F', 'F')) {
		warning("Lua_V2::PlayLoadedSoundFrom - ERROR: Unknown parameters");
		return;
	}

	if (!lua_isnumber(xObj) || !lua_isnumber(yObj) || !lua_isnumber(zObj) ||
	    !lua_isnumber(volumeObj)) {
		error("Lua_V2::PlayLoadedSoundFrom - ERROR: Unknown parameters");
		return;
	}

	float x = lua_getnumber(xObj);
	float y = lua_getnumber(yObj);
	float z = lua_getnumber(zObj);

	int volume = MAX_EMI_VOLUME;
	bool looping = false;

	if (lua_isnumber(volumeOrLoopingObj)) {
		volume = (int)lua_getnumber(volumeOrLoopingObj);
		/* special handling if 5th parameter is a boolean */
		if (volume <= 1) {
			looping = volume;
			volume = (int)lua_getnumber(volumeObj);
		}
	} else {
		volume = (int)lua_getnumber(volumeObj);
		looping = !lua_isnil(volumeOrLoopingObj);
	}

	PoolSound *sound = PoolSound::getPool().getObject(lua_getuserdata(idObj));
	if (!sound) {
		warning("Lua_V2::PlayLoadedSoundFrom: can't find requested sound object");
		return;
	}
	Math::Vector3d pos(x, y, z);
	sound->setVolume(convertEmiVolumeToMixer(volume));
	sound->playFrom(pos, looping);
}

void Lua_V2::StopSound() {
	lua_Object idObj = lua_getparam(1);

	if (!lua_isuserdata(idObj) || lua_tag(idObj) != MKTAG('A', 'I', 'F', 'F')) {
		warning("Lua_V2::StopSound - ERROR: Unknown parameters");
		return;
	}

	PoolSound *sound = PoolSound::getPool().getObject(lua_getuserdata(idObj));
	if (!sound) {
		warning("Lua_V2::StopSound: can't find requested sound object");
		return;
	}
	sound->stop();
}

void Lua_V2::IsSoundPlaying() {
	lua_Object idObj = lua_getparam(1);

	if (!lua_isuserdata(idObj) || lua_tag(idObj) != MKTAG('A', 'I', 'F', 'F')) {
		// can't use error since it actually may happen during normal operation
		warning("Lua_V2::IsSoundPlaying - ERROR: Unknown parameters");
		pushbool(false);
		return;
	}

	PoolSound *sound = PoolSound::getPool().getObject(lua_getuserdata(idObj));
	if (sound) {
		if (sound->isPlaying()) {
			pushbool(true);
			return;
		}
	} else {
		warning("Lua_V2::IsSoundPlaying: no sound track associated");
	}
	pushbool(false);
}

void Lua_V2::PlaySound() {
	lua_Object strObj = lua_getparam(1);
	lua_Object volumeObj = lua_getparam(2);

	if (!lua_isstring(strObj)) {
		error("Lua_V2::PlaySound - ERROR: Unknown parameters");
		return;
	}
	const char *str = lua_getstring(strObj);

	int volume = MAX_EMI_VOLUME;
	if (!lua_isnumber(volumeObj)) {
		warning("Lua_V2::PlaySound - Unexpected parameter(s) found, using default volume for %s", str);
	} else {
		volume = (int)lua_getnumber(volumeObj);
	}

	Common::String filename = addSoundSuffix(str);

	if (!g_emiSound->startSfx(filename, convertEmiVolumeToMixer(volume))) {
		Debug::debug(Debug::Sound | Debug::Scripts, "Lua_V2::PlaySound: Could not open sound '%s'", filename.c_str());
	}
}

void Lua_V2::PlaySoundFrom() {
	lua_Object strObj = lua_getparam(1);
	lua_Object xObj = lua_getparam(2);
	lua_Object yObj = lua_getparam(3);
	lua_Object zObj = lua_getparam(4);
	/* FIXME: unknown parameter */
	lua_Object volumeOrUnknownObj = lua_getparam(5);
	lua_Object volumeObj = lua_getparam(6);

	int volume = MAX_EMI_VOLUME;

	if (!lua_isstring(strObj)) {
		error("Lua_V2::PlaySoundFrom - ERROR: Unknown parameters");
		return;
	}

	if (!lua_isnumber(xObj) || !lua_isnumber(yObj) || !lua_isnumber(zObj)) {
		error("Lua_V2::PlayLoadedSoundFrom - ERROR: Unknown parameters");
		return;
	}
	float x = lua_getnumber(xObj);
	float y = lua_getnumber(yObj);
	float z = lua_getnumber(zObj);

	// arg5 is optional and if present, it is FALSE
	if (lua_isnumber(volumeObj)) {
		volume = (int)lua_getnumber(volumeObj);
	} else if (lua_isnumber(volumeOrUnknownObj)) {
		volume = (int)lua_getnumber(volumeOrUnknownObj);
	} else {
		error("Lua_V2::PlaySoundFrom - ERROR: Unknown parameters");
		return;
	}

	const char *str = lua_getstring(strObj);
	Common::String filename = addSoundSuffix(str);

	Math::Vector3d pos(x, y, z);

	if (!g_emiSound->startSfxFrom(filename.c_str(), pos, convertEmiVolumeToMixer(volume))) {
		Debug::debug(Debug::Sound | Debug::Scripts, "Lua_V2::PlaySoundFrom: Could not open sound '%s'", filename.c_str());
	}
}

void Lua_V2::GetSoundVolume() {
	lua_Object idObj = lua_getparam(1);
	if (!lua_isuserdata(idObj) || lua_tag(idObj) != MKTAG('A', 'I', 'F', 'F')) {
		error("Lua_V2::GetSoundVolume: Unknown Parameters");
		return;
	}
	PoolSound *sound = PoolSound::getPool().getObject(lua_getuserdata(idObj));
	if (sound) {
		lua_pushnumber(convertMixerVolumeToEmi(sound->getVolume()));
	} else {
		warning("Lua_V2::GetSoundVolume: can't find sound track");
		lua_pushnumber(convertMixerVolumeToEmi(Audio::Mixer::kMaxChannelVolume));
	}
}

void Lua_V2::SetSoundVolume() {
	lua_Object idObj = lua_getparam(1);
	lua_Object volumeObj = lua_getparam(2);
	if (!lua_isuserdata(idObj) || lua_tag(idObj) != MKTAG('A', 'I', 'F', 'F')) {
		error("Lua_V2::SetSoundVolume: no valid sound id");
		return;
	}
	if (!lua_isnumber(volumeObj)) {
		error("Lua_V2::SetSoundVolume - ERROR: Unknown parameters");
		return;
	}

	int volume = (int)lua_getnumber(volumeObj);
	PoolSound *sound = PoolSound::getPool().getObject(lua_getuserdata(idObj));

	if (sound) {
		sound->setVolume(convertEmiVolumeToMixer(volume));
	} else {
		warning("Lua_V2:SetSoundVolume: can't find sound track");
	}
}

void Lua_V2::UpdateSoundPosition() {
	lua_Object idObj = lua_getparam(1);
	lua_Object param2 = lua_getparam(2);
	lua_Object param3 = lua_getparam(3);
	lua_Object param4 = lua_getparam(4);

	if (!lua_isuserdata(idObj) || lua_tag(idObj) != MKTAG('A', 'I', 'F', 'F'))
		return;

	if (!lua_isnumber(param2) || !lua_isnumber(param3) || !lua_isnumber(param4))
		return;
	
	float x = lua_getnumber(param2);
	float y = lua_getnumber(param3);
	float z = lua_getnumber(param4);
	PoolSound *sound = PoolSound::getPool().getObject(lua_getuserdata(idObj));
	if (!sound)
		return;
	Math::Vector3d pos(x, y, z);
	sound->setPosition(pos);
}

void Lua_V2::ImSetMusicVol() {
	// This only seems to be used in the demo.
	lua_Object volumeObj = lua_getparam(1);

	if (!lua_isnumber(volumeObj))
		return;
	int volume = (int)lua_getnumber(volumeObj);
	Debug::debug(Debug::Sound | Debug::Scripts, "Lua_V2::ImSetMusicVol: implement opcode, wants volume %d", convertEmiVolumeToMixer(volume));
}

void Lua_V2::ImSetSfxVol() {
	// This only seems to be used in the demo.
	lua_Object volumeObj = lua_getparam(1);

	if (!lua_isnumber(volumeObj))
		return;
	int volume = (int)lua_getnumber(volumeObj);
	Debug::debug(Debug::Sound | Debug::Scripts, "Lua_V2::ImSetSfxVol: implement opcode, wants volume %d", convertEmiVolumeToMixer(volume));
}

void Lua_V2::ImSetVoiceVol() {
	// This only seems to be used in the demo.
	lua_Object volumeObj = lua_getparam(1);

	if (!lua_isnumber(volumeObj))
		return;
	int volume = (int)lua_getnumber(volumeObj);
	Debug::debug(Debug::Sound | Debug::Scripts, "Lua_V2::ImSetVoiceVol: implement opcode, wants volume %d", convertEmiVolumeToMixer(volume));
}

void Lua_V2::ImSetVoiceEffect() {
	// This only seems to be used in the demo.
	lua_Object strObj = lua_getparam(1);

	if (!lua_isstring(strObj))
		return;

	const char *str = lua_getstring(strObj);
	Debug::debug(Debug::Sound | Debug::Scripts, "Lua_V2::ImSetVoiceEffect: implement opcode, wants effect %s", str);
}

void Lua_V2::StopAllSounds() {
	Debug::debug(Debug::Sound | Debug::Scripts, "Lua_V2::StopAllSounds: implement opcode");
}

void Lua_V2::ImPushState() {
	lua_Object stateObj = lua_getparam(1);
	//lua_Object unknownBoolObj = lua_getparam(2);

	g_emiSound->pushStateToStack();

	if (lua_isnumber(stateObj)) {
		int state = (int)lua_getnumber(stateObj);
		g_imuseState = state;
	}

	Debug::debug(Debug::Sound | Debug::Scripts, "Lua_V2::ImPushState: currently guesswork");
}
void Lua_V2::ImPopState() {
	g_emiSound->popStateFromStack();
	Debug::debug(Debug::Sound | Debug::Scripts, "Lua_V2::ImPopState: currently guesswork");
}

// Used in the demo only.
void Lua_V2::ImPause() {
	g_emiSound->pause(true);
}

// Used in the demo only.
void Lua_V2::ImResume() {
	g_emiSound->pause(false);
}

} // end of namespace Grim