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/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LANGFILTER_H
#define LANGFILTER_H
#include "common/archive.h"
#include "common/language.h"
namespace Grim {
class LangFilter : public Common::Archive {
public:
LangFilter(Common::Archive *arc, Common::Language lang);
~LangFilter();
// Common::Archive API implementation
bool hasFile(const Common::String &name) const override;
int listMembers(Common::ArchiveMemberList &list) const override;
const Common::ArchiveMemberPtr getMember(const Common::String &name) const override;
Common::SeekableReadStream *createReadStreamForMember(const Common::String &name) const override;
private:
Common::Archive *_arc;
enum kLang {
kCommon = 0,
kEnglish,
kFrench,
kGerman,
kItalian,
kPortuguese,
kSpanish
};
kLang _lang;
static const char *kLanguages1[7];
static const char *kLanguages2[7];
};
} // end of namespace Grim
#endif
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