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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "backends/graphics/sdl/sdl-graphics.h"
#include "backends/platform/sdl/sdl-sys.h"
#include "backends/events/sdl/sdl-events.h"
#include "common/textconsole.h"
SdlGraphicsManager::SdlGraphicsManager(SdlEventSource *source, SdlWindow *window)
: _eventSource(source), _window(window) {
}
SdlGraphicsManager::~SdlGraphicsManager() {
}
void SdlGraphicsManager::activateManager() {
_eventSource->setGraphicsManager(this);
}
void SdlGraphicsManager::deactivateManager() {
_eventSource->setGraphicsManager(0);
}
SdlGraphicsManager::State SdlGraphicsManager::getState() {
State state;
state.screenWidth = getWidth();
state.screenHeight = getHeight();
state.aspectRatio = getFeatureState(OSystem::kFeatureAspectRatioCorrection);
state.fullscreen = getFeatureState(OSystem::kFeatureFullscreenMode);
state.cursorPalette = getFeatureState(OSystem::kFeatureCursorPalette);
#ifdef USE_RGB_COLOR
state.pixelFormat = getScreenFormat();
#endif
return state;
}
bool SdlGraphicsManager::setState(const State &state) {
beginGFXTransaction();
#ifdef USE_RGB_COLOR
initSize(state.screenWidth, state.screenHeight, &state.pixelFormat);
#else
initSize(state.screenWidth, state.screenHeight, 0);
#endif
setFeatureState(OSystem::kFeatureAspectRatioCorrection, state.aspectRatio);
setFeatureState(OSystem::kFeatureFullscreenMode, state.fullscreen);
setFeatureState(OSystem::kFeatureCursorPalette, state.cursorPalette);
if (endGFXTransaction() != OSystem::kTransactionSuccess) {
return false;
} else {
return true;
}
}
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