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/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKENDS_GRAPHICS_SURFACESDL_GRAPHICS_H
#define BACKENDS_GRAPHICS_SURFACESDL_GRAPHICS_H
#include "backends/graphics/sdl/resvm-sdl-graphics.h"
/**
* SDL Surface based graphics manager
*
* Used when rendering the launcher, or games with TinyGL
*/
class SurfaceSdlGraphicsManager : public ResVmSdlGraphicsManager {
public:
SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window, const Capabilities &capabilities);
virtual ~SurfaceSdlGraphicsManager();
// GraphicsManager API - Features
virtual bool hasFeature(OSystem::Feature f) override;
virtual void setFeatureState(OSystem::Feature f, bool enable) override;
// GraphicsManager API - Graphics mode
virtual void setupScreen(uint gameWidth, uint gameHeight, bool fullscreen, bool accel3d) override;
virtual Graphics::PixelBuffer getScreenPixelBuffer() override;
virtual int16 getHeight() override;
virtual int16 getWidth() override;
// GraphicsManager API - Draw methods
virtual void updateScreen() override;
// GraphicsManager API - Overlay
virtual void showOverlay() override;
virtual void hideOverlay() override;
virtual void clearOverlay() override;
virtual void grabOverlay(void *buf, int pitch) override;
virtual void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) override;
/* Render the passed Surfaces besides the game texture.
* This is used for widescreen support in the Grim engine.
* Note: we must copy the Surfaces, as they are free()d after this call.
*/
virtual void suggestSideTextures(Graphics::Surface *left, Graphics::Surface *right) override;
// GraphicsManager API - Mouse
virtual void warpMouse(int x, int y) override;
// SdlGraphicsManager API
virtual void transformMouseCoordinates(Common::Point &point) override;
protected:
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_Renderer *_renderer;
SDL_Texture *_screenTexture;
void deinitializeRenderer();
SDL_Surface *SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags);
#endif
SDL_Surface *_screen;
SDL_Surface *_subScreen;
void createOrUpdateScreen();
SDL_Surface *_overlayscreen;
bool _overlayDirty;
Math::Rect2d _gameRect;
SDL_Surface *_sideSurfaces[2];
void drawOverlay();
void drawSideTextures();
void closeOverlay();
};
#endif
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