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/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/stream.h"
#include "engines/grim/colormap.h"
#include "engines/grim/resource.h"
namespace Grim {
// Load a colormap from the given data.
CMap::CMap(const Common::String &fileName, Common::SeekableReadStream *data) :
Object(), _fname(fileName) {
uint32 tag = data->readUint32BE();
if (tag != MKTAG('C','M','P',' '))
error("Invalid magic loading colormap");
data->seek(64, SEEK_SET);
data->read(_colors, sizeof(_colors));
}
CMap::~CMap() {
if (g_resourceloader)
g_resourceloader->uncacheColormap(this);
}
bool CMap::operator==(const CMap &c) const {
if (_fname != c._fname) {
return false;
}
return true;
}
} // end of namespace Grim
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