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/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRIM_DEBUG_H
#define GRIM_DEBUG_H
#include "common/debug.h"
#include "common/streamdebug.h"
namespace Grim {
class Debug {
public:
enum DebugChannel {
Info = 1,
Warning = 2 << 0,
Error = 2 << 1,
Engine = 2 << 2,
Lua = 2 << 3,
Bitmaps = 2 << 4,
Models = 2 << 5,
Actors = 2 << 6,
Costumes = 2 << 7,
Chores = 2 << 8,
Fonts = 2 << 9,
Keyframes = 2 << 10,
Materials = 2 << 11,
Movie = 2 << 12,
Sound = 2 << 13,
Scripts = 2 << 14,
Sets = 2 << 15,
TextObjects = 2 << 16,
Patchr = 2 << 17,
Lipsync = 2 << 18,
Sprites = 2 << 19
};
static void registerDebugChannels();
static bool isChannelEnabled(DebugChannel chan);
/**
* Prints a message to the console (stdout), only if the specified debug channel
* or the channel Info are active.
*
* @param channel The debug channel to use.
*/
static void debug(DebugChannel channel, const char *s, ...);
/**
* Prints a message to the console (sterr), only if the specified debug channel
* or the channel Warning are active.
*
* @param channel The debug channel to use.
*/
static void warning(DebugChannel channel, const char *s, ...);
/**
* Prints a message to the console (stderr) and exit the program immediately,
* only if the specified debug channel or the channel Error are active.
*
* @param channel The debug channel to use.
*/
static void error(DebugChannel channel, const char *s, ...);
/**
* Prints a message to the console (stderr) and exit the program immediately,
* only if the debug channel Error is active.
*
* @param channel The debug channel to use.
*/
static void error(const char *s, ...);
};
inline Debug::DebugChannel operator|(Debug::DebugChannel a, Debug::DebugChannel b) {
return (Debug::DebugChannel)((int)a | (int) b);
}
}
#endif
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