File: Changelog

package info (click to toggle)
residualvm 0.3.1%2Bdfsg-2
  • links: PTS, VCS
  • area: contrib
  • in suites: bullseye
  • size: 31,292 kB
  • sloc: cpp: 227,029; sh: 7,256; xml: 1,731; perl: 1,067; java: 861; asm: 738; python: 691; ansic: 272; makefile: 139; objc: 81; sed: 22; php: 1
file content (14 lines) | stat: -rw-r--r-- 777 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
This is a modified version of Lua 3.1 intended for use with ResidualVM.
The major changes made from the original version of Lua 3.1 are:

* Applied differences from RCS labeled 3.1-alpha from lua.org.
* Changed the binary file loader to allow read GrimE lua files.
* Revamped the way function calls and returns are handled in order to
  facilitate implementing GrimE's cooperative multithreading model.
* Added several internal functions which implement this multithreading.
* Added save/restore Lua state in the files: lsave.cpp and lrestore.cpp.
* Unified types like int -> int32 and similiars.
* Removed few library functions not used by game engine.
* Formatting code.
* Replace FILE usage code with File class code.
* Remove union from TaggedString, that simplify things.