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#ifndef GRIM_LTASK_H
#define GRIM_LTASK_H
#include "engines/grim/lua/lua.h"
#include "engines/grim/lua/lstate.h"
namespace Grim {
struct lua_Task {
lua_Task *next;
struct Stack *S;
Closure *cl;
TProtoFunc *tf;
StkId base;
byte *pc;
TObject *consts;
int32 aux;
bool some_flag;
StkId some_base;
int32 some_results;
};
void lua_taskinit(lua_Task *task, lua_Task *next, StkId tbase, int results);
void lua_taskresume(lua_Task *task, Closure *closure, TProtoFunc *protofunc, StkId tbase);
StkId luaV_execute(lua_Task *task);
void start_script();
void stop_script();
void next_script();
void identify_script();
void pause_script();
void pause_scripts();
void unpause_script();
void unpause_scripts();
void find_script();
void break_here();
void sleep_for();
void runtasks(LState *const rootState);
} // end of namespace Grim
#endif
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