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/*
** load pre-compiled Lua chunks
** See Copyright Notice in lua.h
*/
#ifndef GRIM_LUNDUMP_H
#define GRIM_LUNDUMP_H
#include "engines/grim/lua/lobject.h"
#include "engines/grim/lua/lzio.h"
namespace Grim {
#define ID_CHUNK 27 // ESC
#define ID_FUNCTION '#'
#define ID_END '$'
#define ID_NUM 'N'
#define ID_STR 'S'
#define ID_FUN 'F'
#define SIGNATURE "Lua"
#define VERSION 0x31 // last format change was in 3.1
#define TEST_FLOAT 0.123456789e-23 // a float for testing representation
#define IsMain(f) (f->lineDefined == 0)
TProtoFunc* luaU_undump1(ZIO* Z); // load one chunk
} // end of namespace Grim
#endif
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